Commit graph

599 commits

Author SHA1 Message Date
白山風露
94c51c6ac9
Windows: Enable clippy deny warnings (#9920)
~Waiting #9918~

Release Notes:

- N/A
2024-03-28 11:55:35 -04:00
Bennet Bo Fenner
e272acd1bc
collab ui: Fix notification windows on external monitors (#9817)
Sharing a project displays a notification (window) on every screen.
Previously there was an issue with the positioning of windows on all
screens except the primary screen.

As you can see here:


![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71)

Now:


![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba)

@mikayla-maki and I also decided to refactor the `WindowOptions` a bit. 
Previously you could specify bounds which controlled the positioning and
size of the window in the global coordinate space, while also providing
a display id (which screen to show the window on). This can lead to
unusual behavior because you could theoretically specify a global bound
which does not even belong to the display id which was provided.

Therefore we changed the api to this:
```rust
struct WindowOptions {
    /// The bounds of the window in screen coordinates
    /// None -> inherit, Some(bounds) -> set bounds.
    pub bounds: Option<Bounds<DevicePixels>>,

    /// The display to create the window on, if this is None,
    /// the window will be created on the main display
    pub display_id: Option<DisplayId>,
}
```

This lets you specify a display id, which maps to the screen where the
window should be created and bounds relative to the upper left of the
screen.

Release Notes:

- Fixed positioning of popup windows (e.g. when sharing a project) when
using multiple external displays.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-26 13:07:38 -07:00
白山風露
35b39e02ce
Windows: Fullscreen (#9728)
~~This is still a work in progress, but to show the public where I am
working on it~~ Ready for review

TODO:
- [x] Justify fullscreen size to display
- [x] Record and apply restored size

Release Notes:

- N/A
2024-03-26 09:58:16 -07:00
张小白
f495ee0848
windows: implement mouse double click event (#9642)
Release Notes:

- N/A
2024-03-26 07:45:32 -07:00
Andrew Lygin
1b4c82dc2c
Fix next/prev shortcuts handling in the File Finder (#9785)
This PR fixes the unexpected File Finder behaviour described in
https://github.com/zed-industries/zed/pull/8782#issuecomment-2018551041

Any change of the modifier keys except for the release of the initial
modifier keys now prevents opening the selected file.

Release Notes:

- N/A
2024-03-25 14:06:37 -07:00
Paul
4789c02a19
X11: Double click (#9739)
This copies the logic from #9608 to the X11 client.

Fixes #9707.

Release Notes:
- N/A

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-25 11:44:31 -07:00
RoblKyogre
030e299b27
Fix key repeat after releasing a different key on Wayland (#9768)
Quick fix that fixes key repeat not working when releasing a different
key than the current one being held

Don't really know much rust yet, so unsure this is the best way to
handle this, but this does seem like a good starting point to get at
least a tad familiar with it

Release Notes:
- N/A
2024-03-25 11:44:24 -07:00
白山風露
6231df978b
Windows: fix initial active status (#9694)
Separate from #9451

On Windows, a new window may already active immediate after creation.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-25 11:44:18 -07:00
Ezekiel Warren
78dc458231
windows: Mouse wheel coordinates fix (#9749)
mouse scroll wasn't working unless the window was maximized or in the
top left corner because the Windows wheel events give screen coordinates

Release Notes:

- N/A
2024-03-25 11:14:51 -07:00
Raunak Raj
2646ed08e7
linux: Implement restart and app_path (#9681)
Added `restart` and `app_path` method for linux platform which was
marked as `//todo(linux)`


Release Notes:

- N/A
2024-03-25 11:14:29 -07:00
Daniel Zhu
569a7234fd
Handle first click on Zed window (#9553)
Fixes #4336
2024-03-25 10:52:18 -07:00
白山風露
5361a4d72d
Windows: Better cursor (#9451)
Moved `SetCursor` calls to `WM_SETCURSOR`, which occurs when OS is
requires set cursor.

