This PR adds a small UI touch-up to the welcome page so we can introduce
the "Book Onboarding" over there, as well as adding it to the user menu
(both in the signed in and signed out states). The actual URL these
buttons take to will still be updated to the correct destination.
<img width="700" alt="Screenshot 2024-11-12 at 12 45 27"
src="https://github.com/user-attachments/assets/9933bf94-f57a-43e2-8da3-bfbfd9fd24d0">
Release Notes:
- N/A
This PR creates a new, revamped `DecoratedIcon` component that enables
using different SVGs, one for the knockout background and another for
the actual icon. That's different than what we were doing before—copying
the SVG and using slightly different positioning—because we wanted to
unlock an aligned knockout effect, which was particularly hard to do
with non-simple shapes such as an X.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Density tracking issue: #18078
This PR refactors our spacing system to use a more flexible and
maintainable approach. We've replaced the static `Spacing` enum with a
dynamically generated `DynamicSpacing` enum using a proc macro.
Enum variants now use a `BaseXX` format, where XX = the pixel value @
default rem size and the default UI density.
For example:
`CustomSpacing::Base16` would return 16px at the default UI scale &
density.
I'd love to find another name other than `Base` that is clear (to avoid
base_10, etc confusion), let me know if you have any ideas!
Changes:
- Introduced a new `derive_dynamic_spacing` proc macro to generate the
`DynamicSpacing` enum
- Updated all usages of `Spacing` to use the new `DynamicSpacing`
- Removed the `custom_spacing` function, mapping previous usages to
appropriate `DynamicSpacing` variants
- Improved documentation and type safety for spacing values
New usage example:
```rust
.child(
div()
.flex()
.flex_none()
.m(DynamicSpacing::Base04.px(cx))
.size(DynamicSpacing::Base16.rems(cx))
.children(icon),
)
```
vs old usage example:
```
.child(
div()
.flex()
.flex_none()
.m(Spacing::Small.px(cx))
.size(custom_spacing(px(16.)))
.children(icon),
)
```
Release Notes:
- N/A
This PR adds the `ui::Table` component.
It has a rather simple API, but cells can contain either strings or
elements, allowing for some complex uses.
Example usage:
```rust
Table::new(vec!["Product", "Price", "Stock"])
.width(px(600.))
.striped()
.row(vec!["Laptop", "$999", "In Stock"])
.row(vec!["Phone", "$599", "Low Stock"])
.row(vec!["Tablet", "$399", "Out of Stock"])
```
For more complex use cases, the table supports mixed content:
```rust
Table::new(vec!["Status", "Name", "Priority", "Deadline", "Action"])
.width(px(840.))
.row(vec![
element_cell(Indicator::dot().color(Color::Success).into_any_element()),
string_cell("Project A"),
string_cell("High"),
string_cell("2023-12-31"),
element_cell(Button::new("view_a", "View").style(ButtonStyle::Filled).full_width().into_any_element()),
])
// ... more rows
```
Preview:
![CleanShot 2024-11-08 at 20 53
04@2x](https://github.com/user-attachments/assets/b39122f0-a29b-423b-8e24-86ab4c42bac2)
This component is pretty basic, improvements are welcome!
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/20242
This PR ensures all the actions to the right of the project search
inputs have the same minimum width, ensuring that the inputs themselves
are always aligned. In the previous PR, I didn't considered the scenario
where the project search numbers where beyond 4 or 5 digits, which then
increased their width. This should be treated now!
<img width="700" alt="Screenshot 2024-11-07 at 09 55 11"
src="https://github.com/user-attachments/assets/7a9d8ebd-b575-4141-9242-3044f00150c5">
Release Notes:
- N/A
Previously we were always adding the origin coordinate of last item to
the content size, which is incorrect when the list has just one item; in
that case, we should just use the size of that item as the content size
of a list.
Closes #ISSUE
Release Notes:
- N/A
This PR's most relevant change is removing the three-dot menu dropdown
from the assistant toolbar. The "Regenerate Title" button is now only
visible on hover and it appears on the far right of the title input.
