Here is an image of my now getting assistance responses!
![2024-07-03_08-45-37_swappy](https://github.com/zed-industries/zed/assets/20910163/904adc51-cb40-4622-878e-f679e0212426)
I ended up adding a function to handle the use case of not serializing
the tool_calls response if it is either null or empty to keep the
functionality of the existing implementation (not deserializing if vec
is empty). I'm sorta a noob, so happy to make changes if this isn't done
correctly, although it does work and it does pass tests!
Thanks a bunch to [amtoaer](https://github.com/amtoaer) for pointing me
in the direction on how to fix it.
Release Notes:
- Fixed some responses being dropped from OpenAI-compatible providers
([#13741](https://github.com/zed-industries/zed/issues/13741)).
This changes the implementation of the X11 client to use `mio`, as a
polling mechanism, and a custom run loop instead of `calloop` and its
callback-based approach.
We're doing this for one big reason: more control over how we handle
events.
With `calloop` we don't have any control over which events are processed
when and how long they're processes for. For example: we could be
blasted with 150 input events from X11 and miss a frame while processing
them, but instead of then drawing a new frame, calloop could decide to
work off the runnables that were generated from application-level code,
which would then again cause us to be behind.
We kinda worked around some of that in
https://github.com/zed-industries/zed/pull/12839 but the problem still
persists.
So what we're doing here is to use `mio` as a polling-mechanism. `mio`
notifies us if there are X11 on the XCB connection socket to be
processed. We also use its timeout mechanism to make sure that we don't
wait for events when we should render frames.
On top of `mio` we now have a custom run loop that allows us to decide
how much time to spend on what — input events, rendering windows, XDG
events, runnables — and in what order we work things off.
This custom run loop is consciously "dumb": we render all windows at the
highest frame rate right now, because we want to keep things predictable
for now while we test this approach more. We can then always switch to
more granular timings. But considering that our loop runs and checks for
windows to be redrawn whenever there's an event, this is more an
optimization than a requirement.
One reason for why we're doing this for X11 but not for Wayland is due
to how peculiar X11's event handling is: it's asynchronous and by
default X11 generates synthetic events when a key is held down. That can
lead to us being flooded with input events if someone keeps a key
pressed.
So another optimization that's in here is inspired by [GLFW's X11 input
handling](b35641f4a3/src/x11_window.c (L1321-L1349)):
based on a heuristic we detect whether a `KeyRelease` event was
auto-generated and if so, we drop it. That essentially halves the amount
of events we have to process when someone keeps a key pressed.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
This PR renames `ExtensionDocsIndexer` to `ExtensionIndexedDocsProvider`
to better align with the name of the trait it implements.
Release Notes:
- N/A
On Intel, Metal will pick a discrete GPU by default when available,
resulting in higher power consumption and heat output. Prefer
non‐removable low‐power devices to correct this.
On Apple Silicon, there is only ever one GPU, so there is no functional
change.
I didn’t do intensive benchmarking of this or anything, but Zed still
seems responsive and it stops my MacBook Pro acting as a combination
space heater–jet engine.
Thanks to @denlukia for showing that this is easy to fix; I’ve marked
you as a co‐author, I hope that’s okay.
Closes: #5124
Release Notes:
- Improved power consumption on Intel Macs by preferring integrated GPUs
over the discrete GPUs.
([#5124](https://github.com/zed-industries/zed/issues/5124)).
Co-authored-by: Denis Lukianenko <denlyk1@gmail.com>
The problem with #13459 was the bump to a newer JSON LS version, which
requires explicitly opting into validation.
Release Notes:
- Fixed JSON validation being disabled by default (Preview only)
Continuing from #13597, this PR refactors platform controls to extract a
generic set of platform controls that can be used for any platform that
does not define it's own/we don't use the system ones.
In the future, these controls will likely be used as a fallback on
windows as well when the windows icon font isn't available.
Release Notes:
- Added updated window controls on Linux
This PR begins the process of making the backing infrastructure for the
`/rustdoc` command more generic such that it can be applied to
additional documentation providers.
In this PR we:
- Rename the `rustdoc` crate to `indexed_docs` as a more general-purpose
name
- Start moving rustdoc-specific functionality into
`indexed_docs::providers::rustdoc`
- Add an `IndexedDocsRegistry` to hold multiple `IndexedDocsStore`s (one
per provider)
We haven't yet removed the rustdoc-specific bits in the `DocsIndexer`.
That will follow soon.
Release Notes:
- N/A
This implements the functionality (paired with @as-cii), but we weren't
sure what the clearest name would be for the action. It's essentially
the inverse of "quote selection" - but what's the opposite of quoting
the selection?
One idea:
* Rename "quote selection" to "Insert **into** assistant"
* Name this "Insert **from** assistant"
Release Notes:
- Added action to insert from assistant into editor (default keybinding:
`cmd-<` on macOS, `ctrl-<` on Linux)
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Bennet <bennet@zed.dev>
This PR updates the `html_to_markdown` crate with the necessary changes
to publish it to crates.io.
Publishing it makes it available for use within extensions when
implementing functionality for the Assistant.
Release Notes:
- N/A
This PR adds a new `fetch` function to the `zed_extension_api` to allow
fetching a URL through the Wasm host.