Release Notes:

- N/A
2024-03-25 10:06:52 -07:00
Waffle Maybe
eec8660759
Use .is_some_and() instead of .is_some() && .unwrap() (#9704)
That's nicer & more readable.

(I just noticed that this looks weird while trying to understand why zed
changes my cursor, so decided to make a quick fix (btw the issue with
the cursor is that zed always loads cursor named "default" on wayland))

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-03-25 11:11:35 -04:00
Piotr Osiewicz
a7047f67fb
chore: Revert "gpui: update dependencies" (#9774)
Reverts zed-industries/zed#9741

/cc @niklaswimmer it looks like that PR change broke our rendering of
avatars (as @bennetbo found out) - they have a blue-ish tint now, which
I suppose might have to do with change between BGRA and RGBA. I'm gonna
revert it for now, let's reopen it though.


![image](https://github.com/zed-industries/zed/assets/24362066/3078d9c6-9638-441b-8b32-d969c46951e0)

Release Notes:

- N/A
2024-03-25 15:27:16 +01:00
Niklas Wimmer
7f9355e11f windows: update text system to new cosmic version
The same changes have been used on linux here 5003504031
and here 34832d49b09071846ff6f55f8ca1df019980a1df.

Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
2024-03-25 13:03:57 +01:00
Niklas Wimmer
007acc4bc2 gpui: Update cosmic-text and resvg dependency
This unifies the rustybuzz dependency to the same version.

Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
2024-03-25 13:03:57 +01:00
Daniel Zhu
441677c90a
Fix typo (mimized -> minimized) (#9674) 2024-03-21 16:14:31 -07:00
张小白
4183805a39
windows: fix window activate action (#9664)
Now, the window activation event can be triggered correctly. As shown in
the video, when the window is activated, the caret blinks; when the
window loses activation due to me clicking on the PowerShell window, the
caret stops blinking.



https://github.com/zed-industries/zed/assets/14981363/4c1b2bec-319d-4f21-879e-5a0af0a00d8e



Release Notes:

- N/A
2024-03-21 15:24:17 -07:00
张小白
1e543b9755
windows: implement IME caret movement and editing while composing (#9659)
https://github.com/zed-industries/zed/assets/14981363/598440f7-0364-4053-9f44-710291f8aa92



Release Notes:

- N/A
2024-03-21 12:10:22 -07:00
Mikayla Maki
e07192e4e3
Implement is_minimized for macOS (#9651)
Release Notes:

- N/A
2024-03-21 09:36:54 -07:00
张小白
d89905fc3d
Fix IME window position with scale factor greater than 1.0 (#9637)
In #9456 I forgot to handle this...

Release Notes:

- N/A
2024-03-21 09:31:43 -07:00
白山風露
e1d1d575c3
Windows: Fix XButton direction (#9629)
Release Notes:

- N/A
2024-03-21 09:31:19 -07:00
张小白
3fd62a2313
windows: display icon (#9571)
Now `Zed` can display icons. The image below shows the icon of the
`zed.exe` file and the icon in the right-click properties.

![Screenshot 2024-03-20
181054](https://github.com/zed-industries/zed/assets/14981363/8f1ccc7f-aab0-46cf-8c32-a3545ba710a3)

I used the `crates\zed\resources\app-icon@2x.png` file to generate the
`.ico` file. Due to some blank space around the logo in the original
file, the logo appears slightly smaller on Windows compared to other
software.

![Screenshot 2024-03-20
181155](https://github.com/zed-industries/zed/assets/14981363/874c5ed3-6796-428c-9a91-f91231bb6510)

The current `.ico` file contains logo files of multiple sizes: 16x16,
24x24, 32x32, 48x48, 64x64, 96x96, 128x128, 256x256, 512x512.

Release Notes:

- N/A
2024-03-21 09:30:01 -07:00
白山風露
f179158913
windows: Avoid recording minimized position to database (#9407)
Minimizing window records strange position to DB. When Zed is restarted,
the window goes far away.
<img width="975" alt="image"
src="https://github.com/zed-industries/zed/assets/6465609/98dbab71-fdbb-4911-b41a-9c3e498e5478">

So I fixed.