<img width="700" alt="Screenshot 2024-11-04 at 13 31 37"
src="https://github.com/user-attachments/assets/891703af-7985-4b16-bb5e-d852491abd6f">
Release Notes:
- N/A
## Problem statement
I want to add keyboard navigation support to SSH modal. Doing so is
possible in current landscape, but not particularly ergonomic;
`gpui::ScrollHandle` has `scroll_to_item` API that takes an index of the
item you want to scroll to. The problem is, however, that it only works
with it's immediate children - thus in order to support scrolling via
keyboard you have to bend your UI to have a particular layout. Even when
your list of items is perfectly flat, having decorations inbetween items
is problematic as they are also children of the list, which means that
you either have to maintain the mapping to devise a correct index of an
item that you want to scroll to, or you have to make the decoration a
part of the list item itself, which might render the scrolling imprecise
(you might e.g. not want to scroll to a header, but to a button beneath
it).
## The solution
This PR adds `ScrollAnchor`, a new kind of handle to the gpui. It has a
similar role to that of a ScrollHandle, but instead of tracking how far
along an item has been scrolled, it tracks position of an element
relative to the parent to which a given scroll handle belongs. In short,
it allows us to persist the position of an element in a list of items
and scroll to it even if it's not an immediate children of a container
whose scroll position is tracked via an associated scroll handle.
Additionally this PR adds a new kind of the container to the UI crate
that serves as a convenience wrapper for using ScrollAnchors. This
container provides handlers for `menu::SelectNext` and
`menu::SelectPrev` and figures out which item should be focused next.
Release Notes:
- Improve keyboard navigation in ssh modal
This PR adds a theme preview tab to help get an at a glance overview of
the styles in a theme.
![CleanShot 2024-10-31 at 11 27
18@2x](https://github.com/user-attachments/assets/798e97cf-9f80-4994-b2fd-ac1dcd58e4d9)
You can open it using `debug: open theme preview`.
The next major theme preview PR will move this into it's own crate, as
it will grow substantially as we add content.
Next for theme preview:
- Update layout to two columns, with controls on the right for selecting
theme, layer/elevation-index, etc.
- Cover more UI elements in preview
- Display theme colors in a more helpful way
- Add syntax & markdown previews
Release Notes:
- Added a way to preview the current theme's styles with the `debug:
open theme preview` command.
This is the start of a notebook UI for Zed.
`🔔 Note: This won't be useable yet when it is merged! Read below. 🔔`
This is going to be behind a feature flag so that we can merge this
initial PR and then make follow up PRs. Release notes will be produced
in a future PR.
Minimum checklist for merging this:
* [x] All functionality behind the `notebooks` feature flag (with env
var opt out)
* [x] Open notebook files in the workspace
* [x] Remove the "Open Notebook" button from title bar
* [x] Incorporate text style refinements for cell editors
* [x] Rely on `nbformat` crate for parsing the notebook into our
in-memory format
* [x] Move notebook to a `gpui::List`
* [x] Hook up output rendering
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Add an edit button to the assistant. This is totally hacked in for now,
just to see how this would feel rendered simply in the UI.
![CleanShot 2024-10-24 at 16 26
14@2x](https://github.com/user-attachments/assets/e630d078-78b7-42d7-93f1-cf61c00bd20e)
cc @as-cii @danilo-leal
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Also change Zed's standard style to use
`.track_focus(&self.focus_handle(cx))`, instead of
`.track_focus(&self.focus_handle)`, to catch these kinds of errors more
easily in the future.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Hopefully, this will help people understand how easy it is to add
context to an inline transformation.
![CleanShot 2024-10-18 at 22 41
00@2x](https://github.com/user-attachments/assets/c09c1d89-3df2-4079-9849-9de7ac63c003)
@as-cii @maxdeviant @rtfeldman could somebody update this to display the
actual correct key bindings and ship it. I have them hard coded for now.