Currently we only support GET requests and return the response body as a
string.
Release Notes:
- N/A
* properly fetch outlines from channel notes and other project-less
external files
* show better messages when for no contents
* make file entries collapsible (hiding all excerpts and outlines
beneath), keep the initial panel state unfolded up to file level
Release Notes:
- Slightly improved project panel ergonomics
Context:
@bennetbo spotted a regression in handling of `cargo run` task in zed
repo following a merge of #13658. We've started invoking `cargo run`
from the folder of an active file whereas previously we did it from the
workspace root. We brainstormed few solutions that involved adding a
separate task that gets invoked at a workspace level, but I realized
that a cleaner solution may be to finally add user-configured task
variables. This way, we can choose which crate to run by default at a
workspace level.
This has been originally brought up in the context of javascript tasks
in
https://github.com/zed-industries/zed/pull/12118#issuecomment-2129232114
Note that this is intended for internal use only for the time being.
/cc @RemcoSmitsDev we should be unblocked on having runner-dependant
tasks now.
Release notes:
- N/A
This is just tests to verify [the fix for PageUp/PageDown in the
completions list](6e1b99b039) that was
previously added works properly. @SomeoneToIgnore Please check when you
have a moment. Thanks
Release Notes:
- N/A
As a drive-by of https://github.com/zed-industries/zed/pull/13654, I've
noticed that the editor felt sluggish after I've undone the changes made
by the replacement. It turns out that we are repeatedly checking whether
there are any edits to estabilish dirty/conflict state of a buffer, even
though this operation is pure; this PR stores away the result of a
computation and refers to it before rerunning it.
Release Notes:
- Improve editor's performance with large undo histories
Previously replace_all amounted to what could be achieved by repeatedly
mashing "Replace" button, which had a bunch of overhead related to
buffer state syncing. This commit gets rid of the automated button
mashing, processing all of the replacements in one go.
Fixes#13455
Release Notes:
- Improved performance of "replace all" in buffer search and project
search
Took me a while to figure out that I can't run
cargo run -p gpui --example animation
and that it has to run in the `gpui` crate.
So I thought I'd fix this.
Release Notes:
- N/A
The PageUp key was not working for the context menu. Instead of
selecting one of the previous items in the context menu, `MovePageUp`
closed the menu and scrolled the editor. `MovePageDown` was working
correctly because it has the same fix.
Release Notes:
- Fixed `pageup` key, when bound to `editor::MovePageUp`, not moving context menus as other keys
Repeats project panel duplicated file name logic for prompts:
* add a ` copy` suffix
* if conflicts still, add a ` i` digit suffix, where `i` is the first
number available starting from 1
Release Notes:
- N/A
Release Notes:
- Fixed a bug that was causing system prompts to be dropped for
Anthropic models.
@JosephTLyons @notpeter We probably need to hot-fix this as I'm pretty
sure this affects the regular anthropic provider in addition to just the
feature-flagged cloud stuff. Wouldn't mind confirming that first so we
can communicate around it. 😬
Now, when you selectively enable logs from particular crates with
`RUST_LOG=call,worktree`, logs created via `log_err` calls in those
crates get correctly enabled. Previously, they were all attributed to
the `util` crate, because they used the normal logging macros, which
implicitly insert the current crate name.
This relies on the regularity of our directory naming. Rust's
`track_caller` feature allows you to obtain the file system path of the
caller, but not its rust module path, so I'm inferring the crate name
from the file system path (which I believe is always valid, in our
codebase).
Release Notes:
- N/A
This PR extracts a singular title bar (`title_bar::TitleBar`) from
`ui::TitleBar` and
`collab_ui::collab_titlebar_item::CollabTitlebarItem`.
This is a first step towards organizing title bar things into one place,
and standardizing platform titlebar/window control implementations.
Release Notes:
- N/A
- Fixed issue where outline panel remains open despite being closed
before window close.
Before the release of Outline Panel feature, everything works fine. But
after that, the outline panel keeps open. It's very annoy that I only
want to edit a simple file. Event I close it before I close the window.
The active state of this panel didn't stored.
### Description:
Before the introduction of the Outline Panel feature, the application
behaved as expected. However, with the addition of the Outline Panel, an
issue arose where the panel would persistently remain open. This
behavior was observed even when manually closing the panel before
closing the application window. The problem stemmed from the inactive
state of the panel not being stored properly. This fix addresses the
issue by ensuring that the panel's active state is correctly stored and
retrieved, thereby improving user experience and preventing unnecessary
persistence of the panel's visibility.
### Screen Records
#### Before Release of Outline Panel
https://github.com/zed-industries/zed/assets/704762/2a222c70-c6d7-4472-9f27-7868d1786a5f
#### After Release of Outline Panel
https://github.com/zed-industries/zed/assets/704762/69c16a5d-beed-4d4a-8341-83c53f6a6713
#### After Fixing This Issue
https://github.com/zed-industries/zed/assets/704762/f51c5df7-54e3-4a62-ac54-b5d12cfe69d1
### Release Notes:
- Persist outline panel open state to avoid opening it on Zed startup
We were trying to access the binary at
package-version-server-{VERSION}/package-version-server, whereas the
binary itself is placed at package-version-server-{VERSION}
Release Notes:
- Fixed package.json language server failing to start.
