Commit graph

8826 commits

Author SHA1 Message Date
KCaverly
86ec0b1d9f implement new search strategy 2023-09-25 13:44:19 -04:00
Marshall Bowers
0697d08e54
Restructure ui into just elements and components (#3023)
This PR restructures the `ui` crate into just `elements` and
`components`.

This was already done on the `gpui2-ui` branch, just getting it onto
`main`.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <nate@zed.dev>
2023-09-22 21:27:47 -04:00
Marshall Bowers
895386cfaf
Mainline Icon and IconButton changes (#3022)
This PR mainlines the `Icon` and `IconButton` changes from the
`gpui2-ui` branch.

Release Notes:

- N/A

Co-authored-by: Nate Butler <nate@zed.dev>
2023-09-22 19:14:12 -04:00
Marshall Bowers
ad62a966a6
Display available stories in storybook CLI (#3021)
This PR updates the storybook CLI to support displaying all of the
available stories.

The `--help` flag will now show a list of all the available stories:

<img width="1435" alt="Screenshot 2023-09-22 at 6 11 00 PM"
src="https://github.com/zed-industries/zed/assets/1486634/284e1a24-46ec-462e-9709-0f9b6e94931f">

Inputting an invalid story name will also show the list of available
stories:

<img width="1435" alt="Screenshot 2023-09-22 at 6 10 43 PM"
src="https://github.com/zed-industries/zed/assets/1486634/1ce3ae3f-ab03-4976-a06a-5a2b5f61eae3">

Release Notes:

- N/A
2023-09-22 18:16:16 -04:00
Marshall Bowers
fe4248cf34
Scaffold Toolbar and Breadcrumb components (#3020)
This PR scaffolds the `Toolbar` and `Breadcrumb` components.

Right now they both just consist of hardcoded data.

<img width="846" alt="Screenshot 2023-09-22 at 4 54 00 PM"
src="https://github.com/zed-industries/zed/assets/1486634/70578df2-7216-42d2-97ef-d38b83fb4a25">

<img width="799" alt="Screenshot 2023-09-22 at 4 46 04 PM"
src="https://github.com/zed-industries/zed/assets/1486634/73ca3d8a-baf9-4ed4-b4c4-279c674672a3">

Release Notes:

- N/A
2023-09-22 16:57:33 -04:00
Marshall Bowers
27e3e09bb9
Label component states in stories (#3019)
This PR updates the UI component stories to label the various states
that they are in.

Release Notes:

- N/A
2023-09-22 15:48:32 -04:00
Marshall Bowers
d0b15ed940
Report which requested font families are not present on the system (#3006)
This PR improves the error message when `FontCache.load_family` attempts
to load a font that is not present on the system.

I ran into this while trying to run the `storybook` for the first time.
The error message indicated that a font family was not found, but did
not provide any information as to which font family was being loaded.

### Before

```
   Compiling storybook v0.1.0 (/Users/maxdeviant/projects/zed/crates/storybook)
    Finished dev [unoptimized + debuginfo] target(s) in 8.52s
     Running `/Users/maxdeviant/projects/zed/target/debug/storybook`
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: could not find a non-empty font family matching one of the given names', crates/theme/src/theme_settings.rs:132:18
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
libc++abi: terminating due to uncaught foreign exception
fish: Job 1, 'cargo run' terminated by signal SIGABRT (Abort)
```

### After

```
   Compiling storybook v0.1.0 (/Users/maxdeviant/projects/zed/crates/storybook)
    Finished dev [unoptimized + debuginfo] target(s) in 7.90s
     Running `/Users/maxdeviant/projects/zed/target/debug/storybook`
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: could not find a non-empty font family matching one of the given names: `Zed Mono`', crates/theme/src/theme_settings.rs:132:18
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
libc++abi: terminating due to uncaught foreign exception
fish: Job 1, 'cargo run' terminated by signal SIGABRT (Abort)
```

Release Notes:

- N/A
2023-09-22 15:27:42 -04:00
Marshall Bowers
8b6e982495
Remove manual mapping in FromStr implementation for StorySelector (#3018)
This PR removes the need for writing manual mappings in the `FromStr`
implementation for the `StorySelector` enum used in the storybook CLI.

We are now using the
[`EnumString`](https://docs.rs/strum/0.25.0/strum/derive.EnumString.html)
trait from `strum` to automatically derive snake_cased names for the
enums.

This will cut down on some of the manual work needed to wire up more
stories to the storybook.

Release Notes:

- N/A
2023-09-22 14:06:09 -04:00
Marshall Bowers
71c1e36d1e
Put Theme behind an Arc (#3017)
This PR puts the `Theme` returned from the `theme` function behind an
`Arc`.

### Motivation

While working on wiring up window focus events for the `TitleBar`
component we ran into issues where `theme` was holding an immutable
borrow to the `ViewContext` for the entirety of the `render` scope,
which prevented having mutable borrows in the same scope.

