Co-authored-by: Antonio <antonio@zed.dev>
Resurrected this from some assistant work I did in Spring of 2023.
- [x] Resurrect streaming responses
- [x] Use streaming responses to enable AI via Zed's servers by default
(but preserve API key option for now)
- [x] Simplify protobuf
- [x] Proxy to OpenAI on zed.dev
- [x] Proxy to Gemini on zed.dev
- [x] Improve UX for switching between openAI and google models
- We current disallow cycling when setting a custom model, but we need a
better solution to keep OpenAI models available while testing the google
ones
- [x] Show remaining tokens correctly for Google models
- [x] Remove semantic index
- [x] Delete `ai` crate
- [x] Cloud front so we can ban abuse
- [x] Rate-limiting
- [x] Fix panic when using inline assistant
- [x] Double check the upgraded `AssistantSettings` are
backwards-compatible
- [x] Add hosted LLM interaction behind a `language-models` feature
flag.
Release Notes:
- We are temporarily removing the semantic index in order to redesign it
from scratch.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Max <max@zed.dev>
This fixes #[#9135](https://github.com/zed-industries/zed/issues/9135)
by introducing file/results limit to project search.
It does this by changing how project search works in multiple ways.
User-facing changes:
- Number files that are being searched is now limited to 5000
- Number of search results in all files is now limited to 10000
- If a limit is reached, search is stopped and a message is displayed
to the user
Under the hood, we also reworked `Project::search_local`:
- Code has been refactored so that the concurrency-logic is easier to
distinguish from the search logic.
- We now limit the number of concurrent `open_buffer` operations, since
that is being done on the main thread and can lead to beachballs when
finding a lot of results.
Note for reviewer:
@SomeoneToIgnore since you know this code, can you take a look at this?
The changes might look bigger than they are in certain places because I
only extracted code into functions, but the middle part — the sorting of
file paths — has changed in order to avoid too many tasks opening
buffers at the same time and making app unresponsive.
What's also curious is that I think there was a bug in that we searched
ignored entries _twice_: once in `search_snapshots` and then later in
the dedicated `search_ignored_entry` function. I changed the `entries()`
call in `search_snapshots` so that it's always `false`, but that caused
tests to fail (see `test_search_in_gitignored_dirs`). @bennetbo and I
think that there's some state in the Project that made the tests pass
before, because the last of the 3 assertions in that test only passes
when the other two queries run. So we changed the test to be more
stateless and included the possible fix in `search_snapshots`.
Release Notes:
- Fixed project-wide search leading to unresponsive application when
searching in ignored files, by limiting the number of files that are
searched (to 5000) and the number of overall search results to 10000.
Additional performance improvements have also been made in order to
offload more work onto a background thread.
([#9135](https://github.com/zed-industries/zed/issues/9135)).
---------
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
This avoids the problem of a search being kicked off involuntarily and
potentially using a large amount of CPU when toggling on the `Search
Ignored Files` option.
What would happen is that someone would turn the option on, we'd kick
off a search, and go through all of the files in, say, `node_modules`.
Even if no query was given.
This avoids that.
Release Notes:
- Fixed an empty search being kicked off involuntarily if no query was
typed in yet but an option was toggled.
This PR moves the Clippy configuration up to the workspace level.
We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.
Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:
```toml
[lints]
workspace = true
```
This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:
```json
{
"lsp": {
"rust-analyzer": {
"initialization_options": {
"check": {
"command": "clippy"
}
}
}
}
```
Release Notes:
- N/A
This solves a major usability problem in Zed, that there's no way to
temporarily disable auto formatting without toggling the whole feature
off.
fixes https://github.com/zed-industries/zed/issues/5230
Release Notes:
- Added a new `workspace::SaveWithoutFormatting`, bound to `cmd-k s`, to
save a file without invoking the auto formatter.
This PR upgrades our [`bitflags`](https://crates.io/crates/bitflags)
dependency to v2.4.2.
This also fixes an error that was seen when running `clippy`:
```
error: &-masking with zero
--> crates/fsevent/src/fsevent.rs:19:1
|
19 | / bitflags! {
20 | | #[repr(C)]
21 | | pub struct StreamFlags: u32 {
22 | | const NONE = 0x00000000;
... |
46 | | }
47 | | }
| |_^
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#bad_bit_mask
= note: `#[deny(clippy::bad_bit_mask)]` on by default
= note: this error originates in the macro `__impl_bitflags` which comes from the expansion of the macro `bitflags` (in Nightly builds, run with -Z macro-backtrace for more info)
```
Fixes#8681.
Release Notes:
- N/A
I would like to keep diagnostics open on one side, and process them on
the other.
Release Notes:
- Added `editor::OpenExcerptsSplit` (bound to `cmd-k enter`) to open the
selected excerpts in the adjacent pane
- vim: Added `ctrl-w d`, `ctrl-w shift-d` and `ctrl-w space` for
`editor::GoTo{,Type}Definition` and `editor::OpenExcerptsSplit`
Fixes a bug in the buffer search bar: Clears results of a previous
successfull search when the user enters invalid search request.
Steps to reproduce the bug:
1. Switch to Regex search mode.
2. Enter a valid search query that produces several matches.
3. Add a symbol to the search query that makes it an invalid regexp.
4. Switch to the editor and walk through the code back and forth.
Expected result: All the match highlightings after step 2 are cleared,
search bar indicates absence of the last search matches.
