Commit graph

26 commits

Author SHA1 Message Date
Marshall Bowers
479ffbbd51
ui: Make Label respect the ui_font_weight setting (#15241)
This PR makes the `Label` component respect the `ui_font_weight`
setting, by default.

An explicit font weight can still be set via the `weight` method, which
will override the `ui_font_weight` for that `Label`.

<img width="1566" alt="Screenshot 2024-07-25 at 8 55 16 PM"
src="https://github.com/user-attachments/assets/2751e29c-c76e-4685-8564-604b3b77f603">

Release Notes:

- Updated UI labels to respect the `ui_font_weight` setting
([#15234](https://github.com/zed-industries/zed/issues/15234)).
2024-07-25 21:08:28 -04:00
Nate Butler
b691d1baf2
Improve experience when themes provide transparent status colors (#13996)
We shouldn't assume all themes will give us solid status color
backgrounds.

This change makes it so the status color renders on top of a normal
elevated surface background.

#### Before | After (Transparent status background color – Fixed)

![CleanShot 2024-07-09 at 10 50
17@2x](https://github.com/zed-industries/zed/assets/1714999/5f4b24c1-335a-4ed8-a1d0-f511e217e4a5)

![CleanShot 2024-07-09 at 10 50
31@2x](https://github.com/zed-industries/zed/assets/1714999/38c06533-bda5-4cfb-822a-ed5a9639fc33)

---

#### Before | After (Solid status background color – No change)

![CleanShot 2024-07-09 at 10 49
43@2x](https://github.com/zed-industries/zed/assets/1714999/bd60c807-a7bb-4f60-ab47-ddba17288e93)

![CleanShot 2024-07-09 at 10 49
58@2x](https://github.com/zed-industries/zed/assets/1714999/6ab27d60-5a77-448c-a23b-569b337f11e1)



Release Notes:

- Improved support for transparent status colors in themes.
2024-07-09 11:27:47 -04:00
Nate Butler
7db68547fa
Update Platform Controls (#13751)
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Continuing from #13597, this PR refactors platform controls to extract a
generic set of platform controls that can be used for any platform that
does not define it's own/we don't use the system ones.

In the future, these controls will likely be used as a fallback on
windows as well when the windows icon font isn't available.

Release Notes:

- Added updated window controls on Linux
2024-07-02 16:15:59 -04:00
Nathan Sobo
e19339bc1d
Allow UI font weight to be assigned in settings (#12333)
Release Notes:

- Added the ability to configure the weight of your UI font in standard
CSS weight units from 0 to 900.
2024-05-26 23:06:58 -06:00
Conrad Irwin
e5b9e2044e
Allow ssh connection for setting up zed (#12063)
Co-Authored-By: Mikayla <mikayla@zed.dev>



Release Notes:

- Magic `ssh` login feature for remote development

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2024-05-21 22:39:16 -06:00
Nate Butler
d103903229
Style header for assistant2 (#11570)
Release Notes:

- N/A
2024-05-08 14:17:07 -04:00
Marshall Bowers
4f5312804d
Replace rem size literals with constant (#11272)
This PR replaces the rem size literals with the `BASE_REM_SIZE_IN_PX`
constant.

This way we can retain our source of truth for the rem size that we're
designing against.

Release Notes:

- N/A
2024-05-01 17:46:43 -04:00
Nate Butler
97512be378
Add wiring for UI density (#11260)
Note: You shouldn't use the `unstable.ui_density` setting – it is only
being added for testing and to enable new UI components to be built with
density in mind. Don't expect this to work well, or at all right now.

Adds some of the basic wiring we'll need to start scaling UI elements
throughout the app based on a desired density setting.

Release Notes:

- N/A
2024-05-01 14:28:52 -04:00
Nate Butler
366d7e7728
Break typography styles out of StyledExt (#11013)
- Centralizes typography-related UI styles and methods in
`styles/typography.rs`
- Breaks the typography-related styles out of `StyledExt`. This means we
add a `StyledTypography` trait – this should more or less be an
invisible change as we publish it in the prelude.
- adds the ability to easily grab the UI or Buffer font sizes
(`ui_font_size`, `buffer_font_size`) with `TextSize::UI`,
`TextSize::Editor`

Release Notes:

- N/A
2024-04-25 17:42:53 -04:00
Kyle Kelley
68a1ad89bb
New revision of the Assistant Panel (#10870)
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
2024-04-23 16:23:26 -07:00
Thorsten Ball
faebce8cd0
Inline git blame (#10398)
This adds so-called "inline git blame" to the editor that, when turned
on, shows `git blame` information about the current line inline:


![screenshot-2024-04-15-11 29
35@2x](https://github.com/zed-industries/zed/assets/1185253/21cef7be-3283-4556-a9f0-cc349c4e1d75)


When the inline information is hovered, a new tooltip appears that
contains more information on the current commit:


![screenshot-2024-04-15-11 28
24@2x](https://github.com/zed-industries/zed/assets/1185253/ee128460-f6a2-48c2-a70d-e03ff90a737f)

The commit message in this tooltip is rendered as Markdown, is
scrollable and clickable.

The tooltip is now also the tooltip used in the gutter:

![screenshot-2024-04-15-11 28
51@2x](https://github.com/zed-industries/zed/assets/1185253/42be3d63-91d0-4936-8183-570e024beabe)


## Settings

1. The inline git blame information can be turned on and off via
settings:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true
    }
  }
}
```
2. Optionally, a delay can be configured. When a delay is set, the
inline blame information will only show up `x milliseconds` after a
cursor movement:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true,
      "delay_ms": 600
    }
  }
}
```
3. It can also be turned on/off for the current buffer with `editor:
toggle git blame inline`.

