This adds a new button that on click, accepts the suggestion but does
not run the generated command.
https://github.com/user-attachments/assets/426b0ff3-8e19-435a-aa7f-89e062aefd4c
@danilo-leal @iamnbutler Any ideas on how to make both options
discoverable without having an extra button?
Release Notes:
- Added a way to accept terminal inline assist suggestions without
executing them
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Prototypes a way to display new entities in the outline panel, making it
less outline.
The design is not final and might be adjusted, but the workflow seems to
be solid enough to keep and iron it out.
* Now, when any project search buffer is activated (multi buffer mode),
or buffer search is open (singleton buffer mode, but is available for
search usages multi buffer too — in that case buffer search overrides
multi buffer's contents display), outline panel displays all search
matches instead of the outline items.
Outline items are not displayed at all during those cases, unless the
buffer search is closed, or a new buffer gets opened, of an active
buffer search matches zero items.
https://github.com/user-attachments/assets/4a3e4faa-7f75-4522-96bb-3761872c753a
* For the multi buffer mode, search matches are grouped under
directories and files, same as outline items
![Screenshot 2024-08-21 at 14 55
01](https://github.com/user-attachments/assets/6dac75e4-be4e-4338-917b-37a32c285b71)
* For buffer search , search matches are displayed one under another
![image](https://github.com/user-attachments/assets/9efcff85-d4c7-4462-9ef5-f76b08e59f20)
For both cases, the entire match line is taken and rendered, with the
hover tooltip showing the line number.
So far it does not look very bad, but I am certain there are bad cases
with long lines and bad indents where it looks not optimal — this part
most probably will be redesigned after some trial.
Or, maybe, it's ok to leave the current state if the horizontal
scrollbar is added?
Clicking the item navigates to the item's position in the editor.
Search item lines are also possible to filter with the outline panel's
filter input.
* Inline panel is now possible to "pin" to track a currently active
editor, to display outlines/search results for that editor even if
another item is activated afterwards:
![image](https://github.com/user-attachments/assets/75fb78c3-0e5f-47b4-ba3a-485c71d7e342)
This is useful in combination with project search results display: now
it's possible to leave the search results pinned in the outline panel
and jump to every search result and back.
If the item the panel was pinned to gets closed, the panel gets back to
its regular state, showing outlines/search results for a currently
active editor.
Release Notes:
- Added a way to display buffer/project search entries in the outline
panel
Release Notes:
- Adds UI affordances to the assistant panel to show which messages have
been cached
- Migrate cache invalidation to be based on `has_edits_since_in_range`
to be smarter and more selective about when to invalidate the cache and
when to fetch.
<img width="310" alt="Screenshot 2024-08-16 at 11 19 23 PM"
src="https://github.com/user-attachments/assets/4ee2d111-2f55-4b0e-b944-50c4f78afc42">
<img width="580" alt="Screenshot 2024-08-18 at 10 05 16 PM"
src="https://github.com/user-attachments/assets/17630a60-7b78-421c-ae39-425246638a12">
I had originally added the lightening bolt on every message and only
added the tooltip warning about editing prior messages on the first
anchor, but thought it looked too busy, so I settled on just annotating
the last anchor.
This commit adds a custom icon for Anthropic hosted models.
![CleanShot 2024-08-18 at 15 40
38@2x](https://github.com/user-attachments/assets/d467ccab-9628-4258-89fc-782e0d4a48d4)
![CleanShot 2024-08-18 at 15 40
34@2x](https://github.com/user-attachments/assets/7efaff9c-6a58-47ba-87ea-e0fe0586fedc)
- Adding a new SVG icon for Anthropic hosted models.
- The new icon is located at: `assets/icons/ai_anthropic_hosted.svg`
- Updating the LanguageModel trait to include an optional icon method
- Implementing the icon method for CloudModel to return the custom icon
for Anthropic hosted models
- Updating the UI components to use the model-specific icon when
available
- Adding a new IconName variant for the Anthropic hosted icon
We should change the non-hosted icon in some small way to distinguish it
from the hosted version. I duplicated the path for now so we can
hopefully add it for the next release.
Release Notes:
- N/A
- [x] Put the slash command popover on the footer
- [x] Refine the popover (change it to a picker)
- [x] Add more options dropdown on the assistant's toolbar
- [x] Add quote selection button on the footer
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Fixes#15923
Release Notes:
- Assistant workflow steps can now be applied and reverted directly from
within the assistant panel.
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Antonio <antonio@zed.dev>
When pressing <kbd>control</kbd> + <kbd>enter</kbd>, the AI-powered
inline transformation input displays an icon button and a token count,
which should show roughly the same numbers you'd see on your assistant
panel. At a first glance, though, the token count not being zero can be
confusing, where you'd wonder where that's coming from. That's because
the inline input uses whatever piece of context and/or information of
the currently selected assistant tab to suggest more accurate edits.
