Release Notes:
- linux: Added GPU information to `editor: Copy System Specs to
Clipboard`
- linux: Show a prominant warning before running under llvmpipe and
similar.
TODO:
- [x] Finish GPUI changes on other operating systems
This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Builds on top of existing work from #2249, but here's a showcase:
https://github.com/zed-industries/zed/assets/53836821/4b346965-6654-496c-b379-75425d9b493f
TODO:
- [x] handle line wrapping
- [x] implement handling in multibuffer (crashes currently)
- [x] add configuration option
- [x] new theme properties? What colors to use?
- [x] Possibly support indents with different colors or background
colors
- [x] investigate edge cases (e.g. indent guides and folds continue on
empty lines even if the next indent is different)
- [x] add more tests (also test `find_active_indent_index`)
- [x] docs (will do in a follow up PR)
- [x] benchmark performance impact
Release Notes:
- Added indent guides
([#5373](https://github.com/zed-industries/zed/issues/5373))
---------
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Remco <djsmits12@gmail.com>
This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.
This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.
### Before
```rs
div()
.border()
.border_t()
.border_r()
.border_b()
.border_l()
.border_width(px(7.))
```
### After
```rs
div()
.border_1()
.border_t_1()
.border_r_1()
.border_b_1()
.border_l_1()
.border(px(7.))
```
Release Notes:
- N/A
This PR reworks the way workspace notifications are identified to use a
new `NotificationId` type.
A `NotificationId` is bound to a given type that is used as a unique
identifier. Generally this will be a unit struct that can be used to
uniquely identify this notification.
A `NotificationId` can also accept an optional `ElementId` in order to
distinguish between different notifications of the same type.
This system avoids the issue we had previously of selecting `usize` IDs
somewhat arbitrarily and running the risk of having two independent
notifications collide (and thus interfere with each other).
This also fixes a bug where multiple suggestion notifications for the
same extension could be live at once
Fixes https://github.com/zed-industries/zed/issues/10320.
Release Notes:
- Fixed a bug where multiple extension suggestions for the same
extension could be shown at once
([#10320](https://github.com/zed-industries/zed/issues/10320)).
---------
Co-authored-by: Max <max@zed.dev>
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.
The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.
Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.
Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:
```rs
MyGlobal::update(cx, |global, cx| {
});
```
Release Notes:
- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
This PR removes the feedback button from the status bar, as Nathan and I
discussed. We discussed the fact that we likely no longer need to take
up valuable screen real estate for this, with where Zed as at now.
This PR also moves the `Share Feedback...` collab menu item to the
`Help` menu, as that's where VS Code puts their action to send in-app
feedback (which might help with future discoverability) and renames it
to `Give Feedback...`, to make it consistent with the name of the
command palette action.
Release Notes:
- Removed the feedback button from the status bar.
This PR renames the `ZedHttpClient` to `HttpClientWithUrl` to make it
slightly clearer that it still is holding a `dyn HttpClient` as opposed
to being a concrete implementation.
Release Notes:
- N/A
- Send app version and release stage to collab on connect
- Read the new header on the server
Release Notes:
- Added the ability to collaborate with users on different releases of
Zed.
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
One of the complaints of users on our first Hack call was that the error
messages you got when channel joining failed were not great.
This aims to fix that specific case, and lay the groundwork for future
improvements.
It adds two new methods to anyhow::Error
* `.error_code()` which returns a value from zed.proto (or
ErrorCode::Internal if the error has no specific tag)
* `.error_tag("key")` which returns the value of the tag (or None).
To construct errors with these fields set, you can use a builder API
based on the ErrorCode type:
* `Err(ErrorCode::Forbidden.anyhow())`
* `Err(ErrorCode::Forbidden.message("cannot join channel").into())` - to
add any context you want in the logs
* `Err(ErrorCode::WrongReleaseChannel.tag("required", "stable").into())`
- to add structured metadata to help the client handle the error better.
Release Notes:
- Improved error messaging when channel joining fails.
It looks like bug reports are being moved from
`zed-industries/community` to `zed-industries/zed`. This PR updates the
`feedback` crate to update the GitHub URL to reflect this change.
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.
We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.
Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.
Release Notes:
- N/A
This PR renames the `IconElement` component to just `Icon`.
This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.
The `Icon` enum has been renamed to `IconName` to free up the name.
I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.
Release Notes:
- N/A
This PR fixes the border color used when the email input in the feedback
dialog is invalid.
Previously this was hardcoded just to `red` instead of using the
appropriate color from the theme.
<img width="653" alt="Screenshot 2024-01-08 at 5 40 07 PM"
src="https://github.com/zed-industries/zed/assets/1486634/ea01cd76-d661-4512-b668-c82b8d00d84e">
Release Notes:
- Fixed the border color used for the email input in the feedback dialog
when an invalid email is entered.
This commit mostly fixes invalid URLs in docstrings. It also
encapsulates crates we reexport (serde stuff + linkme) into a public
module named "private" in order to reduce the API surfaced through docs.
Moreover, I fixed up a bunch of crates that were pulling serde_json in
through gpui explicitly instead of using Cargo manifest.
Release Notes:
- N/A
This PR fixes a panic that would occur when trying to submit feedback
while within a shared project.
There may be a way we want to support this in the future, but for now we
just show a toast letting the user know this is not supported:
<img width="415" alt="Screenshot 2024-01-05 at 2 46 02 PM"
src="https://github.com/zed-industries/zed/assets/1486634/d3eff4d9-90ba-4257-9857-19b1bc933cf3">
Release Notes:
- Fixed a panic when attempting to open the feedback modal while in a
shared project.
This is still WIP, mostly pending styling. I added a pretty rudimentary
text field and no buttons whatsoever other than that. I am targeting a
Preview of 09.13, as I am gonna be on PTO for the next week.
I dislike the current implementation slightly because of `regex`'s crate
syntax and lack of support of backreferences. What strikes me as odd wrt
to syntax is that it will just replace a capture name with empty string
if that capture is missing from the regex. While this is perfectly fine
behaviour for conditionally-matched capture groups (e.g. `(foo)?`), I
think it should still error out if there's no group with a given name
(conditional or not).
Release Notes:
- Added "Replace" functionality to buffer search.
* increase horizontal padding of toolbar itself, remove padding
that was added to individual toolbar items like feedback button.
* make feedback info text and breadcrumbs have the same additional padding as
quick action buttons.