Sharing a project displays a notification (window) on every screen.
Previously there was an issue with the positioning of windows on all
screens except the primary screen.
As you can see here:
![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71)
Now:
![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba)
@mikayla-maki and I also decided to refactor the `WindowOptions` a bit.
Previously you could specify bounds which controlled the positioning and
size of the window in the global coordinate space, while also providing
a display id (which screen to show the window on). This can lead to
unusual behavior because you could theoretically specify a global bound
which does not even belong to the display id which was provided.
Therefore we changed the api to this:
```rust
struct WindowOptions {
/// The bounds of the window in screen coordinates
/// None -> inherit, Some(bounds) -> set bounds.
pub bounds: Option<Bounds<DevicePixels>>,
/// The display to create the window on, if this is None,
/// the window will be created on the main display
pub display_id: Option<DisplayId>,
}
```
This lets you specify a display id, which maps to the screen where the
window should be created and bounds relative to the upper left of the
screen.
Release Notes:
- Fixed positioning of popup windows (e.g. when sharing a project) when
using multiple external displays.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
~~This is still a work in progress, but to show the public where I am
working on it~~ Ready for review
TODO:
- [x] Justify fullscreen size to display
- [x] Record and apply restored size
Release Notes:
- N/A
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.
The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.
Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.
Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:
```rs
MyGlobal::update(cx, |global, cx| {
});
```
Release Notes:
- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
Quick fix that fixes key repeat not working when releasing a different
key than the current one being held
Don't really know much rust yet, so unsure this is the best way to
handle this, but this does seem like a good starting point to get at
least a tad familiar with it
Release Notes:
- N/A
Separate from #9451
On Windows, a new window may already active immediate after creation.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
mouse scroll wasn't working unless the window was maximized or in the
top left corner because the Windows wheel events give screen coordinates
Release Notes:
- N/A
That's nicer & more readable.
(I just noticed that this looks weird while trying to understand why zed
changes my cursor, so decided to make a quick fix (btw the issue with
the cursor is that zed always loads cursor named "default" on wayland))
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
The same changes have been used on linux here 5003504031
and here 34832d49b09071846ff6f55f8ca1df019980a1df.
Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
The latest update to resvg bumped some transitive dependencies
which lead to duplicates. The update to the image dependency
unifies most of their versions again.
Most notably, gif and kurbo are still duplicated, which is best fixed
downstream however.
Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
This removes bindgen and cbindgen from the dependency graph on non-macos
systems, improving compile times on those systems.
Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
Now `Zed` can display icons. The image below shows the icon of the
`zed.exe` file and the icon in the right-click properties.
![Screenshot 2024-03-20
181054](https://github.com/zed-industries/zed/assets/14981363/8f1ccc7f-aab0-46cf-8c32-a3545ba710a3)
I used the `crates\zed\resources\app-icon@2x.png` file to generate the
`.ico` file. Due to some blank space around the logo in the original
file, the logo appears slightly smaller on Windows compared to other
software.
![Screenshot 2024-03-20
181155](https://github.com/zed-industries/zed/assets/14981363/874c5ed3-6796-428c-9a91-f91231bb6510)
The current `.ico` file contains logo files of multiple sizes: 16x16,
24x24, 32x32, 48x48, 64x64, 96x96, 128x128, 256x256, 512x512.
Release Notes:
- N/A
The logging of WM_PAINT for each frame was not very meaningful, so it
was eliminated.
Other logging levels were also reduced to trace.
Release Notes:
- N/A
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This PR builds off of an earlier version of
https://github.com/zed-industries/zed/pull/9595, rearranges some of the
logic, and removes an unused platform API.
Release Notes:
- N/A
---------
Co-authored-by: apricotbucket28 <agustin.nicolas.marcos@outlook.com>
This PR adds support for handling action releases — events that
are fired when the user releases all the modifier keys that were part of
an action-triggering shortcut.
If the user holds modifiers and invokes several actions sequentially via
shortcuts (same or different), only the last action is "released" when
its modifier keys released.
~The following methods were added to `Div`:~
- ~`capture_action_release()`~
- ~`on_action_release()`~
- ~`on_boxed_action_release()`~
~They work similarly to `capture_action()`, `on_action()` and
`on_boxed_action()`.~
See the implementation details in [this
comment](https://github.com/zed-industries/zed/pull/8782#issuecomment-2009154646).
Release Notes:
- Added a fast-switch mode to the file finder: hit `p` or `shift-p`
while holding down `cmd` to select a file immediately. (#8258).
Related Issues:
- Implements #8757
- Implements #8258
- Part of #7653
Co-authored-by: @ConradIrwin
As I mentioned before, there are the following issues with how GPUI
handles scale factors greater than 1.0:
1. The title bar buttons do not function correctly, with minimizing
button performing maximization and maximizing button performing closure.
2. As discussed in #8809, setting a scale factor greater than 1.0 causes
GPUI's drawing content to be pushed off the screen.
This PR introduces `LogicalSize` and `PhysicalSize` to differentiate
between coordinate systems for proper GPUI rendering, and now scale
factors above 1.5 are working correctly.
`Zed` with a scale factor equals 1.5, and change between different scale
factors:
https://github.com/zed-industries/zed/assets/14981363/3348536d-8bd3-41dd-82f6-052723312a5b
Release Notes:
- N/A
I mainly focused on improving the `font_id` function, see the
description of e286483262 for more
details. The rest are some drive-by changes I could not resist to.
When I am right about af4d6c43ce, someone
with a Mac could change it there as well.
This PR is probably best reviewed commit by commit :)
cc @gabydd @h3mosphere
Release Notes:
- N/A
---------
Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
This PR adjusts scrolling to be a lot faster on Linux and also makes
terminal scrolling work.
For Wayland, it makes scrolling faster by handling the `AxisValue120`
event (which also allows high-resolution scrolling on supported mice)
On X11, changed the 1 line per scroll to 3.
### Different solutions
I tried replicating Chromium's scrolling behaviour, but it was
inconsistent in X11/Wayland and found it too fast on Wayland. Plus, it
also didn't match VSCode, since it seems that they do something
different.
Release Notes:
- Made scrolling faster on Linux
- Made terminal scroll on Linux
Completes #7228.
Adds back Backspace as the main delete key binding and makes Linux
bindings consistent with macOS
Release Notes:
- ⌘-Delete/⌘-Backspace will now suppress deletion confirmation prompts
in project panel
([#7228](https://github.com/zed-industries/zed/issues/7228)).