Instead of returning a usize for the window id, I'm instead returning a
`WindowHandle<V: View>` where `V` is the type of the window's root view.
@as-cii helped me with a cool technique using generic associated types
where methods on `WindowHandle` can return either T or Option<T>
depending on the `BorrowWindowContext::Result` associated type.
Some example usage...
```rs
let window = cx.add_window(|cx| MyView::new(cx));
let my_view = window.root(cx); // If cx is TestAppContext, returns MyView. Otherwise returns Option<MyView>, because the window could be closed.
```
This isn't insanely beneficial on its own, but I think it will help
clean up our testing story. I'm planning on making `window` more useful
in tests for laying out elements, etc.
- [x] Rework tests that call `add_window` 😅 to expect only a window in
return.
- [x] Get tests passing
- [x] 🚬 test
This is broken because vim currently sets settings only on the active
editor. Fix this by correcting the range on the currently active editor.
It would be nice (at some point) to refactor how vim sets settings, but
that's for another day.
Release Notes:
- vim: Fix bug when jumping to definition in new file accidentally
entered visual mode.
This is broken because vim currently sets settings only on the active
editor. Fix this by correcting the range on the currently active editor.
It would be nice (at some point) to refactor how vim sets settings, but
that's for another day.
I want to use this on another branch, but it's a sweeping change,
so this prepares the ground for it. This can always be reverted if
it doesn't work out.
This change adds support for choosing a pane based on direction; and
adds default keybindings (`cmd+k cmd+{left,right,up,down}`) and vim
keybindings.
Release Notes:
- Add support for navigating to the next pane in a given direction using
`cmd+k cmd-{up,down,left,right}`
([#476](https://github.com/zed-industries/community/issues/476),
[#478](https://github.com/zed-industries/community/issues/478))
- Vim: adds support for many window related shortcuts: `ctrl-w
{h,j,k,l,up,down,left,right,w,W,p}` for navigating around panes, `ctrl-w
{q,c}` for closing panes and `ctrl-w {v,s}` for splitting panes.
Closes https://github.com/zed-industries/community/issues/75
Closes https://github.com/zed-industries/community/issues/1749
The PR
* changes keybindings for `Editor && mode == auto_height` context:
before, `alt-enter` and `alt-shift-enter` added new lines in such
editors, including the one from buffer search.
New bindings are the same as in `Editor && mode == full` context.
* adds `search::SelectAllMatches` action and binds it to `Alt + Enter`
by default, to select all matches of a buffer search
The behavior mimics VSCode: we do not move the screen even if all
selections are out of the visible range (Cmd+G will navigate there) and
allow reselecting the results from both pane and search field, as long
as the search is not dismissed.
Release Notes:
- Added `search::SelectAllMatches` (`Alt + Enter` default) action to
place carets and select all buffer search results
([#75](https://github.com/zed-industries/community/issues/75),
[#1749](https://github.com/zed-industries/community/issues/1749)).
We're finally doing the thing.
TODO:
- [x] Choose an approach
- Decided to add a new element just for the pane axis, containing a
slimmed down copy of the flex code.
- [x] Wire through callbacks and pointers so that data goes where it
needs to
- [x] Do the flex juggling math on resize
- [x] Update the flexes when updating the split tree
- [x] Restore the active_pane_magnification setting
- [x] Serialize an axis' flexes
Release Notes:
- Made the center pane group splits resizable. Note that resizing is
disabled if the `active_pane_magnification` setting is changed from
default.