So, this PR introduces an informative piece of text to the
`ModelSelector` menu, on the inline transformation input, which delivers
exactly this bit of info, aimed at clarifying the connection between
these two methods of interacting with LLMs.
I've also took the opportunity to change the icon button's icon to one
that's a bit easier to see, still representing the affordance of "click
to configure something".
Release Notes:
- Add note about how inline edits consume context from the assistant
panel to clarify interaction with LLMs.
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This PR increases the size of the the icon buttons within the inline
editors, both within the buffer and on the terminal. I also added
properties to make sure they always render as a square, as well as
tweaking the stop icon SVG, adding an alternative sparkle icon that fit
the same grid as the close (14x14) icon, and adding a bit more right
padding on the buffer's case so it doesn't collide with the scrollbar.
End result is that they have a bit of an easier target space area and
normalized sizes.
---
Release Notes:
- N/A
TODO:
- [x] Actions run from menu not firing
- [x] Menu differentiates idle and busy for running kernel
Menu States:
- [x] No session && no support known
No session && no kernel installed for languages of known support
- (TODO after) Intro to REPL
- [x] Link to docs
No session but can start one
- [x] Start REPL
- (TODO after) More info -> Docs?
Yes Session
- [x] Info: Kernel name, language
example: chatlab-3.7-adsf87fsa (Python)
example: condapy-3.7 (Python)
- [x] Change Kernel -> https://zed.dev/docs/repl#change-kernel
- ---
- [x] Run
- [x] Interrupt
- [x] Clear Outputs
- ---
- [x] Shutdown
(Release notes left empty as the change will be documented in the REPL
release!)
Reserved for a follow on PR:
```
- [ ] Status should update when the menu is open (missing `cx.notify`?)
- [ ] Shutdown all kernels action
- [ ] Restart action
- [ ] [Default kernel changed - restart (this kernel) to apply] // todo!(kyle): need some kind of state thing that says if this has happened
```
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Continuing from #13597, this PR refactors platform controls to extract a
generic set of platform controls that can be used for any platform that
does not define it's own/we don't use the system ones.
In the future, these controls will likely be used as a fallback on
windows as well when the windows icon font isn't available.
Release Notes:
- Added updated window controls on Linux
Adds some of the UI components to allow us to visually render settings.
These are UI only and are not functional yet (@maxdeviant will be
working on these when he is back.)
You can see some examples by running `script/storybook setting`.
![CleanShot 2024-06-26 at 12 38
37@2x](https://github.com/zed-industries/zed/assets/1714999/b5e6434d-3bc5-4fcd-9c0a-d280950cbef2)
Release Notes:
- N/A
TODO:
- [x] Moving the cursor out of the title editor should unselect any
selected text
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard <richard@zed.dev>
### TODO
- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
- Go to File...
- Go to Symbol in Project...
- [x] Add go items to the selection tool in the editor:
- Go to Symbol in Editor...
- Go to Line/Column...
- Next Problem
- Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
- Add Folder to Project
- Open a new project
- Open recent
- [x] Get a style pass
- [x] Implement style pass
- [x] Fix the wrong actions in the selection menu
- [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
- [x] Adopt link styling for webview actions
- [x] Set lucide hamburger for menu icon
- [x] Gate application menu to only show on Linux and Windows
Release Notes:
- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
This could still use some improvement UI-wise but the user experience
should be a lot better.
- [x] Show in "Window" application menu
- [x] Load prompt as it's selected in the picker
- [x] Refocus picker on `esc`
- [x] When creating a new prompt, if a new prompt already exists and is
unedited, activate it instead
- [x] Add `/default` command
- [x] Evaluate /commands on prompt insertion
- [x] Autocomplete /commands (but don't evaluate) during prompt editing
- [x] Show token count using the settings model, right-aligned in the
editor
- [x] Picker
- [x] Sorted alpha
- [x] 2 sublists
- Default
- Empty state: Star a prompt to add it to your default prompt
- Otherwise show prompts with star on hover
- All
- Move prompts with star on hover
Release Notes:
- N/A
Using the file system as a database seems like it's easy, but it's
actually a real pain. I'd like to use LMDB to store the prompts locally
so we have more control. We can always add an export option, but I want
the source of truth to be somewhere other than the file system.
So far, I have a PromptStore which is global to the application and can
be initialized on startup. Then there's a `PromptLibrary` which is
intended to be the root of a new kind of Zed window. I haven't actually
seen pixels yet, but I've sketched out the basics needed to create a new
prompt, save, etc.
Still lots to figure out but the foundations of being backed by a DB and
rendering in an independent window are in place.
