Release Notes:
- Added glob support for file_types configuration
([#10765](https://github.com/zed-industries/zed/issues/10765)).
`file_types` can now be written like this:
```json
"file_types": {
"Dockerfile": [
"Dockerfile",
"Dockerfile.*",
]
}
```
I noticed that scrolling the assistant panel was very slow in debug
mode, after running a completion. From profiling, I saw that it was due
to the buffer's `is_dirty` and `has_conflict` checks, which use
`edits_since` to check if there are any non-undone edits since the saved
version.
I optimized this in two ways:
* I introduced a specialized `has_edits_since` method on text buffers,
which allows us to more cheaply check if the buffer has been edited
since a given version, without some of the overhead involved in
computing what the edits actually are.
* In the case of `has_conflict`, we don't even need to call that method
in the case where the buffer doesn't have a file (is untitled, as is the
case in the assistant panel). Buffers without files cannot be in
conflict.
Release Notes:
- Improved performance of editing the assistant panel and untitled
buffers with many edits.
Closes https://github.com/zed-industries/zed/issues/11517
* Removes forced prettier parser name for languages, making `auto`
command to run prettier on every file by default.
* Moves prettier configs away from plugin language declarations into
language settings
Release Notes:
- N/A
While looking into how to implement #4901, noticed that the current
`Goto next/previous diagnostic` behaved a bit weirdly. That is, when
there are multiple errors that have overlapping ranges, only the first
one can be chosen to be active by the `go_to_diagnostic_impl`.
### Previous behavior:
https://github.com/zed-industries/zed/assets/71292737/95897675-f5ee-40e5-869f-0a40066eb8e3
Doesn't go through all the diagnostics, and going backwards and forwards
doesn't show the same diagnostic always.
### New behavior:
https://github.com/zed-industries/zed/assets/71292737/81f7945a-7ad8-4a34-b286-cc2799b10500
Should always go through the diagnostics in a consistent manner.
Release Notes:
* Improved the behavioral consistency of "Go to Next/Previous
Diagnostic"
Part of https://github.com/zed-industries/zed/issues/8081
To avoid confusion and bugs when converting between various row `u32`'s,
use different types for each.
Further PRs should split `Point` into buffer and multi buffer variants
and make the code more readable.
Release Notes:
- N/A
---------
Co-authored-by: Piotr <piotr@zed.dev>
From now on, only top-level captures are treated as runnable tags and
the rest is appended to task context as custom environmental variables
(unless the name is prefixed with _, in which case the capture is
ignored). This is most likely gonna help with Pest-like test runners.
Release Notes:
- N/A
---------
Co-authored-by: Remco <djsmits12@gmail.com>
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:
- N/A
This fixes a tricky intermittent issue I was seeing, where failed to
chunk certain files correctly because of the way we reuse Tree-sitter
`Parser` instances across parses.
I've also accounted for leading comments in chunk boundaries, so that
items are grouped with their leading comments whenever possible when
chunking.
Finally, we've changed the `debug project index` action so that it opens
a simple debug view in a pane, instead of printing paths to the console.
This lets you click into a path and see how it was chunked.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Adds a supermaven provider for completions. There are various other
refactors amidst this branch, primarily to make copilot no longer a
dependency of project as well as show LSP Logs for global LSPs like
copilot properly.
This feature is not enabled by default. We're going to seek to refine it
in the coming weeks.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
As an attempt to do things better when showing diff hunks, store diff
base as Rope, not String, to have cheaper clones when the diff base text
is reused, e.g. creating another buffer with the diff base text for hunk
diff expanding.
Release Notes:
- N/A
This chunking strategy uses the existing `outline` query to chunk files.
We try to find chunk boundaries that are:
* at starts or ends of lines
* nested within as few outline items as possible
Release Notes:
- N/A
Release Notes:
- Fixed#10888
This patch addresses behavior of
`Editor::move_to_{beginning|end}_of_line`. It adds a setting,
`stop_at_soft_wraps` when defining a keymap for the
`editor::MoveToBeginningOfLine` and `editor::MoveToEndOfLine` actions.