Release Notes:
- Updated placeholder text with key bindings to focus context panel and
navigate history.
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR fixes an issue introduced in
https://github.com/zed-industries/zed/pull/18768 where the element
backgrounds colors for `ElevationIndex::ElevatedSurface` and
`ElevationIndex::Surface` were swapped.
Release Notes:
- N/A
See #12673https://github.com/user-attachments/assets/94079afc-a851-4206-9c9b-4fad3542334e
TODO:
- [x] Make active indent guides work for autofolded directories
- [x] Figure out which theme colors to use
- [x] Fix horizontal scrolling
- [x] Make indent guides easier to click
- [x] Fix selected background flashing when hovering over entry/indent
guide
- [x] Docs
Release Notes:
- Added indent guides to the project panel
This changes the `/workflow` command so that instead of emitting edits
in separate steps, the user is presented with a single tab, with an
editable diff that they can apply to the buffer.
Todo
* Assistant panel
* [x] Show a patch title and a list of changed files in a block
decoration
* [x] Don't store resolved patches as state on Context. Resolve on
demand.
* [ ] Better presentation of patches in the panel
* [ ] Show a spinner while patch is streaming in
* Patches
* [x] Preserve leading whitespace in new text, auto-indent insertions
* [x] Ensure patch title is very short, to fit better in tab
* [x] Improve patch location resolution, prefer skipping whitespace over
skipping `}`
* [x] Ensure patch edits are auto-indented properly
* [ ] Apply `Update` edits via a diff between the old and new text, to
get fine-grained edits.
* Proposed changes editor
* [x] Show patch title in the tab
* [x] Add a toolbar with an "Apply all" button
* [x] Make `open excerpts` open the corresponding location in the base
buffer (https://github.com/zed-industries/zed/pull/18591)
* [x] Add an apply button above every hunk
(https://github.com/zed-industries/zed/pull/18592)
* [x] Expand all diff hunks by default
(https://github.com/zed-industries/zed/pull/18598)
* [x] Fix https://github.com/zed-industries/zed/issues/18589
* [x] Syntax highlighting doesn't work until the buffer is edited
(https://github.com/zed-industries/zed/pull/18648)
* [x] Disable LSP interaction in Proposed Changes editor
(https://github.com/zed-industries/zed/pull/18945)
* [x] No auto-indent? (https://github.com/zed-industries/zed/pull/18984)
* Prompt
* [ ] make sure old_text is unique
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR cleans up the custom icon with indicator implementation in favor
of `IconWithIndicator`, which we already had. It seems like it isn't
super used still, but it's good to try to enforce some consistency
either way. I checked my changes against the REPL stuff (one instance
where its used) and everything's looking good so far. As far as SSH,
nothing has visually changed; we just have less code for this thing now.
<img width="800" alt="Screenshot 2024-10-17 at 2 15 47 AM"
src="https://github.com/user-attachments/assets/5c146757-501e-4242-b145-a576a8f289b5">
---
Release Notes:
- N/A
This PR refines the SSH modal UI, adjusting spacing and alignment. Via
these changes, I'm also introducing the ability for the `empty_message`
on the `List` component to receive not just a string but any element.
The custom way in which the SSH modal was designed made it feel like
this was needed for proper spacing.
<img width="700" alt="Screenshot 2024-10-16 at 1 20 54 AM"
src="https://github.com/user-attachments/assets/f2e0586b-4c9f-4497-b4cb-e90c8157512b">
Release Notes:
- N/A
This PR changes the SSH modal design so its more keyboard
navigation-friendly and adds the server nickname feature.
Release Notes:
- N/A
---------
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Similar to https://github.com/zed-industries/zed/pull/18690 &
https://github.com/zed-industries/zed/pull/18695, this PR enables
required docs for `ui` and does some cleanup.
Changes:
- Enables the `deny(missing_docs)` crate-wide.
