This is a first step towards allowing you to edit remote projects
directly over SSH. We'll start with a pretty bare-bones feature set, and
incrementally add further features.
### Todo
Distribution
* [x] Build nightly releases of `zed-remote-server` binaries
* [x] linux (arm + x86)
* [x] mac (arm + x86)
* [x] Build stable + preview releases of `zed-remote-server`
* [x] download and cache remote server binaries as needed when opening
ssh project
* [x] ensure server has the latest version of the binary
Auth
* [x] allow specifying password at the command line
* [x] auth via ssh keys
* [x] UI password prompt
Features
* [x] upload remote server binary to server automatically
* [x] opening directories
* [x] tracking file system updates
* [x] opening, editing, saving buffers
* [ ] file operations (rename, delete, create)
* [ ] git diffs
* [ ] project search
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Release Notes:
- Fixed a bug that caused focus to be lost when renames and inline
assists were scrolled offscreen.
---------
Co-authored-by: Nathan <nathan@zed.dev>
Note that this shouldn't have any visible user-facing behavior yet. The
feature is incomplete but we wanna merge early to avoid a long-running
branch.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
In the case that a line ended with a 0-length run, we would get our
highlights offset by one position.
Release Notes:
- Fixed syntax highlights being offset from syntax in diagnostics
popovers.
For context, see:
-
https://github.com/zed-industries/zed/issues/5124#issuecomment-2227743811
-
https://github.com/zed-industries/zed/pull/14738#issuecomment-2236613976
Short version: on Intel MacBooks it's better to prefer integrated
(`is_low_poer()`) GPUs, except when a user has an eGPU plugged-in, in
which case they very likely want to prefer that.
Before this change, we'd always prefer the integrated GPU, even if an
eGPU was available.
Now, with this change, if a user has
- eGPU
- integrated GPU
- discrete GPU
We'd first prefer eGPU, then integrated, then discrete.
Release Notes:
- Changed preference for GPUs on macOS so that eGPUs are now preferred
over integrated ones (and both of which are preferred over discrete
GPUs) on Intel Macs.
I decided to remove the GPUI APIs since `chrono` already provides this
functionality, and is already been used for this purpose in other parts
of the code (e.g.
[here](80402a6840/crates/zed/src/main.rs (L756))
or
[here](80402a6840/crates/ui/src/utils/format_distance.rs (L258)))
These usages end up calling the `time_format` crate, which takes in a
`UtcOffset`. It's probably cleaner to rewrite the crate to take in
`chrono` types, but that would require rewriting most of the code there.
Release Notes:
- linux: Use local time zone in chat and Git blame
Release Notes:
- Added support for following into the assistant panel.
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Nathan <nathan@zed.dev>
This is a follow up of #14218 , since we open the window based on the
size of the client area, `window_bounds` should also return the size of
the client area to maintain consistency.
Release Notes:
- N/A
Add support for aligning items to the baseline.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Release Notes:
- Fixed default font_family crash on Windows, use `Segoe UI`.
## Crash error message
```
thread 'main' panicked at crates\gpui\src\text_system.rs:150:9:
failed to resolve font 'Helvetica' or any of the fallbacks:
Zed Plex Mono, Helvetica, Cantarell, Ubuntu, Noto Sans, DejaVu Sans
```
Release Notes:
- N/A
----
Continue #14044 for Windows
## The problem
The `cx.open_window` method has provided us a `window_kind` option to
allows creating a Popup kind. This behavior can work on macOS, the popup
kind window have no-border, no-shadow, no-resize, and followed the
`is_movable` if present true it can't move.
This PR to fix those supports on Windows.
The border and shadow still exist, I have tried to use WS_POPUP
window_style, but it will crash:
> This is looks like complex, it is out of my known.
```
Blocking waiting for file lock on build directory
Compiling gpui v0.1.0 (F:\work\zed\crates\gpui)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 13.96s
Running `target\debug\examples\window_positioning.exe`
thread 'main' panicked at F:\Users\jason\.cargo\git\checkouts\blade-b2bcd1de1cf7ab6a\21a56f7\blade-graphics\src\vulkan\init.rs:864:18:
called `Result::unwrap()` on an `Err` value: ERROR_OUT_OF_DEVICE_MEMORY
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
error: process didn't exit successfully: `target\debug\examples\window_positioning.exe` (exit code: 0xc0000409, STATUS_STACK_BUFFER_OVERRUN)
```
So I just make a simple change, to use `WS_EX_TOOLWINDOW` this can
disable resize, and connect `is_movable` to `handle_hit_test_msg` to
disable move, and also no Status Bar icon.
