Note that this shouldn't have any visible user-facing behavior yet. The
feature is incomplete but we wanna merge early to avoid a long-running
branch.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This PR adds a `text_color` method to `TabContentParams` to more easily
compute the text color to be used for tab contents.
This consolidates a number of conditionals that were scattered all over
the place to give us a singular source of truth for these colors.
Release Notes:
- N/A
Fixes an issue in the serialization of workspaces that lead to incorrect
ordering of worktrees and refactors some other parts of the code to use
the new method.
Release Notes:
- N/A
This PR adds a streamlined way to consistently construct tab content for
items that only have textual content in the tabs.
The `Item` trait now has a new `tab_content_text` method that can be
used to return the textual content for the tab.
The `tab_content` method now has a default implementation that—unless
overridden—will construct a `Label` out of the text. This default
implementation also takes care of setting the label color based on the
active state of the tab, something that previously had to be repeated in
each `tab_content` implementation.
The majority of our tabs are now using `tab_content_text`.
Release Notes:
- N/A
This PR reworks the rendering for tab icons to allow us to render all of
the tab icons—not just file icons—in the tab's start slot.
The `Item` trait now has a separate `tab_icon` method that can be used
to indicate what icon should be shown for the tab.
Release Notes:
- N/A
This PR makes it so the icon of the shared screen tab is properly dimmed
when the tab is inactive.
Release Notes:
- Fixed an issue where the shared screen tab's icon would not render as
dimmed when the tab was inactive.
This adds the ability for Zed to restore unsaved buffers on restart. The
user is no longer prompted to save/discard/cancel when trying to close a
Zed window with dirty buffers in it. Instead those dirty buffers are
stored and restored on restart.
It does this by saving the contents of dirty buffers to the internal
SQLite database in which Zed stores other data too. On restart, if there
are dirty buffers in the database, they are restored.
On certain events (buffer changed, file saved, ...) Zed will serialize
these buffers, throttled to a 100ms, so that we don't overload the
machine by saving on every keystroke. When Zed quits, it waits until all
the buffers are serialized.
### Current limitations
- It does not persist undo-history (right now we don't persist/restore
undo-history regardless of dirty buffers or not)
- It does not restore buffers in windows without projects/worktrees.
Example: if you open a new window with `cmd-shift-n` and type something
in a buffer, this will _not_ be stored and you will be asked whether to
save/discard on quit. In the future, we want to fix this by also
restoring windows without projects/worktrees.
### Demo
https://github.com/user-attachments/assets/45c63237-8848-471f-8575-ac05496bba19
### Related tickets
I'm unsure about closing them, without also fixing the 2nd limitation:
restoring of worktree-less windows. So let's wait until that.
- https://github.com/zed-industries/zed/issues/4985
- https://github.com/zed-industries/zed/issues/4683
### Note on performance
- Serializing editing buffer (asynchronously on background thread) with
500k lines takes ~200ms on M3 Max. That's an extreme case and that
performance seems acceptable.
Release Notes:
- Added automatic restoring of unsaved buffers. Zed can now be closed
even if there are unsaved changes in buffers. One current limitation is
that this only works when having projects open, not single files or
empty windows with unsaved buffers. The feature can be turned off by
setting `{"session": {"restore_unsaved_buffers": false}}`.
---------
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Release Notes:
- linux: Added a fallback Open picker for when XDG is not working
- Added a new setting `use_system_path_prompts` (default true) that can
be disabled to use Zed's builtin keyboard-driven prompts.
---------
Co-authored-by: Max <max@zed.dev>
Release Notes:
- Added support for following into the assistant panel.
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Nathan <nathan@zed.dev>
For: #13417
This is a simple version, I'm not sure if we just need to limit this
feature to vim mode, or maybe in normal editor mode, which involves
other logic like the location of the setting
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Introduces the `ZED_WINDOW_DECORATIONS` env variable.