- Adds `allow(missing_docs)` on many modules until folks pick them up to
document them
- Documents some modules (all in `ui/src/styles`)
- Crate root-level organization: Traits move to `traits`, other misc
organization
- Cleaned out a bunch of unused code.
Note: I'd like to remove `utils/format_distance` but the assistant panel
uses it. To move it over to use the `time_format` crate we may need to
update it to use `time` instead of `chrono`. Needs more investigation.
Release Notes:
- N/A
Reverts #13857. Hiding tooltips for selected buttons prevents tooltips
like "Close x dock" from showing up, see #14938 for an example.
The intention of the original PR was to hide the "Show application menu"
tooltip, while the context menu is open.
In order to fix this without breaking other UI elements, we track the
state of the context menu using `PopoverMenuHandle` now, which allows us
to prevent the tooltip from showing up while the context menu is open.
Closes#14938
Release Notes:
- Fixed an issue where some tooltips would not show up
This PR does a little bit of a touch-up on the copywriting on the
assistant config UI. I had friends reporting to me that some of the
writing could be clearer, and hopefully, this goes into that direction!
Release Notes:
- N/A
This PR improves adding and working with icons by using the new
`DerivePathStr` to derive icon paths.
This means paths no longer need to be manually specified, and the
`IconName` and file name will always be consistent between icons.
This PR does not do any work to standardize icons visually, remove
unused icons, or any other such cleanup.
Release Notes:
- N/A
This PR pulls non-icon assets out of `ui::components::icon` in
preparation for icon standardization.
In the future icons will have standard names and sizes, and these image
assets won't conform to those constraints.
We can also add a `ui::components::image::Image` wrapper around the
`gpui::img` element in the future for any Zed-specific image styling we
want to enforce.
Of note:
```rust
#[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)]
#[strum(serialize_all = "snake_case")]
#[path_str(prefix = "images", suffix = ".svg")]
pub enum VectorName {
ZedLogo,
ZedXCopilot,
}
```
You can see in the above code we no longer need to manually specify
paths for image/icon enums like we currently do in
`ui::components::icon`.
The icon component will get this same treatment in the future, once we:
- do the design work needed to standardize the icons
- remove unused icons
- update icon names
Release Notes:
- N/A
This PR adds the `ui_macros` crate to allow building supporting macros
for the `ui` crate.
Additionally, it implements the `DerivePathStr` derive macro and the
`path_str` attribute macro. These macros work together to generate a
`path` method for enum variants, which is useful for creating
standardized string representations of enum variants.
The `DerivePathStr` macro provides the following functionality:
- Generates a `path` method for each enum variant.
- Allows specifying a prefix (required) and suffix (optional) for all
paths.
- Supports `strum` attributes for case conversion (e.g., snake_case,
lowercase).
Usage example:
```rust
#[derive(DerivePathStr)]
#[path_str(prefix = "my_prefix", suffix = ".txt")]
#[strum(serialize_all = "snake_case")]
enum MyEnum {
VariantOne,
VariantTwo,
}
// Generated paths:
// MyEnum::VariantOne.path() -> "my_prefix/variant_one.txt"
// MyEnum::VariantTwo.path() -> "my_prefix/variant_two.txt"
```
In a later PR this will be used to automate the creation of icon & image
paths in the `ui` crate.
This gives the following benefits:
1. Ensures standard naming of assets as paths are not manually
specified.
2. Makes adding new enum variants less tedious and error-prone.
3. Quickly catches missing or incorrect paths during compilation.
3. Adds a building block towards being able to lint for unused assets in
the future.
Release Notes:
- N/A
Some super subtle refinement opportunities I spotted while playing
around with this flow. There are mostly copywriting tweaks and some UI
tweaks here and there (including editing the modal horizontal padding).
---
Release Notes:
- N/A
As a part of https://github.com/zed-industries/zed/pull/17488 I
flattened module structure of ui crate to fix module_inception lint.
However, that's actually unnecessary as we can pass that lint via a
custom knob for clippy.
Closes #ISSUE
Release Notes:
- N/A