[[PR Description]]
- Start outlining unfinished elements in `gpui::red()`
- Update tabs so they don't jump when activated
- Mock out a number of ui elements we haven't started yet.
Release Notes:
- N/A
This new element will let us react to click events on arbitrary ranges
of some rendered text, e.g.:
```rs
InteractiveText::new(
"element-id",
StyledText::new("Hello world, how is it going?").with_runs(vec![
cx.text_style().to_run(6),
TextRun {
background_color: Some(green()),
..cx.text_style().to_run(5)
},
cx.text_style().to_run(18),
]),
)
.on_click(vec![2..4, 1..3, 7..9], |range_ix, cx| {
println!("Clicked range {range_ix}");
})
```
As part of this, I also added the ability to give text runs a background
color.
Release Notes:
- N/A
Adds app events (`first open` and `open`). For the time being, I'm
abandonding trying to add `close`, after running into many issues
trying. The code is in place for me to continue on that work, but at the
moment, we require having the telemetry settings in hand when calling
any of the methods that log an event, so we can honor the user's
preference for sending telemetry or not, but when running the
`on_app_close` method, to send off an app `close` event, the settings
are no longer available (probably the order of teardown?), which causes
some tests to end up failing. I'm not sure how to solve this. Maybe we
keep the settings on the telemetry struct and update it each time any
event is logged, then, on app shutdown, when logging the app `close`
event, we can use the stored version (idk).
Release Notes:
- N/A
This PR decouples `call2` from `workspace2` in order to improve our
compile times.
Why pick such a small, innocent crate as `call`? It depends on
`live_kit_client`, which is not-so-innocent and is in fact stalling our
clean builds.
In this PR, `call2` depends on `workspace2`; workspace crate defines a
`CallHandler` trait for which the implementation resides in `call`; it
it then all tied together in `zed`, which passes a factory of `Box<dyn
CallHandler>` into workspace's `AppState`.
Clean debug build before this change: ~1m45s
Clean debug build after this change: ~1m25s
Clean release build before this change: ~6m30s
Clean release build after this change: ~4m30s
~Gonna follow up with release timings where I expect the change to be
more impactful (as this allows 2/3 of the infamous trio of
"project-workspace-editor" long pole to proceed quicker, without being
blocked on live-kit-client build script)~.
This should have little effect (if any) in incremental scenarios, where
live_kit_client is already built.
[release
timings.zip](https://github.com/zed-industries/zed/files/13431121/release.timings.zip)
Release Notes:
- N/A