### Explanation

To avoid this, we can make `theme` return an `Arc<Theme>` to allow for
cheap clones and avoiding the issues with the borrow checker.

Release Notes:

- N/A

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2023-09-22 13:35:30 -04:00
Marshall Bowers
d8c6adf338
Factor story boilerplate out into separate components (#3016)
This PR factors out the bulk of the boilerplate required to setup a
story in the storybook out into separate components.

The pattern we're using here is adapted from the "[associated
component](https://maxdeviant.com/posts/2021/react-associated-components/)"
pattern in React.

Release Notes:

- N/A
2023-09-22 11:38:01 -04:00
Kirill Bulatov
afa7045847 Tone down inlay hint update logs 2023-09-22 17:04:11 +03:00
KCaverly
fbd6b5b434 cargo fmt 2023-09-22 09:46:06 -04:00
KCaverly
dc49dec4f0 catchup with main 2023-09-22 09:43:39 -04:00
KCaverly
68c37ca2a4 move embedding provider to ai crate 2023-09-22 09:33:59 -04:00
Kirill Bulatov
d61565d227 Do not resubscribe for Copilot logs events
Copilot sends multiple events about its LSP server readiness, not necessarily recreating the server from scratch (e.g. due to re-sign in action).
Avoid re-adding same log subscriptions on the same LSP server, which
causes panics.
2023-09-22 13:40:20 +03:00
Nate Butler
d14e4d41ea Merge branch 'main' into nate/bring-ui-crate-up-to-date 2023-09-21 23:47:17 -04:00
Nate Butler
f54634aeb2 Bring UI crate up to date 2023-09-21 23:46:06 -04:00
Marshall Bowers
5083ab7694
Add TrafficLights component (#3011)
This PR adds a `TrafficLights` component for GPUI2.

<img width="861" alt="Screenshot 2023-09-21 at 11 32 10 PM"
src="https://github.com/zed-industries/zed/assets/1486634/0fe0e847-49b3-44dc-bd4c-64f12f0051c1">

Release Notes:

- N/A
2023-09-21 23:42:18 -04:00
KCaverly
48e151495f introduce ai crate with completion providers 2023-09-21 22:44:56 -04:00
Marshall Bowers
66358f2900
Update storybook to support stories for individual components (#3010)
This PR updates the `storybook` with support for adding stories for
individual components.

### Motivation

Right now we just have one story in the storybook that renders an entire
`WorkspaceElement`.

While iterating on the various UI components, it will be helpful to be
able to create stories of those components just by themselves.

This is especially true for components that have a number of different
states, as we can render the components in all of the various states in
a single layout.

### Explanation

We achieve this by adding a simple CLI to the storybook.

The `storybook` binary now accepts an optional `[STORY]` parameter that
can be used to indicate which story should be loaded. If this parameter
is not provided, it will load the workspace story as it currently does.

Passing a story name will load the corresponding story, if it exists.

For example:

```
cargo run -- elements/avatar
```

<img width="723" alt="Screenshot 2023-09-21 at 10 29 52 PM"
src="https://github.com/zed-industries/zed/assets/1486634/5df489ed-8607-4024-9c19-c5f4541f97c9">

```
cargo run -- components/facepile
```

<img width="785" alt="Screenshot 2023-09-21 at 10 30 07 PM"
src="https://github.com/zed-industries/zed/assets/1486634/e04a4577-7403-405d-b23c-e765b7a06229">



Release Notes:

- N/A
2023-09-21 22:41:53 -04:00
KCaverly
5f6334696a rename ai crate to assistant crate 2023-09-21 21:54:59 -04:00
Nate Butler
8440ac3a54 Fix fmt complaining about order 2023-09-21 20:25:25 -04:00
Nate Butler
1e6ac8caf2 theme::* -> crate::theme::*; 2023-09-21 20:21:56 -04:00
Marshall Bowers
baa07e935e
Extract UI elements from storybook into new ui crate (#3008)
This PR extracts the various UI elements from the `storybook` crate into
a new `ui` library crate.

Release Notes:

- N/A
2023-09-21 19:25:35 -04:00
Marshall Bowers
c252eae32e
Reorganize ui module exports (#3007)
This PR reorganizes the exports for the `ui` module in the `storybook`
crate.

### Motivation

Currently we expose each of the various elements/components/modules in
two places:

- Through the module itself (e.g., `ui::element::Avatar`)
- Through the `ui` module's re-exports (e.g., `ui::Avatar`)

This means it's possible to import any given item from two spots, which
can lead to inconsistencies in the consumers. Additionally, it also
means we're shipping the exact module structure underneath `ui` as part
of the public API.

### Explanation

To avoid this, we can avoid exposing each of the individual modules
underneath `ui::{element, component, module}` and instead export just
the module contents themselves.

This makes the `ui` module namespace flat.

