The major change here is a refactoring to allow controling the save
behaviour when closing items, which is pre-work needed for vim command
palette.
For zed-industries/community#1868
Before this change up and down were in display co-ordinates, after this
change they are in fold coordinates (which matches the vim behaviour).
To make this work without causing usabliity problems, a bunch of extra
keyboard shortcuts now work:
- vim: `z {o,c}` to open,close a fold
- vim: `z f` to fold current visual selection
- vim: `g {j,k,up,down}` to move up/down a display line
- vim: `g {0,^,$,home,end}` to get to start/end of a display line
Fixes: zed-industries/community#1562
- vim: support P for paste before
- vim: support P in visual mode for paste without overriding clipboard
- vim: fix position when using `p` on text copied outside zed
- vim: fix indentation when using `p` on text copied from zed
This isn't quite an exact emulation, as instead of using one selection
that is magically in "column mode", we emulate it with a bunch of zed
multi-selections (one per line).
I think this is better, as it requires fewer changes to the codebase,
and lets you see the impact of any changes immediately on all lines.
Fixes: zed-industries/community#984
Update vim mode to have vim selection and editor selections match.
Before this we had to adjust between vim selections and real selections
when making changes; now we have to adjust when making selections.
Release Notes:
- vim: Ensure editor selection matches the vim selection
([#1796](https://github.com/zed-industries/community/issues/1796)).
- vim: Fix `s` in visual line mode
- vim: Add `o` and `shift-o` to toggle direction of visual selection
- vim: Fix `v` and `shift-v` to toggle back to normal mode
- vim: Fix block selections like `vi}` to contain correct whitespace
These primarily happen when first entering visual mode, but can also
be created with objects like `vi{`.
Along the way fix the way ranges like `vi{` are selected to be more
similar to nvim.
This previously enabled things like `d g g` to work, but we can
fix that instead by not clearing out pending vim state on change.
Either way, it is unnecessary and causes some user-confusion
(zed-industries/community#176), so remove this code for now; and use
comments to organize the file a bit instead.
Primarily {h,j,k,l,left,right,up,down} for moving to a pane by
direction; but also {w,W,p} for going forward/back, and {v,s} for
splitting a pane vertically/horizontally, and {c,q} to close a pane.
There are a large number of ctrl-w commands that are not supported, and
which fall into three buckets:
* switch this pane with that one (VScode also has this, and it's a
requested feature)
* move to top/bottom/leftmost/rightmost
* counts on any of these
* jump to "definition/file-under-cursor/etc.etc." in a new pane.
As part of this I added `assert_shared_state()` to the
NeovimBackedTestContext so that it is more like a drop-in replacement
for the VimTestContext.
The remaining part of zed-industries/community#682 is adding bracket
matching to plain text. It looks like the current logic requires there
to be a tree sitter language for the language in order to support
bracket matching. I didn't fix this in this PR because I was unsure
whether to try and work around that, or to try and add a plain text tree
sitter language.
Release Notes:
- vim: support `{` and `}` for paragraph motion
([#470](https://github.com/zed-industries/community/issues/470)).
- vim: fix `%` at the end of the line
([#682](https://github.com/zed-industries/community/issues/682)).
When you hit <escape> in the command palette, it first editor::Cancel
because the command palette is also a focused editor; this binding was
catching before the `menu::Cancel` that you probably want.
From looking at the uses of editor::Cancel it seems like the only way to
trigger this is with <escape> in an editor. Rather than trying to hook
into the existing editor cancel and add vim-specific behaviour, we'll
instead take responsibility for binding directly to <escape> when
necessary.
Fixes: zed-industries/community#1347
After #2641 we noticed that scrolling didn't take a count parameter, and
a few other issues with the way that we calculated the distance to
scroll.
Release Notes:
- Improved distance calculations for page-up/page-down
- vim: Allow counts to work with scrolling shortcuts.
After #2641 we noticed that scrolling didn't take a count parameter.
The PageDown/PageUp logic was also broken by an additional -1 (for both
vim mode and not).