When `true`, it causes movement to the either end of the line (via, for
example Home or End), to go to the logical end, as opposed to the
nearest soft wrap point in the respective direction.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Part of https://github.com/zed-industries/zed/issues/4523
Added two new actions with the default keybindings
```
"cmd-'": "editor::ToggleHunkDiff",
"cmd-\"": "editor::ExpandAllHunkDiffs",
```
that allow to browse git hunk diffs in Zed:
https://github.com/zed-industries/zed/assets/2690773/9a8a7d10-ed06-4960-b4ee-fe28fc5c4768
The hunks are dynamic and alter on user folds and modifications, or
toggle hidden, if the modifications were not adjacent to the expanded
hunk.
Release Notes:
- Added `editor::ToggleHunkDiff` (`cmd-'`) and
`editor::ExpandAllHunkDiffs` (`cmd-"`) actions to browse git hunk diffs
in Zed
This PR adds the ability for the Tailwind language server
(`tailwindcss-language-server`) to be controlled by the
`language_servers` setting.
Now in your settings you can indicate that the Tailwind language server
should be used for a given language, even if that language does not have
the Tailwind language server registered for it already:
```json
{
"languages": {
"My Language": {
"language_servers": ["tailwindcss-language-server", "..."]
}
}
}
```
Release Notes:
- N/A
This PR adds a new `language_servers` setting underneath the language
settings.
This setting controls which of the available language servers for a
given language will run.
The `language_servers` setting is an array of strings. Each item in the
array must be either:
- A language server ID (e.g., `"rust-analyzer"`,
`"typescript-language-server"`, `"eslint"`, etc.) denoting a language
server that should be enabled.
- A language server ID prefixed with a `!` (e.g., `"!rust-analyzer"`,
`"!typescript-language-server"`, `"!eslint"`, etc.) denoting a language
server that should be disabled.
- A `"..."` placeholder, which will be replaced by the remaining
available language servers that haven't already been mentioned in the
array.
For example, to enable the Biome language server in place of the default
TypeScript language server, you would add the following to your
settings:
```json
{
"languages": {
"TypeScript": {
"language_servers": ["biome", "!typescript-language-server", "..."]
}
}
}
```
More details can be found in #10906.
Release Notes:
- Added `language_servers` setting to language settings for customizing
which language server(s) run for a given language.
Some code blocks that are returned in tooltips (returned by language
servers, for example) use the language file extension as the language in
the the triple-backtick code blocks.
Example:
```rs
fn rust_code() {}
```
```cpp
fn rust_code() {}
```
Before this change we only looked up the language with the
`rs`/`cpp`/... being interpreted as the language name. Now we also treat
it as a possible file extension.
Release Notes:
- Fixed Markdown code blocks in tooltips not having correct language
highlighting.
Before:
![image](https://github.com/zed-industries/zed/assets/1185253/1f3870a6-467c-4e5f-9e49-1ff32240d10f)
After:
![screenshot-2024-04-16-12 43
39@2x](https://github.com/zed-industries/zed/assets/1185253/21a45ed5-825a-412d-9dc0-35a444fc64ba)
Co-authored-by: Bennet <bennetbo@gmx.de>
This fixes#10511 by turning off the YAML metadata block rendering in
the Markdown parser.
`clangd` uses `---` as dividers, but our parser interpreted it as a YAML
metadata block, even though it didn't contain any valid YAML.
Example Markdown from `clangd`:
### instance-method `format`
---
→ `void`
Parameters:
- `const int &`
- `const std::tm &`
- `int & dest`
---
```cpp
// In my_formatter_flag
public: void format(const int &, const std::tm &, int &dest)
```
What's between the two `---` is *not* valid YAML. Neovim, too,
interprets these as dividers and renders them as such.
And since we don't handle any possible metadata anyway, we can turn off
the metadata handling, which causes the parser to interpret the `---` as
dividers.
Release Notes:
- Fixed Markdown returned by `clangd` being rendered the wrong way.
([#10511](https://github.com/zed-industries/zed/issues/10511)).