Co-authored-by: Peter Tripp <peter@zed.dev>
This fixes#13360 by adding fallback directories that are searched by
the CLI if the main executable cannot be found in the `libexec`
directory.
Release Notes:
- Added the fallback directories `lib/zed` and `lib/zed-editor` for the
main executable search in the CLI
([#13360](https://github.com/zed-industries/zed/issues/13360)).
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This inline assistant prompt is one I designed that in my experience
works much better with Claude 3.5 Sonnet than the default prompt.
Mainly because it takes advantage of a weird property of our finetuning
which is that when you use XML tags it knows that it's doing a
machine-read tasks and stops trying to elide things for brevity. The
default prompt will often remove comments and otherwise add elisions for
brevity when doing large rewrites.
It also avoids giving the entire file content twice when the rewrite
region is large relative to the non-rewritten region.
Not necessarily meant to be merged as-is since it may mess up OAI
models. This is mainly meant for your reference. But everyone should be
using 3.5 Sonnet for coding use cases now anyhow 😛
Release Notes:
- N/A
Adds some of the UI components to allow us to visually render settings.
These are UI only and are not functional yet (@maxdeviant will be
working on these when he is back.)
You can see some examples by running `script/storybook setting`.
![CleanShot 2024-06-26 at 12 38
37@2x](https://github.com/zed-industries/zed/assets/1714999/b5e6434d-3bc5-4fcd-9c0a-d280950cbef2)
Release Notes:
- N/A
Release Notes:
- N/A
Fixed#13463 Fixed crash when the locale was non UTF-8 and fixed the
fallback locale.
Fixed#13010 Fixed crash when `compose.keysym()` was `XKB_KEY_NoSymbol`
I also extracted the `xkb_compose_state` to a single place
The previous implementation that I implemented had two issues:
1. It did not throw an error when the user input some invalid values
such as "panic".
2. The feature tag for OpenType fonts should be a combination of letters
and digits. We only checked if the input was an ASCII character, which
could lead to undefined behavior.
Closes#13517
Release Notes:
- N/A
Add a single-line text input example to gpui
(I'm hoping to be able to debug keyboard issues without rebuilding the
whole
app every time)
Release Notes:
- N/A
The clipboard library we use for X11 doesn't yet support multiple
formats on the clipboard, so for now we just store this in memory for
the current zed process, as we do for Wayland.
Fixes: #11971
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
It is sometimes desirable to allow modifers to serve as keys themselves
for the purposes of keybinds. For example, the popular keybind in
jetbrains IDEs `shift shift` which opens the file finder.
This change treats modifers in the keymaps as keys themselves if they
are not accompanied by a key they are modifying.
Further this change wires up they key dispatcher to treat modifer change
events as key presses which are considered for matching against
keybinds.
Release Notes:
- Fixes#6460
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
TODO:
- [x] Moving the cursor out of the title editor should unselect any
selected text
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard <richard@zed.dev>
This should fix the title bar font for Windows 10 as `Segoe Fluent
Icons` is only for Windows 11 and Windows 10 should be using `Segoe MDL2
Assets`, I haven't tested this myself on a Windows 10 machine but the
fonts work fine.
Release Notes:
- N/A
Bumping the image crate for better support of image formats.
The latest version does not have a `BGRA` type it only has `RGBA` it
doesn't really matter as the size is the same but the type name is a
little confusing as we need it as `BGRA`. Also there is no `into_bgra8`
but we can use `into_rgba8` but then it must be converted before
creating the `ImageData`.
Release Notes:
- N/A
Fix a minor bug when the inline assistant model spits out an empty line
with leading indentation on it. This happens sometimes with Claude 3.5
Sonnet and currently it causes the following line to have the wrong
indentation.
Release Notes:
- N/A
The KeyEnter serial will be too old if another client replaces the
selection before the user unfocuses and refocuses the window (i.e.,
triggers another KeyEnter event).
The KeyPress event is more likely to be new enough.
Release Notes:
- Fixed setting clipboard sometimes not working on wayland
([#13445](https://github.com/zed-industries/zed/issues/13445)).
I use this for a much faster workflow with inline assist when using fast
models.
Release Notes:
- Added "Select Enclosing Symbol" command based on tree-sitter outline.
Useful in combination with inline assist to rewrite a function.
- Modify `build.rs` to use environment variables instead of `cfg`
directive to make cross-compilation to Windows possible
- Make `embed-resource` a global build-dependency for cross-compilation
Release Notes:
- N/A
In some rare cases, we wouldn't pick up .gitignore files in the right
order, causing performance issues for the project search and the file
finder
Release Notes:
- N/A
This PR:
- Moves the selection menu to the end with the editor settings menu
- Tidies up labels in the settings menu
- Minor spacing updates
Release Notes:
- Improved organization in the Quick Action Bar
I found this bug while investigating
https://github.com/zed-industries/zed/issues/13176. When running zed
with `RUST_LOG=worktree=trace`, I realized we were updating all
gitignore statuses on every file change. This was due to a logic error
where we were marking a gitignore as up-to-date on a temporary *clone*
of our snapshot, but not in the `BackgroundScanner` itself.