Actual: The results from the last valid search are highlighted, search
bar indicates presence of matches.
Potentially, the same effect may occur when searching in the simple text
mode, or when clearing the search query in some circumstances, so I made
the fix for all those cases, though I wasn't able to reproduce them
manually.
The bug:
https://github.com/zed-industries/zed/assets/2101250/1c50b98c-ae8e-4a9c-8ff5-1e5c63027ec3
After the fix:
https://github.com/zed-industries/zed/assets/2101250/e3eedf8c-2e3e-41ee-81cc-c2c9d919fba3
Release Notes:
- Clear search results on invalid query input
This PR fixes the issue with invalid regexp highlighting (red border)
when switching to the simple text searching mode (#7658).
Implementation details:
- `update_matches()` always relied on the caller to reset the
`query_contains_error` flag, which wasn't always the case. Now, it
resets the flag itself.
Release Notes:
- Fix issue with switching between invalid regexp and simple text buffer
search (#7658).
How it works now:
https://github.com/zed-industries/zed/assets/2101250/ac868a5d-5e2f-49a0-90fc-00e62a1d5ee8
This PR introduces several enhancements (along with fixing a couple of
bugs) in the search bar UI (copied from [this
comment](https://github.com/zed-industries/zed/issues/7663#issuecomment-1937659091)):
- Moving the Replace field under the Search field makes it easier to
compare texts and avoid typos. Also, less eyes movements.
- Use red (error) color to indicate that nothing matched. VSCode, IDEA
do this. Again, it helps to get a quicker feedback on typos without
moving your eyes.
- Much less moving parts and no place for flickering.
- Better fits to narrow panes.
- The Close button that allows to close the search bar with the mouse.
- Better keyboard handling (tab, shift+tab in the replacement mode),
autofocus on the Replace field.
How it looks:
https://github.com/zed-industries/zed/assets/2101250/93b0edb4-4311-4a7f-9f43-b30c4d1aede5
Implementation details:
- Using `Self::on_query_editor_event` looked suspicious
[here](2880135037/crates/search/src/buffer_search.rs (L491))
because it triggered searching on the replacement text changes. I've
created a separate method for the replacement editor.
- These changes don't affect the project search bar. If the PR is
accepted, the same changes may be implemented there.
Fixed issues:
- #7661
- #7663
Release Notes:
- Buffer search bar UI enhancements.
Reverts zed-industries/zed#7481
This would regress performance because we'd be using the standard
library's hash maps everywhere, so reverting for now.
This PR fixes some formatting issues in some of the `Cargo.toml` files.
I tried to fix most of these in #7126, but there were a few that I
missed.
Release Notes:
- N/A
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.
This should make them easier to visually scan when looking for a
dependency.
Apologies in advance for any merge conflicts 🙈
Release Notes:
- N/A
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Fixes#6441
Release Notes:
- Fixed "SelectNextMatch", "SelectPrevMatch" and "SelectAllMatches"
actions not working when search bar is not visible.
- Fixed "SelectPrevMatch" not being bound in project search.
---------
Co-authored-by: Kirill <kirill@zed.dev>
- [x] Fill in GPL license text.
- [x] live_kit_client depends on live_kit_server as non-dev dependency,
even though it seems to only be used for tests. Is that an issue?
Release Notes:
- N/A
We were leaking the previous active item's subscription, which meant
that we would receive the `MatchesInvalidated` event as many times as
we changed items.
Co-Authored-By: Thorsten Ball <thorsten@zed.dev>
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
This fixes the issue of `Cmd-shift-f` not refocusing the search bar when
a project-wide search already exists.
It also fixes the handlers for "search in new" and "new search".
Co-authored-by: Kirill <kirill@zed.dev>
Adding the typos crate to our CI will take some doing, as we have
several tests which rely on typos in various ways (e.g. checking state
as the user types), but I thought I'd take a first stab at fixing what
it finds.
Release Notes:
- N/A
When the `List` element's state is `ListState::reset()`, it eagerly
trashes it's cached element heights in anticipation of a prompt render.
But, due to the recent `display_layer` changes, that re-render is not
always forthcoming. This is a problem for `ListState::scroll()`, which
depends on these cached elements to correctly calculate the new logical
scroll offset.
Solutions we attempted:
- Cache the element heights and continue the scroll calculation
- This was conceptually incorrect, reset should only be called when the
underlying data has been changed, making any calculation with the old
results meaningless.
- Lazily re-compute the element heights in scroll
- Beyond being a non-trivial refactor, this would probably also cause us
to double-render the list in a single frame, which is bad.
- Cache the scroll offset and only calculate it in paint
- This solution felt awkward to implement and meant we can't supply
synchronous list scroll events.
- Delay resetting until paint
- This means that all of the other APIs that `ListState` supplies would
give temporarily incorrect results, worsening the problem
Given these issues, we settled on the solution with the least
compromises: drop scroll events if the state has been `reset()` between
`paint()` and `scroll()`. This shifts the responsibility for the problem
out of the List element and into consumers of `List`, if you want
perfectly smooth scrolling then you need to use `reset()` judiciously
and prefer `splice()`.
That said, I tested this by aggressively scrolling the Collab panel, and
it seems to work as well as it did before.
This PR also includes some initial testing infrastructure for working
with input from the platform and rendered elements.
Release Notes:
- N/A