In visual mode when your selection ends with a newline we show the
cursor at the end of the previous line (not the start of the current
line). We had only been accounting for this if the cursor was on-screen.
This way, only the visible part gets frequently queried on typing (and
hint /refresh requests that follow), with queries for invisible ranges
cancelled eagerly.
Often, hint ranges are separated by a single '<` char as in
`Option<Vec<u32>>`. When moving the caret from left to right, avoid
inclusive ranges to faster update the matching hint underline.
This is a deep cut. There's still more work to do until we start
building UI with this. I've approached this as additively as possible,
but I've made a few changes to the rest of the code that I think would
be good to upstream before proceeding too much further.
Most of the interesting pieces are in gpui/playground, which is a
standalone binary that opens a single window and renders a new kind of
element. The layout of these new elements is provided by the taffy
layout engine crate, which conforms to web conventions. The idea is that
playground is relatively cheap to build and work on. As concepts
coalesce in playground, we can drop them into gpui and start
transitioning.
- vim: support P for paste before
- vim: support P in visual mode for paste without overriding clipboard
- vim: fix position when using `p` on text copied outside zed
- vim: fix indentation when using `p` on text copied from zed
This PR adds new config option to language config called
`word_boundaries` that controls which characters should be recognised as
word boundary for a given language. This will improve our UX for
languages such as PHP and Tailwind.
Release Notes:
- Improved completions for PHP
[#1820](https://github.com/zed-industries/community/issues/1820)
---------
Co-authored-by: Julia Risley <julia@zed.dev>
This PR adds new config option to language config called
`word_boundaries` that controls which characters should be recognised as
word boundary for a given language. This will improve our UX for
languages such as PHP and Tailwind.
Release Notes:
- Improved completions for PHP
[#1820](https://github.com/zed-industries/community/issues/1820)
---------
Co-authored-by: Julia Risley <julia@zed.dev>
This isn't quite an exact emulation, as instead of using one selection
that is magically in "column mode", we emulate it with a bunch of zed
multi-selections (one per line).
I think this is better, as it requires fewer changes to the codebase,
and lets you see the impact of any changes immediately on all lines.
Fixes: zed-industries/community#984
Update vim mode to have vim selection and editor selections match.
Before this we had to adjust between vim selections and real selections
when making changes; now we have to adjust when making selections.
Release Notes:
- vim: Ensure editor selection matches the vim selection
([#1796](https://github.com/zed-industries/community/issues/1796)).
- vim: Fix `s` in visual line mode
- vim: Add `o` and `shift-o` to toggle direction of visual selection
- vim: Fix `v` and `shift-v` to toggle back to normal mode
- vim: Fix block selections like `vi}` to contain correct whitespace
This PR is a continuation of the components UI exploration I've been
doing. It adds an example to the GPUI examples page and totally
restructures the generics on our MouseEventHandler.
Release Note:
- N/A
With this PR, I've eliminated almost all references to window ids
outside of the internals of GPUI. All public methods taking these ids
are now defined on `AnyWindowHandle`, which provides a more coherent
narrative around windows as a concept.
Instead of returning a usize for the window id, I'm instead returning a
`WindowHandle<V: View>` where `V` is the type of the window's root view.
@as-cii helped me with a cool technique using generic associated types
where methods on `WindowHandle` can return either T or Option<T>
depending on the `BorrowWindowContext::Result` associated type.
Some example usage...
```rs
let window = cx.add_window(|cx| MyView::new(cx));
let my_view = window.root(cx); // If cx is TestAppContext, returns MyView. Otherwise returns Option<MyView>, because the window could be closed.
```
This isn't insanely beneficial on its own, but I think it will help
clean up our testing story. I'm planning on making `window` more useful
in tests for laying out elements, etc.
- [x] Rework tests that call `add_window` 😅 to expect only a window in
return.
- [x] Get tests passing
- [x] 🚬 test
These primarily happen when first entering visual mode, but can also
be created with objects like `vi{`.
Along the way fix the way ranges like `vi{` are selected to be more
similar to nvim.