Release Notes:
- Fixed a bug that caused unnecessary computations to happen on every
file-system event.
Fixing the "r" action just involved adapting `normal_replace` to replace
multiple characters.
Fixing the "shift-r" command was less straightforward. The bindings for
`vim::BeforeNormal` in replace mode were being overwritten and several
other steps required for action repetition were not performed. Finally,
the cursor adjustment after re-entering normal mode was duplicated
(`vim::BeforeNormal` was now triggered correctly) so I removed the
special case for replace mode.
Release Notes:
- Fixed vim "r" action to accept a count argument
- Fixed vim "shift-r" action to accept a count argument and allow
repetition
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Adds support for surrounding text in visual/visual-line/visual-block
mode by re-using the `AddSurrounds` operator. There is no default
binding though so the user must follow the instructions to enable it.
Note that the behaviour varies slightly for the visual-line and
visual-block modes. In visual-line mode the surrounds are placed on
separate lines (the vim-surround extension also indents the contents but
I opted not to as that behaviour is less important with the use of code
formatters). In visual-block mode each of the selected regions is
surrounded and the cursor returns to the beginning of the selection
after the action is complete.
Release Notes:
- Added action to surround text in visual mode (no default binding).
Fixes#13122
This is a small change that aims to address frames being dropped when we
get a ton of X11 input events.
What it does, in short, is to first read all X11 input events and then
prioritize the rendering.
In my testing, it causes less frames to be dropped when the system is
under heavy load and lots of input events are being created.
Release Notes:
- N/A
This reverts commit f69c8ca74e after it
has already been partially reverted in
https://github.com/zed-industries/zed/pull/13458.
Why the revert?
The changes in that commit/PR fix one type of problem — dropping of
frames when being blasted with input events — but trades it for another
one that I can't explain yet: when the system is under load, then input
becomes _laggy_ and input events seem to be delayed.
Two examples of how that shows up:
1. When the system is under load* and you hold down the `down` key to
scroll, then lift the finger, the cursor stops sometimes. If you then
produce another input event by jiggling the mouse cursor you'll see more
`down`-key events coming up and the cursor moving down. It feels as if
the event loop is not being woken up even though there are still events.
I suspect it might have something to do with XIM, because if it's
disabled, it seems as if problems become less severe.
2. When the system is under load* and you click-and-drag a selection in
the editor, you can see how the selection is delayed and takes 500ms-1s
to catch up to where the cursor is.
* system under load: start Zed, then in another terminal window create a
release build of Zed, for example.
With the changes reverted, the failure mode looks different: we skip
frames. But that, I think, is the better of two bad options, because
skipping frames means that you see what's happening vs. input events
seemingly still coming in seconds after you stopped using the keyboard.
Release Notes:
- N/A
This fixes#13316 by checking whether there are any local workspace
settings for a given file.
Release Notes:
- Fixed `autosave` settings in project-specific settings file being
ignored. ([#13316](https://github.com/zed-industries/zed/issues/13316)).
Co-authored-by: Bennet <bennet@zed.dev>
This PR needs suggestions, especially from the Zed team. As I mentioned
in a previous issue #13394 , the `vscode-json-languageserver` that Zed
originally relied on has some issues with JSON schema validation on
Windows, and it hasn't been updated for a long time. This PR uses the
more frequently updated `vscode-langservers-extracted`, which resolves
this issue.
Currently, `vscode-langservers-extracted` includes not only the JSON LSP
server but also LSP servers for other languages. I think we might need a
package specifically for the JSON LSP server, such as something like
`vscode-json-langserver-extracted`, or we could consider using the LSP
servers for other languages from this package as well.
And, there are some issues with installing
`vscode-langservers-extracted` on Windows, causing the `postinstall`
script to fail. However, this does not seem to affect any functionality.
Therefore, I think the best solution is for the Zed team to maintain a
package like `vscode-json-langserver-extracted` or something else. This
way, we can update it promptly and address the installation issues on
Windows.
Any suggestions or advices are welcome.
#### JSON vaildation on Winodws
https://github.com/zed-industries/zed/assets/14981363/8cd7ff54-28ec-4601-b2e5-183e2fae2051Closes#13394
Release Notes:
- Fixed JSON schema validation issue on Windows.(#13394 )
Buffers carry several pieces of state besides their text: syntax tree,
diagnostics, git diff, and file data. Previously, the buffer maintained
a separate integer version number for each of these four pieces of
state, incrementing it every time that piece of state is updated. This
is used by MultiBuffers to detect when they need to update excerpts.
Previously, for a given buffer, these four version numbers were stored
on the buffer itself, on every snapshot of the buffer, in any
multi-buffer that referenced that buffer, **and** on snapshots of that
multi-buffer. But the only use for the version numbers was reduced down
to a single boolean predicate: whether or not the buffer's state has
changed.
In this PR, I've combined those 4 version numbers into one. I've called
it `non_text_state_update_count` because it tracks all state updates
outside of the text itself. This removes a bunch of unnecessary code,
and reduces the size of buffer snapshots and multi-buffer snapshots.