Release Notes:

- N/A
2024-03-21 09:15:16 -07:00
白山風露
f88f1bce20
Windows: Not logging frequent WM_PAINTs (#9566)
The logging of WM_PAINT for each frame was not very meaningful, so it
was eliminated.
Other logging levels were also reduced to trace.

Release Notes:

- N/A

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-21 09:11:33 -07:00
Mikayla Maki
0b019282c3
Wayland: double click (#9608)
This PR builds off of an earlier version of
https://github.com/zed-industries/zed/pull/9595, rearranges some of the
logic, and removes an unused platform API.

Release Notes:

- N/A

---------

Co-authored-by: apricotbucket28 <agustin.nicolas.marcos@outlook.com>
2024-03-20 19:22:47 -07:00
Andrew Lygin
5602c48136
Action release handlers (#8782)
This PR adds support for handling action releases &mdash; events that
are fired when the user releases all the modifier keys that were part of
an action-triggering shortcut.

If the user holds modifiers and invokes several actions sequentially via
shortcuts (same or different), only the last action is "released" when
its modifier keys released.

~The following methods were added to `Div`:~
- ~`capture_action_release()`~
- ~`on_action_release()`~
- ~`on_boxed_action_release()`~

~They work similarly to `capture_action()`, `on_action()` and
`on_boxed_action()`.~

See the implementation details in [this
comment](https://github.com/zed-industries/zed/pull/8782#issuecomment-2009154646).

Release Notes:

- Added a fast-switch mode to the file finder: hit `p` or `shift-p`
while holding down `cmd` to select a file immediately. (#8258).

Related Issues:

- Implements #8757 
- Implements #8258
- Part of #7653 

Co-authored-by: @ConradIrwin
2024-03-20 18:43:31 -06:00
Mikayla Maki
91ab95ec82
Fix bugs in linux text system (#9604)
Supersedes https://github.com/zed-industries/zed/pull/9579 by manually
including it.

Release Notes:

- N/A
2024-03-20 15:27:56 -07:00
白山風露
b1feeb9f29
Windows: Refactoring (#9580)
Aggregate `DefWindowProc` calls with individual handler return value as
`Option<isize>`

Release Notes:

- N/A
2024-03-20 13:36:28 -07:00
Ezekiel Warren
d5e0817fbc
windows: Fix title bar height when maximized (#9449)
screenshots and description incoming

## title bar when window is maximized
| before | after |
| ---    | ---   |
|
![image](https://github.com/zed-industries/zed/assets/1284289/075a943d-54db-4b71-9fa0-15f823255182)
|
![image](https://github.com/zed-industries/zed/assets/1284289/39a1d381-fcfd-4651-aab4-231a8ec3bd99)
|

## ~~caption buttons at 200%~~
~~buttons are now properly responsive at different scales~~
~~closes #9438~~
~~proper scale factor handling in follow up PR (possibly #9440)~~

<details>
  <summary>out of date image</summary>


![scale-factor](https://github.com/zed-industries/zed/assets/1284289/299d37b8-0d2e-4f2e-81db-2fff6fc59a62)
</details>

should be fixed by https://github.com/zed-industries/zed/pull/9456


Release Notes:

- N/A
2024-03-19 20:54:00 -07:00
张小白
85c294da9a
windows: Implement app_version (#9410)
#### Call `app_version`:

![Screenshot 2024-03-16
011821](https://github.com/zed-industries/zed/assets/14981363/9e618e49-fee2-4e7a-b884-6b0be05a0c95)

#### `Zed.exe` info:

![Screenshot 2024-03-16
011856](https://github.com/zed-industries/zed/assets/14981363/2b17a5df-ad38-42d0-8396-53680d77101d)


Release Notes:

- N/A
2024-03-19 12:40:57 -07:00
Luke Jones
cfa0fc96f0
wayland: change some borrow_mut to borrow, reduce borrow scopes, fix two crashes (#9306)
Release Notes:

- N/A
2024-03-19 12:40:09 -07:00
张小白
086f4e63c5
windows: Properly handle DPI (#9456)
As I mentioned before, there are the following issues with how GPUI
handles scale factors greater than 1.0:
1. The title bar buttons do not function correctly, with minimizing
button performing maximization and maximizing button performing closure.
2. As discussed in #8809, setting a scale factor greater than 1.0 causes
GPUI's drawing content to be pushed off the screen.