Before:
![screenshot-2024-04-16-12 32
15@2x](https://github.com/zed-industries/zed/assets/1185253/a268f106-9504-48aa-9744-42a7521de807)
After:
![screenshot-2024-04-16-12 33
02@2x](https://github.com/zed-industries/zed/assets/1185253/dd178a63-a075-48a9-85d9-565157a5b050)
Co-authored-by: Bennet <bennetbo@gmx.de>
This adds so-called "inline git blame" to the editor that, when turned
on, shows `git blame` information about the current line inline:
![screenshot-2024-04-15-11 29
35@2x](https://github.com/zed-industries/zed/assets/1185253/21cef7be-3283-4556-a9f0-cc349c4e1d75)
When the inline information is hovered, a new tooltip appears that
contains more information on the current commit:
![screenshot-2024-04-15-11 28
24@2x](https://github.com/zed-industries/zed/assets/1185253/ee128460-f6a2-48c2-a70d-e03ff90a737f)
The commit message in this tooltip is rendered as Markdown, is
scrollable and clickable.
The tooltip is now also the tooltip used in the gutter:
![screenshot-2024-04-15-11 28
51@2x](https://github.com/zed-industries/zed/assets/1185253/42be3d63-91d0-4936-8183-570e024beabe)
## Settings
1. The inline git blame information can be turned on and off via
settings:
```json
{
"git": {
"inline_blame": {
"enabled": true
}
}
}
```
2. Optionally, a delay can be configured. When a delay is set, the
inline blame information will only show up `x milliseconds` after a
cursor movement:
```json
{
"git": {
"inline_blame": {
"enabled": true,
"delay_ms": 600
}
}
}
```
3. It can also be turned on/off for the current buffer with `editor:
toggle git blame inline`.
## To be done in follow-up PRs
- [ ] Add link to pull request in tooltip
- [ ] Add avatars of users if possible
## Release notes
Release Notes:
- Added inline `git blame` information the editor. It can be turned on
in the settings with `{"git": { "inline_blame": "on" } }` for every
buffer or, temporarily for the current buffer, with `editor: toggle git
blame inline`.
Before, `tasks_ui` set most of the context with `SymbolContextProvider`
providing the symbol data part of the context. Now, there's a
`BasicContextProvider` that forms all standard Zed context and it
automatically serves as a base, with no need for other providers like
`RustContextProvider` to call it as before.
Also, stop adding `SelectedText` task variable into the context for
blank text selection.
Release Notes:
- N/A
This introduces semantic indexing in Zed based on chunking text from
files in the developer's workspace and creating vector embeddings using
an embedding model. As part of this, we've created an embeddings
provider trait that allows us to work with OpenAI, a local Ollama model,
or a Zed hosted embedding.
The semantic index is built by breaking down text for known
(programming) languages into manageable chunks that are smaller than the
max token size. Each chunk is then fed to a language model to create a
high dimensional vector which is then normalized to a unit vector to
allow fast comparison with other vectors with a simple dot product.
Alongside the vector, we store the path of the file and the range within
the document where the vector was sourced from.
Zed will soon grok contextual similarity across different text snippets,
allowing for natural language search beyond keyword matching. This is
being put together both for human-based search as well as providing
results to Large Language Models to allow them to refine how they help
developers.
Remaining todo:
* [x] Change `provider` to `model` within the zed hosted embeddings
database (as its currently a combo of the provider and the model in one
name)
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio <antonio@zed.dev>
This reverts commit caed275fbf.
NOTE: this should not be merged until #9668 is on stable and the
`ZedVersion#can_collaborate` is updated to exclude all clients without
that change.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
New list (used tasks are above the separator line, sorted by the usage
recency), then all language tasks, then project-local and global tasks
are listed.
Note that there are two test tasks (for `test_name_1` and `test_name_2`
functions) that are created from the same task template:
<img width="563" alt="Screenshot 2024-04-10 at 01 00 46"
src="https://github.com/zed-industries/zed/assets/2690773/7455a82f-2af2-47bf-99bd-d9c5a36e64ab">
Tasks are deduplicated by labels, with the used tasks left in case of
the conflict with the new tasks from the template:
<img width="555" alt="Screenshot 2024-04-10 at 01 01 06"
src="https://github.com/zed-industries/zed/assets/2690773/8f5a249e-abec-46ef-a991-08c6d0348648">
Regular recent tasks can be now removed too:
<img width="565" alt="Screenshot 2024-04-10 at 01 00 55"
src="https://github.com/zed-industries/zed/assets/2690773/0976b8fe-b5d7-4d2a-953d-1d8b1f216192">
When the caret is in the place where no function symbol could be
retrieved, no cargo tests for function are listed in tasks:
<img width="556" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/df30feba-fe27-4645-8be9-02afc70f02da">
Part of https://github.com/zed-industries/zed/issues/10132
Reworks the task code to simplify it and enable proper task labels.