This is broken because vim currently sets settings only on the active
editor. Fix this by correcting the range on the currently active editor.
It would be nice (at some point) to refactor how vim sets settings, but
that's for another day.
Release Notes:
- vim: Fix bug when jumping to definition in new file accidentally
entered visual mode.
This is broken because vim currently sets settings only on the active
editor. Fix this by correcting the range on the currently active editor.
It would be nice (at some point) to refactor how vim sets settings, but
that's for another day.
I want to use this on another branch, but it's a sweeping change,
so this prepares the ground for it. This can always be reverted if
it doesn't work out.
This change adds support for choosing a pane based on direction; and
adds default keybindings (`cmd+k cmd+{left,right,up,down}`) and vim
keybindings.
Release Notes:
- Add support for navigating to the next pane in a given direction using
`cmd+k cmd-{up,down,left,right}`
([#476](https://github.com/zed-industries/community/issues/476),
[#478](https://github.com/zed-industries/community/issues/478))
- Vim: adds support for many window related shortcuts: `ctrl-w
{h,j,k,l,up,down,left,right,w,W,p}` for navigating around panes, `ctrl-w
{q,c}` for closing panes and `ctrl-w {v,s}` for splitting panes.
Closes https://github.com/zed-industries/community/issues/75
Closes https://github.com/zed-industries/community/issues/1749
The PR
* changes keybindings for `Editor && mode == auto_height` context:
before, `alt-enter` and `alt-shift-enter` added new lines in such
editors, including the one from buffer search.
New bindings are the same as in `Editor && mode == full` context.
* adds `search::SelectAllMatches` action and binds it to `Alt + Enter`
by default, to select all matches of a buffer search
The behavior mimics VSCode: we do not move the screen even if all
selections are out of the visible range (Cmd+G will navigate there) and
allow reselecting the results from both pane and search field, as long
as the search is not dismissed.
Release Notes:
- Added `search::SelectAllMatches` (`Alt + Enter` default) action to
place carets and select all buffer search results
([#75](https://github.com/zed-industries/community/issues/75),
[#1749](https://github.com/zed-industries/community/issues/1749)).
We're finally doing the thing.
TODO:
- [x] Choose an approach
- Decided to add a new element just for the pane axis, containing a
slimmed down copy of the flex code.
- [x] Wire through callbacks and pointers so that data goes where it
needs to
- [x] Do the flex juggling math on resize
- [x] Update the flexes when updating the split tree
- [x] Restore the active_pane_magnification setting
- [x] Serialize an axis' flexes
Release Notes:
- Made the center pane group splits resizable. Note that resizing is
disabled if the `active_pane_magnification` setting is changed from
default.
As part of this I added `assert_shared_state()` to the
NeovimBackedTestContext so that it is more like a drop-in replacement
for the VimTestContext.
The remaining part of zed-industries/community#682 is adding bracket
matching to plain text. It looks like the current logic requires there
to be a tree sitter language for the language in order to support
bracket matching. I didn't fix this in this PR because I was unsure
whether to try and work around that, or to try and add a plain text tree
sitter language.
Release Notes:
- vim: support `{` and `}` for paragraph motion
([#470](https://github.com/zed-industries/community/issues/470)).
- vim: fix `%` at the end of the line
([#682](https://github.com/zed-industries/community/issues/682)).
Language servers such as typescript-language-servers report a single
work event, ending right after server's startup.
Other servers might send more similar event, also during startup.
The rest of the events are diagnostic-related and we filter them out.
React on such events with /refresh-like hint update, that will check
only the visible part of the editor for hints and might be replaced by
other /refresh requests, if needed.
* Filter out queries for outdated buffers just before hint tasks spawn:
multicared edits might empit standalone events simultaneously
* Only spawn inlay update tasks for visible buffers with corresponding
language
* Do not spawn tasks for local projects' buffers without LSP servers
Added .assert_shared_state() to NeovimBackedTestContext – although it's
not strictly necessary to show the expected behaviour in the test file
(as we can just compare to neovim's JSON recording), it makes it much
easier to understand what we're testing.