Release Notes:
- N/A
Previously we've placed cursor on the first line of the first excerpt in
the multibuffer, but alas,
https://x.com/fasterthanlime/status/1804883499809165473 happened (j/k,
this feedback is totally valid) and now we're gonna place it at the end
of the first reference. As a bonus, with the old configuration `editor:
select next` tripped over itself. Now it's possible (& feasible) to do a
"select next" in "find all references"; consecutive referenced ranges
will be selected.
Fixes#13419
Release Notes:
- Fixed a bug where "Find all references" editor had cursor placed on
the first line of the first excerpt in the multibuffer instead of having
it on the first reference.
This was due to a bug in the `MultiBufferSnapshot::excerpts_in_ranges`
method. As part of this, I took the chance to rewrite that logic and
simplify it a bit.
Release Notes:
- N/A
Fixes https://github.com/zed-industries/zed/issues/13073
Note that, contrary to the issue's text, we're still shipping a
statically bundled sqlite3 after this PR. We use enough new features of
sqlite, like `sqlite3_error_offset` and `STRICT`, that our minimum
version (v3.38.0) is higher than is presumably accessible on Ubuntu.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This fixes#4432 by ensuring that we scan & watch the `.zed` folder,
just like we watch the `.git`, for changes.
Release Notes:
- Settings are now loaded from local `.zed/settings.json` files even if
they are `.gitignore`d.
([#4432](https://github.com/zed-industries/zed/issues/4432)).
Co-authored-by: Bennet <bennet@zed.dev>
This change ensures that we always render a window according to its
refresh rate, even if there are a lot of X11 events.
We're working around some limitations of `calloop`. In the future, we
think we should revisit how the event loop is implemented on X11, so
that we can ensure proper prioritization of input events vs. rendering.
Release Notes:
- N/A
Co-authored-by: Antonio <me@as-cii.com>
Files included with the diagnostics command now include the worktree
name, making it more consistent with the way other commands work
(`/active`, `/tabs`, `/file`). Also, the diagnostics command will now
insert nothing when there are no diagnostics.
Release Notes:
- N/A
This makes us treat yaml like other indentation-sensitive languages
(e.g. Python) and not reformat it on pasting and what not.
Fixes#12236Fixes#13338
Release Notes:
- Fixed spurious appliance of auto-formatting to YAML blocks.
Runnables can now be disabled with:
```
"gutter": {
"runnables": false
}
```
Fixes#13280
Release Notes:
- Added `gutter.runnables` setting that controls whether runnable
indicators are displayed in the gutter.
This commit fixes the app icon not being correctly associated with the
app window. For example, the app icon is not correctly shown in the dock
(Gnome on Wayland) when Zed is running.
Release Notes:
- N/A
Our dev builds don't have updates and will never have updates, so
instead of polling our servers every time we start a dev instance, let's
disable it for the dev channel.
Release Notes:
- N/A
<img width="1266" alt="Screenshot 2024-06-10 at 14 33 32"
src="https://github.com/zed-industries/zed/assets/1347854/c75de033-f2c8-4500-8b34-46b5f0260d3d">
This changes the recent projects panel to use the order of paths from
the workspace rather than always being alphanumerical.
This follows the work to introduce manual workspace ordering to ensure
the recent projects paths reflect the order of paths in the main project
panel.
Release Notes:
- Improve the recent project panel by ordering paths using the workspace
order
![result](https://github.com/zed-industries/zed/assets/32017007/c400081f-be5d-48fa-994f-90a00e2be359)
In the past, Zed used a single switch called `autoclose` to control both
`autoclose` and `auto_surround` functionalities:
+ `autoclose`: when input '(', append ')' automatically.
+ `auto_surround`: when select text and input '(', surround text with
'(' and ')' automatically.
This PR separates `auto_surround` from `autoclose` to support `<`.
Previously, if `autoclose` of `<` was set to `false`, `auto_surround`
couldn't be used. However, setting `autoclose` to `true` would affect
the default behavior of simple expression. For example, `a < b` would
become `a <> b`.
For more information, see #13187.
Fix#12898.
Release Notes:
- Added support for `auto_surround`
([#12898](https://github.com/zed-industries/zed/issues/12898)).
This adds two new actions to `editor`:
- `editor::SelectPageUp`
- `editor::SelectPageDown`
On Linux they're bound by default to `shift-pageup` and
`shift-pagedown`, which matches VS Code and JetBrains.
Release Notes:
- N/A
We saw this panic come up:
```
called `Result::unwrap()` on an `Err` value: IoError(Custom { kind: Other, error: UnknownError })
core::panicking::panic_fmt
core::result::unwrap_failed
<gpui::platform::linux::x11:🪟:X11Window as core::ops::drop::Drop>::drop
core::ptr::drop_in_place<gpui::platform::linux::x11:🪟:X11Window>
core::ptr::drop_in_place<gpui:🪟:Window>
gpui::app::AppContext::shutdown
gpui::app::AppContext:🆕:{{closure}}
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run
gpui::app::App::run
zed::main
std::sys_common::backtrace::__rust_begin_short_backtrace
std::rt::lang_start::{{closure}}
std::rt::lang_start_internal
main
__libc_start_call_main
__libc_start_main_impl
_start
```
I'm not sure where exactly that error comes from, except from the X11
stuff. So let's be defensive and log error and only then tear down
everything.