- Not set, defaulting to client-side decorations
- Value is "client": client-side decorations
- Value is "server": server-side decorations
I think it's good to have this escape-hatch next to all possible
detection mechanisms.
Release Notes:
- N/A
By leveraging the `_GTK_EDGE_CONSTRAINTS` atom we can get all four
booleans for the `Tiling` struct and figure out which side is free when
the window is tiled to half of the screen.
For the logic behind the `_GTK_EDGE_CONSTRAINTS` see:
-
8e9d13aa3b/src/x11/window-x11.c (L65-L75)
-
8e9d13aa3b/src/x11/window-x11.c (L1205-L1231)
(I used Claude 3.5 Sonnet with our code and these pieces from `mutter`
to generate the Rust code, that was pretty sweet)
This fixes the gap in the middle when a GPUI window is tiled to the left
and another window to the right.
It's not _perfect_ but it looks a lot better.
Here's a diff that makes it look better:
```diff
diff --git a/crates/gpui/examples/window_shadow.rs b/crates/gpui/examples/window_shadow.rs
index 122231f6b..7fa29dadc 100644
--- a/crates/gpui/examples/window_shadow.rs
+++ b/crates/gpui/examples/window_shadow.rs
@@ -72,8 +72,8 @@ impl Render for WindowShadow {
.when(!(tiling.top || tiling.left), |div| div.rounded_tl(rounding))
.when(!tiling.top, |div| div.pt(shadow_size))
.when(!tiling.bottom, |div| div.pb(shadow_size))
- .when(!tiling.left, |div| div.pl(shadow_size))
- .when(!tiling.right, |div| div.pr(shadow_size))
+ .when(!tiling.left, |div| div.pl(shadow_size - border_size))
+ .when(!tiling.right, |div| div.pr(shadow_size - border_size))
.on_mouse_move(|_e, cx| cx.refresh())
.on_mouse_down(MouseButton::Left, move |e, cx| {
let size = cx.window_bounds().get_bounds().size;
```
But that makes it look weird on Wayland, so I didn't do it.
I think it's fine for now. Chromium looks bad and has a gap, so we're
already better.
## Before
![before_1](https://github.com/zed-industries/zed/assets/1185253/875c5cdd-c0be-4295-beb0-bb9ba5beaa52)
![before_2](https://github.com/zed-industries/zed/assets/1185253/0b96be70-4c34-4e99-aeb2-ab741171ad14)
## After
![after_1](https://github.com/zed-industries/zed/assets/1185253/aa51da77-daf1-4ef8-a33f-a83731e0c7e1)
![after_2](https://github.com/zed-industries/zed/assets/1185253/8ce7902d-90b6-4f06-ba2c-626e643abe56)
Release Notes:
- N/A
In the latest update, panel loading occasionally occurred randomly,
either before or after workspace deserialization due to their
asynchronous nature. This update addresses the issue by ensuring panels
restore their state based on serialized data, synchronizing their
loading with workspace deserialization.
Release Notes:
- Fixed [#9638](https://github.com/zed-industries/zed/issues/9638)
- Fixed [#12954](https://github.com/zed-industries/zed/issues/12954)
This PR adds support for full client side decorations on X11 and Wayland
TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)
Release Notes:
- N/A
---------
Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Previously replace_all amounted to what could be achieved by repeatedly
mashing "Replace" button, which had a bunch of overhead related to
buffer state syncing. This commit gets rid of the automated button
mashing, processing all of the replacements in one go.
Fixes#13455
Release Notes:
- Improved performance of "replace all" in buffer search and project
search
This fixes#13316 by checking whether there are any local workspace
settings for a given file.
Release Notes:
- Fixed `autosave` settings in project-specific settings file being
ignored. ([#13316](https://github.com/zed-industries/zed/issues/13316)).