## Before
https://github.com/zed-industries/zed/assets/5518/76740a71-e0ba-401f-958d-f4afdeb417c6
## After
https://github.com/zed-industries/zed/assets/5518/dca49f13-914c-425a-b8b6-b9fc15f8d208
Release Notes:
- Fixed line wrap for CJK characters.
## Demo
https://github.com/zed-industries/zed/assets/5518/c6695bb4-b170-4ce0-9a84-c36b051de438
![diff](https://github.com/zed-industries/zed/assets/5518/318bc815-1018-485c-aa16-49c775a9f402)
Fix issues: #4623#11202
### Render case
```
## fr
Bien démarrer avec la documentation GitHub Découvrez comment commencer à créer, à livrer et à gérer des logiciels avec GitHub. Explorez nos produits, inscrivez-vous pour obtenir un compte et connectez-vous à la plus grande communauté de développement du monde.
## zh
GitHub 入门文档 了解如何开始构建、运输和维护具有 GitHub 的软件。 了解我们的产品,注册一个帐户,与世界上最大的发展社区建立联系。
## es
Documentación sobre la introducción a GitHub Aprende cómo comenzar a crear, enviar y mantener software con GitHub. Explora nuestros productos, regístrate para una cuenta y conéctate con la comunidad de desarrollo más grande del mundo.
## kr
GitHub 설명서 시작 GitHub를 사용하여 소프트웨어 빌드, 납품 및 유지 관리를 시작하는 방법을 알아봅니다. 제품을 탐색하고, 계정에 등록하고, 세계 최대의 개발 커뮤니티와 연결합니다.
## ja
GitHub の概要に関するドキュメント GitHub を使用してソフトウェアの構築、出荷、および保守を始める方法を学びます。 当社の製品を探索し、アカウントにサインアップして、世界最大の開発コミュニティと繋がりましょう。
## pt
Documentação de introdução ao GitHub Aprenda a começar a criar, enviar e manter um software com a GitHub. Explore nossos produtos, inscreva-se em uma conta e conecte-se com a maior comunidade de desenvolvimento do mundo.
## ru
Начало работы с документацией по GitHub Узнайте, как начать создание, доставку и обслуживание программного обеспечения с помощью GitHub. Изучите наши продукты, зарегистрируйте учетную запись и присоединитесь к крупнейшему в мире сообществу разработчиков.
```
This restores https://github.com/zed-industries/zed/pull/13943 which was
reverted in #13974 because it was possible to get in a state where focus
could not be restored on a window.
In this PR there's an additional change: `FocusIn` and `FocusOut` events
are always handled, even if the `event.mode` is not "NORMAL". In my
testing, `alt-tabbing` between windows didn't produce `FocusIn` and
`FocusOut` events when we had that check. Now, with the check removed,
it's possible to switch focus between two windows again with `alt-tab`.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
The biggest hurdle turned out to be use of `Arc<Language>` in maps, as
`clippy::mutable_key_type` started triggering on it (due to - I suppose
- internal mutability on `HighlightMap`?). I switched over to using
`LanguageId` as the key type in some of the callsites, as that's what
`Language` uses anyways for it's hash/eq, though I've still had to
suppress the lint outside of language crate.
/cc @maxdeviant , le clippy guru.
Release Notes:
- N/A
This PR fixes the off by one pixel of the top client rect when not
maximized due to the added border. It also simplifies and properly fixes
the title bar padding problem when maximized, it is now properly taken
care of in GPUI rather then adding the padding in the UI.
Release Notes:
- N/A
This PR begins the process of breaking up the `style_helpers!` macro
into smaller macros that can be used to generate methods for a related
subset of styles.
The style method macros also now accept an optional `visibility`
parameter to control the visibility of the generated methods. This
allows for adding these methods to a struct instead of a just a trait.
For example, to expose just the padding styles on a `Facepile` we can do
this:
```rs
impl Facepile {
fn style(&mut self) -> &mut StyleRefinement {
self.base.style()
}
gpui::padding_style_methods!({
visibility: pub
});
}
```
Release Notes:
- N/A
This reverts #13943 and reopens#13897 since the fix in #13943 comes
with a regression:
Sometimes Zed loses keyboard focus and can't be restored. I haven't
figured out yet exactly when and how this happens and can't reliably
reproduce it yet, but there's something off with focus handling.
One reliable way to reproduce _one_ of the problems:
1. Open two zed windows
2. Focus one Zed window
3. Hover with the mouse over the other
4. Try to type in the window that should still be focused
So, to be careful, I'm going to revert the PR first, since I couldn't
find an obvious fix yet. If we do find a fix, we can unrevert.
Release Notes:
- N/A