I _think_ that if the error is repeatable that means we won't close the
window but instead just log errors, but I do think that's better than
panicking right now.
Release Notes:
- N/A
zbus, naga, and some parts of blade are pretty noisy at the INFO level.
zbus especially dumps large debug dumps into the logs.
So on Linux, when logging to a file, we reduce that noise. That means
one still gets the full firehose when doing `RUST_LOG=info cargo run`,
but not in the logs.
Release Notes:
- N/A
This changes the breadcrumb header from "untitled" to "Last 1000 lines
in <location of log file>".
Reason is that it's been incredibly frustrating not seeing the location
of the log file there and not seeing that it's actually a truncated
version of the logs.
This is one remedy for that.
Other options considered:
1. Opening the actual log file. Turns out that is huge. On Linux right
now it's 5 megabyte after 5 minutes.
2. Opening the file and adding it on the buffer. That is tricky and
weird, because you have to modify the underlying buffer and set the
file, after having to add it to the workspace and getting its entry,
etc.
3. Setting a `display_file_path` on Buffer. That would require also
adding it on `BufferSnapshot` and then threading that through so that it
gets returned by the multi-buffer and then in the editor. And ultimately
this here is a "view concern", so we thought we just add it as such.
So yes, not the best change possible, but it's not that invasive and
makes it clear that it's a view-only concern.
Release Notes:
- N/A
Co-authored-by: Kirill <kirill@zed.dev>
This PR extends the interface for slash commands defined in extensions
to have them return `SlashCommandOutput`.
This allows for slash commands to return multiple output sections for a
single piece of generated text.
Note that we don't allow specifying the icon to display in the
placeholder, as we don't want to commit to that in our API at the
moment.
Release Notes:
- N/A
This PR adds a default implementation for the `language_server_command`
method on the `Extension` trait.
This will allow for extensions to be defined without having to implement
this method, which will be useful for extensions that may just want to
provide slash commands.
Release Notes:
- N/A
This PR updates the modality indicators in the user menu after #12940.
We use the ellipsis throughout the app to indicate that a menu action
will open a modal (e.g., the theme selector), so "Themes" needs the
trailing ellipsis.
Whereas the "Extensions" entry opens up a new tab, which we don't
indicate that same way.
Release Notes:
- N/A
Remove noise from the #panics channel by excluding any linux build
before
0.139.x. We filter on the os_version and os_name because evern older
versions
of linux set app_version = 1.0.0.
Release Notes:
- N/A
### TODO
- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
- Go to File...
- Go to Symbol in Project...
- [x] Add go items to the selection tool in the editor:
- Go to Symbol in Editor...
- Go to Line/Column...
- Next Problem
- Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
- Add Folder to Project
- Open a new project
- Open recent
- [x] Get a style pass
- [x] Implement style pass
- [x] Fix the wrong actions in the selection menu
- [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
- [x] Adopt link styling for webview actions
- [x] Set lucide hamburger for menu icon
- [x] Gate application menu to only show on Linux and Windows
Release Notes:
- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
Additionally, limit # of returned completion items + use fuzzy filtering
on VTSLS side. Prime LSP handler for response handling.
Release Notes:
- VTSLS is now a default language server for TypeScript, TSX, and
JavaScript.
Fixes https://github.com/zed-industries/zed/issues/12054
Replaces the `copypasta`/`smithay-clipboard` implementation with a new,
custom one
TODO list:
- [x] Cleanup code
- [x] Remove `smithay-clipboard`
- [x] Add more mime types to the supported list
Release Notes:
- Fixed drag and drop on Gnome
- Fixed clipboard paste on Hyprland
This PR replaces the `lazy_static!` usages in the `util` crate with
`OnceLock` from the standard library.
This allows us to drop the `lazy_static` dependency from this crate.
Release Notes:
- N/A
This PR replaces the `lazy_static!` usages in the `paths` crate with
`OnceLock` from the standard library.
This allows us to drop the `lazy_static` dependency from this crate.
The paths are now exposed as accessor functions that reference a private
static value.
Release Notes:
- N/A
Previously we were using a single globset::Glob in PathMatcher; higher
up the stack, we were then resorting to using a list of PathMatchers.
globset crate exposes a GlobSet type that's better suited for this use
case. In my benchmarks, using a single PathMatcher with GlobSet instead
of a Vec of PathMatchers with Globs is about 3 times faster with the
default 'file_scan_exclusions' values. This slightly improves our
project load time for projects with large # of files, as showcased in
the following videos of loading a project with 100k source files. This
project is *not* a git repository, so it should measure raw overhead on
our side.
Current nightly: 51404d4ea0https://github.com/zed-industries/zed/assets/24362066/e0aa9f8c-aae6-4348-8d42-d20bd41fcd76
versus this PR:
https://github.com/zed-industries/zed/assets/24362066/408dcab1-cee2-4c9e-a541-a31d14772dd7
Release Notes:
- Improved performance in large worktrees
This fixes everything but the main Zed window (GPUI examples, prompt
library, etc.) not being closable by clicking on the X in X11.
We had a dangling reference before: we would remove the window from the
X11 state, but GPUI itself would still have the window in its
references.
In order to fix this we have to call `window.close()`, which ends up
calling `cx.remove_window()`, which removes the reference.
