Max Brunsfeld
f2b009ea6b
Ensure that the bundle runs on macOS versions < 11.0
2021-05-10 14:14:04 -06:00
Max Brunsfeld
a8495d09f8
Whitelist shader bindings using a regex, not individual types
2021-03-29 12:39:21 -07:00
Nathan Sobo
e5d586a942
Get glyphs sort of rendering
2021-03-23 18:54:09 -06:00
Antonio Scandurra
ad7974608b
WIP
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-23 19:11:56 +01:00
Antonio Scandurra
764bfba2e2
WIP: Start on rendering glyphs
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-23 15:15:41 +01:00
Antonio Scandurra
bfc57cb4f6
Start on rendering shadows
...
This still doesn't work properly because shadows are rendered beneath
quads and we still don't have a layering mechanism.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-22 18:05:16 +01:00
Nathan Sobo
292b41ad57
Start on metal rendering infrastructure
2021-03-20 09:38:36 -06:00
Nathan Sobo
a015c61337
Add context predicate parser
2021-03-09 19:33:19 -07:00
Nathan Sobo
222f9d373d
WIP
2021-02-20 16:05:36 -07:00