This PR allows you to customize Zed's settings within a particular
folder by creating a `.zed/settings.json` file within that folder.
Todo
* [x] respect folder-specific settings for local projects
* [x] respect folder-specific settings in remote projects
* [x] pass a path when retrieving editor/language settings
* [x] pass a path when retrieving copilot settings
* [ ] update the `Setting` trait to make it clear which types of
settings are locally overridable
Release Notes:
* Added support for folder-specific settings. You can customize Zed's
settings within a particular folder by creating a `.zed` directory and a
`.zed/settings.json` file within that folder.
Any buffers we requested but that haven't been fully sent will cause
outstainding open requests to hang. If we re-request them, any
waiting open requests will resume when the requested buffers finish
being created.
Co-authored-by: Max Brunsfeld <max@zed.dev>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Previously, we would use `Project::serialize_buffer_for_peer` and
`Project::deserialize_buffer` respectively in the host and in the
guest to create a new buffer or just send its ID if the host thought
the buffer had already been sent.
These methods would be called as part of other methods, such as
`Project::open_buffer_by_id` or `Project::open_buffer_for_symbol`.
However, if any of the tasks driving the futures that eventually
called `Project::deserialize_buffer` were dropped after the host
responded with the buffer state but (crucially) before the guest
deserialized it and registered it, there could be a situation where
the host thought the guest had the buffer (thus sending them just the
buffer id) and the guest would wait indefinitely.
Given how crucial this interaction is, this commit switches to creating
remote buffers for peers out of band. The host will push buffers to guests,
who will always refer to buffers via IDs and wait for the host to send them,
as opposed to including the buffer's payload as part of some other operation.