That in turn then causes the reference to be dropped, which cleans up
the X11 state for the window.
Release Notes:
- N/A
In #12980 I've hoisted out creation of HashSet<PathInWorktree> out of
render_entry, which made us not create that hash set for each entry in a
worktree on each frame. In current nightly, we do it once per call to
render() on the whole worktree, which is better.
However, we can still reuse the hashed between the frames, if the
worktree has not changed. Once we calculate the hashset for a given
worktree state, we keep it around for as long as the state is valid for.
We calculate the HashSet lazily, as we may not necessarily need it if
the project panel is collapsed. In large worktrees, this helps keep the
CPU usage of the main thread low-ish.
Release Notes:
- Improved performance of project panel in large worktrees.
Release Notes:
- Added a more detailed message in place of the generic `checking...`
messages when Rust-analyzer is running.
- Added a rate limit for language server status messages, to reduce
noisiness of those updates.
- Added a `cancel language server work` action which will cancel
long-running language server tasks.
---------
Co-authored-by: Richard <richard@zed.dev>
This PR extracts the definition of the various Zed paths out of `util`
and into a new `paths` crate.
`util` is for generic utils, while these paths are Zed-specific. For
instance, `gpui` depends on `util`, and it shouldn't have knowledge of
these paths, since they are only used by Zed.
Release Notes:
- N/A
This PR replaces the `popover_menu` function for constructing
`PopoverMenu`s with a `PopoverMenu::new` associated function.
This brings `PopoverMenu` in line with our other UI components.
Release Notes:
- N/A
This PR updates the HTML to Markdown converter for rustdoc to strip out
some additional chrome.
Namely, anchors and links to source files.
Release Notes:
- N/A
I previously put this logic directly into `project.rs`, but it doesn't
feel good to pollute that code with telemetry logic, so I've moved it
over to `telemetry.rs`.
Release Notes:
- N/A
This PR removes the Copilot-specific aliases for the
`inline_completions` and `show_inline_completions` settings.
While these aliases were added to maintain backward-compatibility, the
aliasing behavior here can lead to a confusing experience when both keys
end up in the `settings.json`.
Release Notes:
- Breaking Change: Removed the `copilot` alias for the
`inline_completions` setting. If you have settings under `copilot` they
should get moved to `inline_completions`.
- Breaking Change: Removed the `show_copilot_suggestions` alias for the
`show_inline_completions` setting.
This PR removes the `language_overrides` alias for the `languages`
setting.
I've seen a number of people run into issues where they have both
`languages` and `language_overrides` in their settings and get confused
when their settings don't seem to apply as expected.
This is a breaking change, but I think it is a necessary one to prevent
more users from running into issues.
Release Notes:
- Breaking Change: Removed the `language_overrides` alias for the
`languages` setting. If you have settings under `language_overrides`
they should get moved to `languages`.
Run any Jupyter kernel in Zed on any buffer (editor):
<img width="1074" alt="image"
src="https://github.com/zed-industries/zed/assets/836375/eac8ed69-d02b-4d46-b379-6186d8f59470">
## TODO
### Lifecycle
* [x] Launch kernels on demand
* [x] Wait for kernel to be started
* [x] Request Kernel info on start
* [x] Show in progress indicator
* [ ] Allow picking kernel (it defaults to first matching language name)
* [ ] Menu for interrupting and shutting down the kernel
* [ ] Drop running kernels once editor is dropped
### Media Outputs
* [x] Render text and tracebacks with ANSI color handling
* [x] Render markdown as text
* [x] Render PNG and JPEG images using an explicit height based on
line-height
* ~~Render SVG~~ -- not happening for this PR due to lack of text in SVG
support
* [ ] Process `update_display_data` message and related `display_id`
* [x] Process `page` data from payloads as outputs
* [ ] Render markdown as, well, rendered markdown -- Note: unsure if we
can get line heights here
### Document
* [x] Select code and run
* [x] Run current line
* [x] Clear previous overlapping runs
* [ ] Support running markdown code blocks
* [ ] Action to export session as notebook or output files
* [ ] Action to clear all outputs
* [ ] Delete outputs when lines are deleted
## Other missing features
The following is a list of missing functionality or expectations that
are out of scope for this PR.
### Python Environments
Detecting python environments should probably be done in a separate PR
in tandem with how they're used with LSP. Users likely want to pick an
environment for their project, whether a virtualenv, conda env, pyenv,
poetry backed virtualenv, or the system. Related issues:
* https://github.com/zed-industries/zed/issues/7646
* https://github.com/zed-industries/zed/issues/7808
* https://github.com/zed-industries/zed/issues/7296
### LSP Integration
* Submit `complete_request` messages for completions to interleave
interactive variables with LSP
* LSP for IPython semantics (`%%timeit`, `!ls`, `get_ipython`, etc.)
## Future release notes
- Run code in any editor, whether it's a script or a markdown document
Release Notes:
- N/A
This PR updates the rustdoc indexing to not start indexing a crate that
is already being indexed.
Currently the indexing of a crate might get continuously interrupted by
the user's typing, resulting in thrashing of the indexing task and never
indexing the crate in its entirety.
Release Notes:
- N/A
The `features.copilot` setting appears to have been replaced by
`"inline_completion_provider": "none"` at some point, but the Hide
Copilot context menu was never updated to reflect that.
