Depends on https://github.com/zed-industries/font-kit/pull/2 and
https://github.com/kvark/blade/pull/77
This change enables Blade to be also used on MacOS. It will also make it
easier to use it on Windows.
What works: most of the things. Zed loads as fast and appears equally
responsive to the current renderer.
<img width="306" alt="Screenshot 2024-02-11 at 12 09 15 AM"
src="https://github.com/zed-industries/zed/assets/107301/66d82f45-5ea2-4e2b-86c6-5b3ed333c827">
Things missing:
- [x] video streaming. ~~Requires a bit of plumbing on both Blade and
Zed sides, but all fairly straightforward.~~
- verified with a local setup
- [x] resize. ~~Not sure where exactly to hook up the reaction on the
window size change. Once we know where, the fix is one line.~~
- [ ] fine-tune CA Layer
- this isn't a blocker for merging the PR, but it would be a blocker if
we wanted to switch to the new path by default
- [ ] rebase on latest, get the dependency merged (need review/merge of
https://github.com/zed-industries/font-kit/pull/2!)
Update: I implemented resize support as well as "surface" rendering on
the Blade path (which will be useful on Linux/Windows later on). I
haven't tested the latter though - not sure how to get something
streaming. Would appreciate some help! I don't think this should be a
blocker to this PR, anyway.
The only little piece that's missing for the Blade on MacOS path to be
full-featured is fine-tuning the CALayer configuration. Zed does a lot
of careful logic in configuring the layer, such as switching the
"present with transaction" on/off intermittently, which Blade path
doesn't have yet.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This should eliminate a pretty significant (multiple seconds) slowdown
that new users (or users after restarting their OS) have been
experiencing.
Previously, we would just notarize the application, which meant that
every user of the application had to perform an integrity check against
Apple's servers to ensure the app wasn't malicious.
With this commit, we are now using `xcrun stapler staple`, which
attaches the notarization ticket to both the app bundle as well as the
DMG. This should prevent users from needing to reach out to Apple's
notarization service in order to verify the app's integrity.
You can confirm the quarantine status of the application by running `ls
-l@` in `Terminal.app`:
ls -l@ /Applications/Zed.app/Contents/MacOS/zed
Release Notes:
- Improved startup time when opening Zed for the first time or after
restarting the operating system.
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: bennetbo <bennetbo@gmx.de>
Co-authored-by: Martin Palma <m@palma.bz>
Co-authored-by: evrsen <146845123+evrsen@users.noreply.github.com>
Ignore this PR for now.
This has a chance to speed up a build in case where e.g. we're
single-threaded in aarch64 build; at that point the x86_64 codegen can
take place. Also, MIR can probably be shared between the two
architectures, further reducing build time.
Release Notes:
- N/A
This has a chance to speed up a build in case where e.g. we're single-threaded in aarch64 build; at that point the x86_64 codegen can take place. Also, MIR can probably be shared between the two architectures, further reducing build time.
When you pass -l, we build for the local architecture only and copy the
resulting app bundle to /Applications. You can provide a bundle name as
an optional argument.
Fixes open_urls racing workspace initialization and causing a double-open (community#927)
Adds a -d flag to the bundle script to compile in debug mode
Co-Authored-by: Max <max@zed.dev>
This ensures that every library and binary we build doesn't assume
that it's going to run on the same machine that created it.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>