This PR introduces `LogicalSize` and `PhysicalSize` to differentiate
between coordinate systems for proper GPUI rendering, and now scale
factors above 1.5 are working correctly.

`Zed` with a scale factor equals 1.5, and change between different scale
factors:



https://github.com/zed-industries/zed/assets/14981363/3348536d-8bd3-41dd-82f6-052723312a5b



Release Notes:

- N/A
2024-03-19 12:39:36 -07:00
apricotbucket28
2c36652be2
wayland: fix handling of non-discrete scroll events (#9548)
https://github.com/zed-industries/zed/pull/9103 broke touchpad scrolling
on Wayland
This PR correctly filters the `Axis` to handle all non-discrete scroll
events (see
https://wayland.app/protocols/wayland#wl_pointer:enum:axis_source)

Should fix https://github.com/zed-industries/zed/issues/9525

Release Notes:

- N/A
2024-03-19 12:25:10 -07:00
Ezekiel Warren
ac6c4f3ca8
windows: fix 'space' keystroke keydown event (#9476)
the space key was being reported as key " " which didn't allow it to be
used in keybindings

Release Notes:

- N/A
2024-03-19 10:35:28 -07:00
Mikayla Maki
fd0071f2af
Add an animation to the LSP checking indicator (#9463)
Spinner go spinny.

Extra thanks to @kvark for helping me with the shaders.



https://github.com/zed-industries/zed/assets/2280405/9d5f4f4e-0d43-44d2-a089-5d69939938e9


Release Notes:

- Added a spinning animation to the LSP checking indicator

---------

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2024-03-19 10:16:18 -07:00
Niklas Wimmer
7573f35e8e
Simplify and document parts of linux text system code (#9443)
I mainly focused on improving the `font_id` function, see the
description of e286483262 for more
details. The rest are some drive-by changes I could not resist to.

When I am right about af4d6c43ce, someone
with a Mac could change it there as well.

This PR is probably best reviewed commit by commit :)

cc @gabydd @h3mosphere

Release Notes:

- N/A

---------

Signed-off-by: Niklas Wimmer <mail@nwimmer.me>
2024-03-19 08:27:48 -07:00
白山風露
250528d28f
Windows: Auto close HANDLE (#9429)
`HANDLE` is wrapped in a RAII struct.

Release Notes:

- N/A

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-19 08:21:01 -07:00
apricotbucket28
d8e32c3e3c
linux: scrolling improvements (#9103)
This PR adjusts scrolling to be a lot faster on Linux and also makes
terminal scrolling work.

For Wayland, it makes scrolling faster by handling the `AxisValue120`
event (which also allows high-resolution scrolling on supported mice)
On X11, changed the 1 line per scroll to 3.

### Different solutions

I tried replicating Chromium's scrolling behaviour, but it was
inconsistent in X11/Wayland and found it too fast on Wayland. Plus, it
also didn't match VSCode, since it seems that they do something
different.

Release Notes:

- Made scrolling faster on Linux
- Made terminal scroll on Linux
2024-03-18 14:50:29 -07:00
Ezekiel Warren
e22d31b52d
windows: Respect "appears transparent" for title bar (#9454)
now respecting the 'appears transparent' titlebar option which is used
in the storybook crate. created for #9453

# storybook

running

```
cargo run -p storybook components/text
```

| before | after |
| ---    | ---   |
|
![image](https://github.com/zed-industries/zed/assets/1284289/88cd93de-4ca9-40d6-aa53-aa7bc65e1f5c)
|
![image](https://github.com/zed-industries/zed/assets/1284289/b3528775-219b-46b7-9f99-da5b88330fbd)
|