* removes `trait Task`, renames `Definition` into `TaskTemplate` and use
that instead of `Arc<dyn Task>` everywhere
* implement more generic `TaskId` generation that depends on the
`TaskContext` and `TaskTemplate`
* remove `TaskId` out of the template and only create it after
"resolving" the template into the `ResolvedTask`: this way, task
templates, task state (`TaskContext`) and task "result" (resolved state)
are clearly separated and are not mixed
* implement the logic for filtering out non-related language tasks and
tasks that have non-resolved Zed task variables
* rework Zed template-vs-resolved-task display in modal: now all reruns
and recently used tasks are resolved tasks with "fixed" context (unless
configured otherwise in the task json) that are always shown, and Zed
can add on top tasks with different context that are derived from the
same template as the used, resolved tasks
* sort the tasks list better, showing more specific and least recently
used tasks higher
* shows a separator between used and unused tasks, allow removing the
used tasks same as the oneshot ones
* remote the Oneshot task source as redundant: all oneshot tasks are now
stored in the inventory's history
* when reusing the tasks as query in the modal, paste the expanded task
label now, show trimmed resolved label in the modal
* adjusts Rust and Elixir task labels to be more descriptive and closer
to bash scripts
Release Notes:
- Improved task modal ordering, run and deletion capabilities
This PR renames `language::Buffer::new` to `language::Buffer::local` and
simplifies its interface. Instead of taking a replica id (which should
always be 0 for the local case) and a `BufferId`, which was awkward and
verbose to construct, it simply takes text and a `cx`.
It uses the `cx` to derive a `BufferId` from the `EntityId` associated
with the `cx`, which should always be positive based on the following
analysis...
We convert the entity id to a u64 using this method on `EntityId`, which
is defined by macros in the `slotmap` crate:
```rust
pub fn as_ffi(self) -> u64 {
(u64::from(self.version.get()) << 32) | u64::from(self.idx)
}
```
If you look at the type of `version` in `KeyData`, it is non-zero:
```rust
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyData {
idx: u32,
version: NonZeroU32,
}
```
This commit also adds `Context::reserve_model` and
`Context::insert_model` to determine a model's entity ID before it is
created, which we need in order to assign a `BufferId` in the background
when loading a buffer asynchronously.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.
These settings are then merged in with the rest of the settings when the
language is loaded from the extension.
The language settings that are available are:
- `tab_size`
- `hard_tabs`
- `soft_wrap`
Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .
For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.
---
Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.
This makes it easier to load settings from specific locations/sets of
locations in an explicit way.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
We ran into a panic when deleting text that was just generated by a code
action.
This fixes it by ensuring we don't run into a 0-minus-1 panic when a
buffer_range is empty.
Release Notes:
- Fixed panic that could occur when deleting generated-by-unsaved text.
Co-authored-by: Conrad <conrad@zed.dev>
This fixes#10177 by sending along the correct diagnostics when querying
the language server for diagnostics for a given cursor location.
Turns out that `gopls` takes the `range`, `source`, `message` of the
diagnostics sent along to check whether it has any code actions for the
given location.
Release Notes:
- Fixed "quickfix" code actions that were based on diagnostics not
showing up in Go files.
([#10177](https://github.com/zed-industries/zed/issues/10177)).
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
This PR adds the ability for extensions to implement
`language_server_workspace_configuration` to provide workspace
configuration to the language server.
We've used the Dart extension as a motivating example for this, pulling
it out into an extension in the process.
Release Notes:
- Removed built-in support for Dart, in favor of making it available as
an extension. The Dart extension will be suggested for download when you
open a `.dart` file.
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR adds `label_for_symbol` to the extension API.
As a motivating example, we implemented `label_for_symbol` for the
Haskell extension.
Release Notes:
- N/A
Co-authored-by: Max <max@zed.dev>
This PR adds the ability for extensions to implement
`label_for_completion` to customize completions coming back from the
language server.
We've used the Gleam extension as a motivating example, adding
`label_for_completion` support to it.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Introduce `VariableName` enum to simplify Zed task templating
management: now all the variables can be looked up statically and can be
checked/modified in a centralized way: e.g. `ZED_` prefix is now added
for all such custom vars.