Release Notes:
- Fixed the Hide Copilot context menu item to modify the appropriate
setting.
This was a bug in https://github.com/zed-industries/zed/pull/12990, due
to the new focus restoration logic introduced with the editor.
With this pull request, the editor will only restore focus when a
descendant lost it. If the focus was lost by the editor itself, there's
no need to restore it and we can instead proceed with starting the
cursor blink.
Release Notes:
- N/A
Release Notes:
- Now when an editor loses focus (e.g. from switching tabs) and then
gains focus again, it doesn't close the inline assist. Instead, it only
closes when you move the cursor outside of it, e.g. by clicking
somewhere else in its parent editor.
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Zed currently does not support pull diagnostics, yet still has the
capability for it (`textDocument/diagnostic`) (added in
14993e0876).
Some language servers therefore assume Zed will use pull diagnostics,
which leads to there being no diagnostics at all. This PR removes this
capability, making it possible to get diagnostics with more language
servers.
Release Notes:
- N/A
This PR adds a warning when the deprecated `scrollbar_thumb.background`
style property is present in a theme.
This property has been succeeded by `scrollbar.thumb.background`.
The primary reason for this is to get it into the `zed-extension` CLI so
that we can use it to detect which themes need to be updated.
Release Notes:
- N/A
This PR fixes an issue where the `zed-extension` CLI could no longer be
run as a static binary due to the following error:
```
dyld[36964]: Library not loaded: @rpath/WebRTC.framework/WebRTC
Referenced from: <56332E1D-292E-3F9B-97B9-8A9962D21599> /Users/maxdeviant/projects/zed-extensions/zed-extension
Reason: no LC_RPATH's found
fish: Job 1, './zed-extension --scratch-dir .…' terminated by signal SIGABRT (Abort)
```
This is the result of the addition of a dependency on `workspace` to the
`extension` crate (and thus, the `extension_cli` crate) in #12360.
Since we don't actually _need_ WebRTC in the extension CLI, we don't
care about dynamically linking it.
To resolve this, a new `no-webrtc` feature has been added to the
`live_kit_client` client crate and threaded through all of the crates
between it and the `extension_cli`.
Enabling the `no-webrtc` feature will prevent linking to the LiveKit
Swift SDK as well as linking the WebRTC framework.
Release Notes:
- N/A
This fixes `project_tests::rescan_and_remote_updates` .
That test was actually correctly failing, revealing two bugs on Linux.
Release Notes:
- Fixed an issue where file renames were not detected on Linux.
- Fixed performance problems caused by excessive file system events on
Linux.
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR silences the remaining error logs in the `zed` crate tests by
initializing `env_logger` in test mode.
This means that the logs will no longer be shown unless `--nocapture` is
passed to `cargo test`.
Release Notes:
- N/A
This PR registers the Markdown language in some of the tests in the
`zed` crate to silence the error logs about the language not being found
when the chat panel attempts to load it.
Release Notes:
- N/A
Co-Authored-By: Richard <richard@zed.dev>
Release Notes:
- vim: Fixed behavior of `dw` at the end of a soft wrapped line
Co-authored-by: Richard <richard@zed.dev>
This PR disables the
`project::project_tests::test_rescan_and_remote_updates` test on Linux,
as we've been seeing it fail quite consistently in CI.
We can re-enable it once we've had a chance to investigate and fix.
Release Notes:
- N/A
- Update `windows-rs` from `0.56` to `0.57`
- Use the newly introduced `Owned` struct in `0.57` to handle the RAII
stuff of `HANDLE`
- Better error handling in `DirectWrite`
Release Notes:
- N/A
This adds the ability to set the keep alive as an integer, including
`-1` for staying alive indefinitely until a new model is loaded or
Ollama exits. I've also set the default to `-1` so that models stay
ready to go for Zed to use.
Release Notes:
- N/A
This PR adds a `CrateName` newtype used to represent crate names.
This makes the code a bit more self-descriptive and prevents confusing
other string values for a crate name.
It also changes the internal representation from a `String` to an
`Arc<str>` for cheaper clones.
Release Notes:
- N/A
Release Notes:
- vim: Fix `gi` when the insert ended at the end of a line (#12162)
- vim: Add `gv` to restore previous visual selection (#12888)
- vim: Fix `gl` when the first match is at the end of a line
This PR fixes a warning I observed when running `cargo doc` against the
`zed` crate:
```
Documenting zed v0.141.0 (/Users/maxdeviant/projects/zed/crates/zed)
warning: this URL is not a hyperlink
--> crates/zed/src/main.rs:860:69
|
860 | /// URLs can either be file:// or zed:// scheme, or relative to https://zed.dev.
| ^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://zed.dev.>`
|
= note: bare URLs are not automatically turned into clickable links
= note: `#[warn(rustdoc::bare_urls)]` on by default
```
Release Notes:
- N/A
Fixes#12920
VTSLS does not mark snippet completions as such in the initial
completion response - not until we resolve them; however, we do not
touch initial contents of completion during resolution, which led to us
not treating a snippet as such.
Release Notes:
- Fixed snippet completions sometimes being treated as plain text
completions when using VTSLS