Release Notes:

- N/A

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-18 11:39:46 -07:00
Ezekiel Warren
31aaee9130
windows: Don't propagate window char message (#9470)
we were accidentally calling the input handler even when the keydown
event asked it not to be propagated

Release Notes:

- N/A
2024-03-18 11:02:15 -07:00
Ezekiel Warren
0e83b22583
windows: Dispatch missing foreground tasks (#9469)
Some foreground tasks were being missed causing some unresponsiveness in
Zed. The foreground tasks used to happen but it was changed in #9351
(here:
https://github.com/zed-industries/zed/pull/9351/files#diff-5b5e706f04c15d77efd23989ec5b1b1cf73d36144e2d066a074de165533ecaeaL227)

Release Notes:

- N/A
2024-03-18 11:01:51 -07:00
Ezekiel Warren
4e17ce3b37
windows: credentials implementation (#9385)
Release Notes:

- N/A
2024-03-18 10:16:29 -07:00
张小白
64ebbb4afc
Update display info when window moved to another monitor (#9360)
Release Notes:

- N/A
2024-03-18 09:49:40 -07:00
Ezekiel Warren
9f96c43ff7
windows: Don't report 'shift' for certain keys (#9479)
allows keybindings for character such as `:`, `?`, etc. (important for
vim mode!)

alternative solution is here: #9478

Release Notes:

- N/A
2024-03-18 09:33:28 -06:00
白山風露
c2d5b33c20
windows: Fix Clippy warnings (#9426)
Just handling clippy warnings

Release Notes:

- N/A
2024-03-18 10:16:03 -04:00
Conrad Irwin
f1d98dc748
Fix segfault in "install:cli" when app is not yet installed (#9427)
Release Notes:

- Fixed a panic running `cli: Install` or `cli: Register Zed Scheme`
before installing the app.
2024-03-15 21:16:09 -06:00
白山風露
c2b42e2bab
Windows: direct load DCompositionWaitForCompositorClock and fallback (#9351)
…timer

Fix: #9166

Release Notes:

- N/A
2024-03-15 17:17:26 -07:00
Marshall Bowers
0329b4a5cb
Allow loading "Segoe Fluent Icons" font on macOS (#9421)
This PR updates the `TextSystem` on macOS to allow loading the "Segoe
Fluent Icons" font.

We're using this font in the Storybook to render the `TitleBar` as it
would appear on Windows despite us running it on macOS. This is to make
things easier for iterating on UI design without needing to test on each
individual platform.

However, the "Segoe Fluent Icons" font does not have a glyph for the `m`
character, causing it to run afoul of a precautionary check added in
#4029, which ultimately results in the font not being loaded (and thus
rendering as a missing glyph).

We work around this by simply ignoring this check if the font we're
trying to load is specifically "Segoe Fluent Icons".

I think longer-term we'll need to revisit the behavior in the editor
that is causing the panics when the `m` glyph is missing from the font,
but that's a problem for a different day.

#### Before

<img width="1283" alt="Screenshot 2024-03-15 at 3 34 38 PM"
src="https://github.com/zed-industries/zed/assets/1486634/c0ddd46d-8599-4729-ac98-75522b33e25b">

#### After

<img width="1113" alt="Screenshot 2024-03-15 at 5 12 36 PM"
src="https://github.com/zed-industries/zed/assets/1486634/183c2b43-5e4f-4516-8856-7a2d45ed8b2e">

Note that you currently need to install the "Segoe Fluent Icons" font
yourself—either installing it globally or placing the `.ttf` file in the
`assets/fonts` directory—in order to see the icons rendered. I'd like to
look into getting this, but there are restrictions on the distribution
of the font on non-Windows platforms that will need to be followed.

Release Notes:

- N/A
2024-03-15 17:35:10 -04:00
Ezekiel Warren
db43479be8
windows: active window implementation (#9314)
active window implementation - bonus vim mode works on windows now

Release Notes:

- N/A
2024-03-15 10:54:45 -07:00