Co-authored-by: Bennet <bennet@zed.dev>
<img width="1266" alt="Screenshot 2024-06-10 at 14 33 32"
src="https://github.com/zed-industries/zed/assets/1347854/c75de033-f2c8-4500-8b34-46b5f0260d3d">
This changes the recent projects panel to use the order of paths from
the workspace rather than always being alphanumerical.
This follows the work to introduce manual workspace ordering to ensure
the recent projects paths reflect the order of paths in the main project
panel.
Release Notes:
- Improve the recent project panel by ordering paths using the workspace
order
### TODO
- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
- Go to File...
- Go to Symbol in Project...
- [x] Add go items to the selection tool in the editor:
- Go to Symbol in Editor...
- Go to Line/Column...
- Next Problem
- Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
- Add Folder to Project
- Open a new project
- Open recent
- [x] Get a style pass
- [x] Implement style pass
- [x] Fix the wrong actions in the selection menu
- [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
- [x] Adopt link styling for webview actions
- [x] Set lucide hamburger for menu icon
- [x] Gate application menu to only show on Linux and Windows
Release Notes:
- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
Release Notes:
- Now when an editor loses focus (e.g. from switching tabs) and then
gains focus again, it doesn't close the inline assist. Instead, it only
closes when you move the cursor outside of it, e.g. by clicking
somewhere else in its parent editor.
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This PR fixes an issue where the `zed-extension` CLI could no longer be
run as a static binary due to the following error:
```
dyld[36964]: Library not loaded: @rpath/WebRTC.framework/WebRTC
Referenced from: <56332E1D-292E-3F9B-97B9-8A9962D21599> /Users/maxdeviant/projects/zed-extensions/zed-extension
Reason: no LC_RPATH's found
fish: Job 1, './zed-extension --scratch-dir .…' terminated by signal SIGABRT (Abort)
```
This is the result of the addition of a dependency on `workspace` to the
`extension` crate (and thus, the `extension_cli` crate) in #12360.
Since we don't actually _need_ WebRTC in the extension CLI, we don't
care about dynamically linking it.
To resolve this, a new `no-webrtc` feature has been added to the
`live_kit_client` client crate and threaded through all of the crates
between it and the `extension_cli`.
Enabling the `no-webrtc` feature will prevent linking to the LiveKit
Swift SDK as well as linking the WebRTC framework.
Release Notes:
- N/A
On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.
Release Notes:
- Fixed issues with window positioning on X11
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
TODO:
- [x] Finish GPUI changes on other operating systems
This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Fixes https://github.com/zed-industries/zed/issues/10890
* removes `unwrap()` that caused panics for text elements with no text,
remaining after edit state is cleared but project entries are not
updated, having the fake, "new entry"
* improves discoverability of the FS errors during file/directory
creation: now those are shown as workspace notifications
* stops printing anyhow backtraces in workspace notifications, printing
the more readable chain of contexts instead
* better indicates when new entries are created as excluded ones
Release Notes:
- Improve excluded entry creation workflow in the project panel
([10890](https://github.com/zed-industries/zed/issues/10890))
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders
Release Notes:
- N/A
This PR changes the default value of the `calls.share_on_join` setting
from `true` to `false`.
Nathan mentioned that project sharing should be opt-in so that projects
aren't shared unless you intend for them to be.
Release Notes:
- Changed the default `calls.share_on_join` value to `false`.
Follow up to: https://github.com/zed-industries/zed/pull/10986
However, I have set this to have a default behavior of 'auto': matching
the current platform's conventions, rather than a default value of
'off'.
fixes https://github.com/zed-industries/zed/issues/5322.
Release Notes:
- Changed the behavior of `workspace::CloseActiveItem`: when you're
using macOS and there are no open tabs, it now closes the window
([#5322](https://github.com/zed-industries/zed/issues/5322)). This can
be controlled with a new setting, `when_closing_with_no_tabs`, to
disable it on macOS, or enable it on other platforms.