Release Notes:

- N/A
2023-09-21 17:46:37 -04:00
Kyle Caverly
3c2b05be90
add semantic index status, for non authenticated users (#3005)
Update project search semantic ui to accommodate for users who have not
set the OPENAI_API_KEY in their environment variables.

Release Notes:

- Expand Semantic Index status to include status for non authenticated
users
- Update Search UI to illustrate this status.
2023-09-21 14:18:58 -04:00
KCaverly
7b63369df2 move api authentication to embedding provider 2023-09-21 14:00:00 -04:00
KCaverly
997f362cc2 add semantic index status, for non authenticated users 2023-09-21 13:40:01 -04:00
Max Brunsfeld
19a9753663
Fix channel move cancel (#3004)
Release Notes:

- Fixes a bug where channels could no longer be rearranged with drag and
drop.
2023-09-21 09:11:09 -07:00
Mikayla
66dd0e9ec0
Switch drag end event to be fired after mouse up 2023-09-21 08:58:36 -07:00
Piotr Osiewicz
dbfa1d7263
[WIP] Replace in project (#2984)
Targeting Preview of 09.27.
This is still pending several touchups/clearups:
- We should watch multibuffer for changes and rescan the excerpts. This
should also update match count.
- Closing editor while multibuffer with 100's of changed files is open
leads to us prompting for save once per each file in the multibuffer.
One could in theory save in multibuffer before closing it (thus avoiding
unnecessary prompts), but it'd be cool to be able to "Save all"/"Discard
All".

Release Notes:

- Added "Replace in project" functionality
2023-09-21 16:27:58 +02:00
Kirill Bulatov
1c53b0a1c0 Properly re-add Copilot LSP server 2023-09-21 11:02:03 +03:00
Kirill Bulatov
a2ac5ae478 Fix RPC logs not being displayed for supplementary servers 2023-09-21 11:00:05 +03:00
Kirill Bulatov
ead7155b0f Make LSP panel scrollable
co-authored-by: Max <max@zed.dev>
2023-09-21 10:59:19 +03:00
Max Brunsfeld
d42093e069 collab 0.22.1 2023-09-20 17:39:21 -07:00
Mikayla
fe10875285
Fix panic on select all when query is empty 2023-09-20 17:10:23 -07:00
Mikayla Maki
e0fe97401d
Fix bugs from channel moving (#3000)
This PR fixes several bugs related to channel moving and it's
unintuitive behavior when attempting to re-order channels

Release Notes:

- N/A
2023-09-20 17:01:14 -07:00
Mikayla
f2f507e619
Fix bug in channel rendering
Fix drag and drop stale state bug revealed by the channel panel

co-authored-by: Max <max@zed.dev>
2023-09-20 16:40:29 -07:00
Conrad Irwin
f4d4a2f41b
vim fixes for find&replace (#2995)
* allow replacing with the empty string to delete
* fix <enter> for ReplaceNext (in vim mode)

Release Notes:

- allow replacement to be empty
2023-09-20 16:42:39 -06:00
Mikayla
4ff44dfa3b
Fix bugs in moving channels that could cause channels to be stranded or moved unexpectedly
Made channel linking not query in a loop

co-authored-by: Max <max@zed.dev>
2023-09-20 15:32:06 -07:00
Max Brunsfeld
3633f091c5 Fix opening channel notes from context menu 2023-09-20 13:45:35 -07:00
Conrad Irwin
841b4d648c
Fix vim panic when over-shooting with j (#2997)
Release Notes:

- vim: fix a panic when using `j` to go beyond end of file
2023-09-20 12:17:07 -06:00
Conrad Irwin
01b2db4845 Fix vim test recording 2023-09-20 12:01:04 -06:00
Joseph T. Lyons
e7d73b833b collab 0.22.0 2023-09-20 13:59:36 -04:00
Nate Butler
f7696114bb
Add an initial set of GPUI2 components to the storybook (#2990)
This PR adds an initial set of components to `crates/storybook/src/ui`.

All changes still are contained to inside storybook. Merging to keep up
to date with main.
2023-09-20 13:52:47 -04:00
Conrad Irwin
8de67fd9d9 Fix vim panic when over-shooting with j 2023-09-20 11:20:35 -06:00
Nate Butler
be6690bf0b Update tracker.md 2023-09-20 13:08:20 -04:00
Joseph T. Lyons
a86dc942d6 v0.106.x dev 2023-09-20 13:02:13 -04:00
Nate Butler
6dcb0bafb0 WIP Project Tracker 2023-09-20 12:53:08 -04:00
Kyle Caverly
5fe8aa064f
Keyboard navigation and setting persistence for project search (#2996)
Enable keyboard shortcuts for Project Search modes, and ensure project
search settings are persisted search to search.

Release Notes:

- Added alt-cmd-s to Toggle Semantic Search Mode
- Added alt-cmd-g to Toggle Regex Search Mode
- Added alt-cmd-x to Toggle Text Search Mode
- Defaulted new project searches to using last used search mode and
settings.
2023-09-20 12:44:30 -04:00