/cc @iamnbutler @as-cii
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This PR sorts the `file_types.json` file alphabetically.
This is the command I used to sort it:
```
pnpm --package=json-sort-cli dlx jsonsort assets/icons/file_icons/file_types.json
```
Release Notes:
- N/A
- Confirming a completion now runs the command immediately
- Hitting `enter` on a line with a command now runs it
- The output of commands gets folded away and replaced with a custom
placeholder
- Eliminated ambient context
<img width="1588" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b1927a45-52d6-4634-acc9-2ee539c1d89a">
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Adds the following features to the prompt manager:
- New prompt – Create a new prompt from the UI. It will only persist if
it is saved.
- Save prompt – Save a prompt by clicking the save button in the UI. A
keybinding will be added for this in the future.
- Reveal prompt - Show the selected prompt on the file system. Only
available for saved prompts.
New prompts that are saved will use the
`{slugified_title}_{ver}_{id}.md` format which all imported prompts will
move to in the near future.
Also orders prompts in alphabetical order by default.
Release Notes:
- N/A
Release Notes:
- Improved expand excerpt indicators to allow unidirectional expansion.
Also added the `editor::ExpandExcerptsUp` and
`editor::ExpandExcerptsDown` actions, which can both take a `lines`
parameter. Also added a `expand_excerpt_lines` setting which controls
the default number of lines that the indicators and actions use.
---------
Co-authored-by: conrad <conrad@zed.dev>
This PR adds a Prompt Library to Zed, powering custom prompts and any
default prompts we want to package with the assistant.
These are useful for:
- Creating a "default prompt" - a super prompt that includes a
collection of things you want the assistant to know in every
conversation.
- Adding single prompts to your current context to help guide the
assistant's responses.
- (In the future) dynamically adding certain prompts to the assistant
based on the current context, such as the presence of Rust code or a
specific async runtime you want to work with.
These will also be useful for populating the assistant actions typeahead
we plan to build in the near future.
## Prompt Library
The prompt library is a registry of prompts. Initially by default when
opening the assistant, the prompt manager will load any custom prompts
present in your `~/.config/zed/prompts` directory.
Checked prompts are included in your "default prompt", which can be
inserted into the assitant by running `assistant: insert default prompt`
or clicking the `Insert Default Prompt` button in the assistant panel's
more menu.
When the app starts, no prompts are set to default. You can add prompts
to the default by checking them in the Prompt Library.
I plan to improve this UX in the future, allowing your default prompts
to be remembered, and allowing creating, editing and exporting prompts
from the Library.
### Creating a custom prompt
Prompts have a simple format:
```json
{
// ~/.config/zed/prompts/no-comments.json
"title": "No comments in code",
"version": "1.0",
"author": "Nate Butler <iamnbutler@gmail.com>",
"languages": ["*"],
"prompt": "Do not add inline or doc comments to any returned code. Avoid removing existing comments unless they are no longer accurate due to changes in the code."
}
```
Ensure you properly escape your prompt string when creating a new prompt
file.
Example:
```json
{
// ...
"prompt": "This project using the gpui crate as it's UI framework for building UI in Rust. When working in Rust files with gpui components, import it's dependencies using `use gpui::{*, prelude::*}`.\n\nWhen a struct has a `#[derive(IntoElement)]` attribute, it is a UI component that must implement `RenderOnce`. Example:\n\n```rust\n#[derive(IntoElement)]\nstruct MyComponent {\n id: ElementId,\n}\n\nimpl MyComponent {\n pub fn new(id: impl Into<ElementId>) -> Self {\n Self { id.into() }\n }\n}\n\nimpl RenderOnce for MyComponent {\n fn render(self, cx: &mut WindowContext) -> impl IntoElement {\n div().id(self.id.clone()).child(text(\"Hello, world!\"))\n }\n}\n```"
}
```
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
<img width="1637" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/5aaec657-3499-42c9-9528-c83728f2a7a1">
Release Notes:
- Added a new ambient context feature that allows showing the model up
to three buffers (along with their diagnostics) that the user interacted
with recently.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
![image](https://github.com/zed-industries/zed/assets/24362066/bc7cc3d3-d9fc-4be6-b9b6-e3d8edf5b533)
Release Notes:
- Improved tasks modal by highlighting a distinction between a task
template and concrete task instance and surfacing available keybindings
more prominently. Task templates are now always available in the modal,
even if there's already a history entry with the same label.
- Changed default key binding for "picker::UseSelectedQuery" to `opt-e`.
Adds a supermaven provider for completions. There are various other
refactors amidst this branch, primarily to make copilot no longer a
dependency of project as well as show LSP Logs for global LSPs like
copilot properly.
This feature is not enabled by default. We're going to seek to refine it
in the coming weeks.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>