Add `/auto` behind a feature flag that's disabled for now, even for
staff.
We've decided on a different design for context inference, but there are
parts of /auto that will be useful for that, so we want them in the code
base even if they're unused for now.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Release Notes:
- Fixed the issue related to the project wide search being stuck when
project contains .fifo files
- Might potentially solve the following issue
https://github.com/zed-industries/zed/issues/7360
Closes#16555
Release Notes:
- Improved the "Copy Path" and "Copy Relative Path" actions in the
project panel's context menu when selecting multiple files. All selected
files' paths will now be copied, separated by newlines.
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.
Release Notes:
- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
This PR reverts #16142, as it isn't what we want from a design
standpoint.
Having the file names misaligned from the folder names is not the
desired behavior:
<img width="243" alt="Screenshot 2024-08-13 at 11 16 53 AM"
src="https://github.com/user-attachments/assets/12914e89-2641-4932-96c2-00e89e56d6d7">
We can revisit when we have design bandwidth.
This reverts commit ee6a40137f.
Release Notes:
- Reverted #16142.
- @JosephTLyons @notpeter for release notes curation
This PR updates instances where we were using `.when_else` and
`.when_else_some` to use `.map` with a conditional inside.
This allows us to avoid reinventing Rust's syntax for conditionals and
(IMO) makes the code easier to read.
Release Notes:
- N/A
<img width="624" alt="image"
src="https://github.com/user-attachments/assets/f492b0bd-14c3-49e2-b2ff-dc78e52b0815">
- [x] Correctly set custom model token count
- [x] How to count tokens for Gemini models?
- [x] Feature flag zed.dev provider
- [x] Figure out how to configure custom models
- [ ] Update docs
Release Notes:
- Added support for quickly switching between multiple language model
providers in the assistant panel
---------
Co-authored-by: Antonio <antonio@zed.dev>
The underlying container had width of 0.75 rem, which was equal to 12px
at default ui_font_size. However, with larger values of ui_font_size the
scrollbar would drift towards the center of a project panel, as the
scrollbar itself has a fixed width of 12 pixels. This commit moves
towards using a fixed width of 12px for scrollbar container. The
alternative was to make the scrollbar scale with ui_font_size, but that
isn't what the Editor scrollbar does, so I decided against it.
Release Notes:
- Fixed position of scrollbar in project panel with non-default
`ui_font_size` values.
In #12980 I've hoisted out creation of HashSet<PathInWorktree> out of
render_entry, which made us not create that hash set for each entry in a
worktree on each frame. In current nightly, we do it once per call to
render() on the whole worktree, which is better.
However, we can still reuse the hashed between the frames, if the
worktree has not changed. Once we calculate the hashset for a given
worktree state, we keep it around for as long as the state is valid for.
We calculate the HashSet lazily, as we may not necessarily need it if
the project panel is collapsed. In large worktrees, this helps keep the
CPU usage of the main thread low-ish.
Release Notes:
- Improved performance of project panel in large worktrees.
When working on a repro for a different issue that involved a worktree
with lots of files (100k to be precise), UI became pretty unresponsive.
I pinned it down to us repeatedly preparing a HashSet of all paths in
the currently-scrolled-to worktree, once per each entry in the range
passed to for_each_visible_range (which is e.g. called during
rendering).
This PR makes that hashing happen just once per worktree. Additionally,
we no longer iterate over (potentially) all entries in a given worktree
when calculating the depth of a given entry.
Note that we could probably be smarter about this still; instead of
recalculating the hashset per each call to for_each_visible_entry, we
could do it whenever we update entries in the project panel. However,
with this PR I wanted to get a quick bang for a small buck; I'm pretty
confident in the change as is, it is relatively straightforward and
messing with worktree updates is more involved.
Release Notes:
- Improvement performance of project panel in large worktrees
This PR fixes an instance where the file icon for a project panel entry
would be shown during a rename even when the `project_panel.file_icons`
setting was set to `false`.
Resolves#12905.
Release Notes:
- Fixed an issue where file icons were displayed in the project panel
during a rename even when `project_panel.file_icons` was set to `false`
([#12905](https://github.com/zed-industries/zed/issues/12905)).