Release Notes:
- N/A
Once we enable extensions to customize the labels of completions and
symbols, this new structure will allow this to be done with a single
WASM call, instead of one WASM call per completion / symbol.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
This fixes#8992 and solves a problem that ESLint/Prettier/... users
have been running into:
They want to format _only_ with ESLint, which is *not* a primary
language server (so `formatter: language server` does not help) and it
is not a formatter.
What they want to use is what they get when they have configured
something like this:
```json
{
"languages": {
"JavaScript": {
"code_actions_on_format": {
"source.fixAll.eslint": true
}
}
}
}
```
BUT they don't want to run the formatter.
So what this PR does is to add a new formatter type: `code_actions`.
With that, users can only use code actions to format:
```json
{
"languages": {
"JavaScript": {
"formatter": {
"code_actions": {
"source.fixAll.eslint": true
}
}
}
}
}
```
This means that when formatting (via `editor: format` or on-save) only
the code actions that are specified are being executed, no formatter.
Release Notes:
- Added a new `formatter`/`format_on_save` option: `code_actions`. When
configured, this uses language server code actions to format a buffer.
This can be used if one wants to, for example, format a buffer with
ESLint and *not* run prettier or another formatter afterwards. Example
configuration: `{"languages": {"JavaScript": {"formatter":
{"code_actions": {"source.fixAll.eslint": true}}}}}`
([#8992](https://github.com/zed-industries/zed/issues/8992)).
---------
Co-authored-by: JH Chabran <jh@chabran.fr>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Introducing the Active File Context portion of #9705. When someone is in
the assistant panel it now includes the active file as a system message
on send while showing them a nice little display in the lower right:
![image](https://github.com/zed-industries/zed/assets/836375/9abc56e0-e8f2-45ee-9e7e-b83b28b483ea)
For this iteration, I'd love to see the following before we land this:
* [x] Toggle-able context - user should be able to disable sending this
context
* [x] Show nothing if there is no context coming in
* [x] Update token count as we change items
* [x] Listen for a more finely scoped event for when the active item
changes
* [x] Create a global for pulling a file icon based on a path. Zed's
main way to do this is nested within project panel's `FileAssociation`s.
* [x] Get the code fence name for a Language for the system prompt
* [x] Update the token count when the buffer content changes
I'm seeing this PR as the foundation for providing other kinds of
context -- diagnostic summaries, failing tests, additional files, etc.
Release Notes:
- Added file context to assistant chat panel
([#9705](https://github.com/zed-industries/zed/issues/9705)).
<img width="1558" alt="image"
src="https://github.com/zed-industries/zed/assets/836375/86eb7e50-3e28-4754-9c3f-895be588616d">
---------
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.
The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.
Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.
Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:
```rs
MyGlobal::update(cx, |global, cx| {
});
```
Release Notes:
- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
We're doing it. Svelte support is moving into an extension. This PR
fixes some issues that came up along the way.
Notes
* extensions need to be able to retrieve the path the `node` binary
installed by Zed
* previously we were silently swallowing any errors that occurred while
loading a grammar
* npm commands ran by extensions weren't run in the right directory
* Tree-sitter's WASM stdlib didn't support a C function (`strncmp`)
needed by the Svelte parser's external scanner
* the way that LSP installation status was reported was unnecessarily
complex
Release Notes:
- Removed built-in support for the Svelte and Gleam languages, because
full support for those languages is now available via extensions. These
extensions will be suggested for download when you open a `.svelte` or
`.gleam` file.
---------
Co-authored-by: Marshall <marshall@zed.dev>
This PR also introduces built-in tasks for Rust and Elixir. Note that
this is not a precedent for future PRs to include tasks for more
languages; we simply want to find the rough edges with tasks & language
integrations before proceeding to task contexts provided by extensions.
As is, we'll load tasks for all loaded languages, so in order to get
Elixir tasks, you have to open an Elixir buffer first. I think it sort
of makes sense (though it's not ideal), as in the future where
extensions do provide their own tasks.json, we'd like to limit the # of
tasks surfaced to the user to make them as relevant to the project at
hand as possible.
Release Notes:
- Added built-in tasks for Rust and Elixir files.