## To be done in follow-up PRs

- [ ] Add link to pull request in tooltip
- [ ] Add avatars of users if possible

## Release notes

Release Notes:

- Added inline `git blame` information the editor. It can be turned on
in the settings with `{"git": { "inline_blame": "on" } }` for every
buffer or, temporarily for the current buffer, with `editor: toggle git
blame inline`.
2024-04-15 14:21:52 +02:00
Conrad Irwin
08786fa7bf
Make BufferSearch less wide (#10459)
This also adds some "responsiveness" so that UI elements are hidden
before everything has to be occluded

Release Notes:

- Improved search UI. It now works in narrower panes, and avoids
scrolling the editor on open.

<img width="899" alt="Screenshot 2024-04-11 at 21 33 17"
src="https://github.com/zed-industries/zed/assets/94272/44b95d4f-08d6-4c40-a175-0e594402ca01">
<img width="508" alt="Screenshot 2024-04-11 at 21 33 45"
src="https://github.com/zed-industries/zed/assets/94272/baf4638d-427b-43e6-ad67-13d43f0f18a2">
<img width="361" alt="Screenshot 2024-04-11 at 21 34 00"
src="https://github.com/zed-industries/zed/assets/94272/ff60b561-2f77-49c0-9df7-e26227fe9225">
<img width="348" alt="Screenshot 2024-04-11 at 21 37 03"
src="https://github.com/zed-industries/zed/assets/94272/a2a700a2-ce99-41bd-bf47-9b14d7082b0e">
2024-04-11 23:07:29 -06:00
Marshall Bowers
954c772e29
Use ignored color from theme for items ignored by Git (#10038)
This PR updates the color of the label used for Git-aware items to use
the `ignored` color from the theme when the item is ignored by Git.

The built-in themes have had their `ignored` color updated to match
`text.disabled`, as the existing `ignored` color did not sufficiently
differentiate from non-ignored items.

Fixes #9976.

Release Notes:

- Updated items in the project panel to use the `ignored` color from the
theme when they are ignored by Git
([#9976](https://github.com/zed-industries/zed/issues/9976)).
2024-04-01 11:34:49 -04:00
Marshall Bowers
c1f1c5e75f
ui: Refine TitleBar component (#9415)
This PR continues the refinements to the `TitleBar` component.

Here are the notable changes:

- `KeyBindingDisplay` and `PlatformStyle` have been unified into a
single `PlatformStyle`.
- This provides us a consistent way for adapting UI to different
platform styles.
- `PlatformTitlebar` has been renamed to `TitleBar`.
  - The `Platform` prefix was irrelevant.
- The Windows window controls have been factored out into a separate
module and have been componentized.

<img width="1283" alt="Screenshot 2024-03-15 at 3 34 38 PM"
src="https://github.com/zed-industries/zed/assets/1486634/07da391f-828b-48bf-8849-58863f4ccce7">

> I'm missing the Segoe Fluent Icons font, so that's why the aren't
rendering properly.

Release Notes:

- N/A
2024-03-15 15:48:07 -04:00
Marshall Bowers
404adbce5b
Encode rem values derived from pixels using rems_from_px (#9367)
This PR adds a new `rems_from_px` helper function that can be used to
compute rem values based on a pixel value.

This is something we do fairly commonly, where we want to express a size
that is a given pixel size at the base rem size (e.g., "14px when the
rem size is 16px").

`rems_from_px` helps make the intent more explicit, as well as prevent
the base rem size from being duplicated everywhere.

Note: Ideally we would want `rems_from_px` to be `const`, but that
depends on https://github.com/rust-lang/rust/issues/57241.

Release Notes:

- N/A
2024-03-14 16:39:55 -04:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Mikayla Maki
cab8b5a9a3
Switch LSP prompts to use a non-blocking toast (#8312)
This fixes a major degradation in usability that some users ran into.

Fixes https://github.com/zed-industries/zed/issues/8255 
Fixes https://github.com/zed-industries/zed/issues/8229

Release Notes:

- Switch from using platform prompts to toasts for LSP prompts.
([8255](https://github.com/zed-industries/zed/issues/8255),
[8229](https://github.com/zed-industries/zed/issues/8229))

<img width="583" alt="Screenshot 2024-02-23 at 2 40 05 PM"
src="https://github.com/zed-industries/zed/assets/2280405/1bfc027b-b7a8-4563-88b6-020e47869668">

Co-authored-by: Marshall <marshall@zed.dev>
2024-02-23 15:18:32 -08:00
Julia
2c3d9805a4 Store a z-index id per-layer
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-01-22 10:16:59 -05:00
Conrad Irwin
6c2da0d25b Revert "Store a z-index id per-layer (#4128)"
This reverts commit 28a2337218, reversing
changes made to e992f84735.
2024-01-18 13:28:23 -07:00
Julia
bc2302f723 Store a z-index id per-layer
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-01-18 13:24:25 -05:00
Mikayla
57400e9687
Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Conrad Irwin
981858ef3c Fix panic with many participants 2024-01-12 10:02:55 -07:00
Marshall Bowers
7ed3f5f392
Clean up references in doc comments in ui and theme crates (#3985)
This PR cleans up a number of references in doc comments in the `ui` and
`theme` crates so that `rustdoc` will link and display them correctly.

Release Notes:

- N/A
2024-01-09 15:22:36 -05:00
Nate Butler
51988f63d5 Document more enums 2024-01-09 14:50:04 -05:00
Nate Butler
d1445431f2 Use the already existing styles/typography for Headline 2024-01-05 15:59:34 -05:00
Max Brunsfeld
4305c5fdbe Remove 2 suffix for ui, storybook, text
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:33:51 -08:00