Antonio Scandurra
f50c6af001
Encapsulate metal layer into Renderer
2022-09-13 14:10:13 +02:00
Antonio Scandurra
e803dd9f72
Remove platform::WindowContext
trait
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
1c810d7e8d
WIP: Show status bar item with a backing metal layer
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
2b9fe0a2e6
WIP
2022-09-13 14:10:13 +02:00
Antonio Scandurra
c03300df29
WIP: Start on App::add_status_bar_item
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
21c91a29e7
Add the ability to hide the titlebar when creating windows
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
ca618b02b6
Render surfaces correctly when encoded in 420YpCbCr8BiPlanarFullRange
2022-09-13 14:10:13 +02:00
Antonio Scandurra
d407f521db
WIP: render screen-sharing frames
2022-09-13 14:10:13 +02:00
Antonio Scandurra
a02e388ea2
Honor scale factor when rendering
2022-09-13 14:10:13 +02:00
Antonio Scandurra
fcf6aa15eb
Return results for fallible media APIs
2022-09-13 14:10:13 +02:00
Antonio Scandurra
79a7a0e0e7
Capture screen in BGRA8 and render it in capture
example app
2022-09-13 14:10:13 +02:00
Nathan Sobo
37da841716
Start on using CVMetalTextureCache
2022-09-13 14:10:13 +02:00
Nathan Sobo
531ffc01c9
Pass CVImageBuffers into GPUI instead of IOSurfaces
2022-09-13 14:10:13 +02:00
Nathan Sobo
0430bbf7d9
WIP: Start on Renderer::render_surfaces but really it's nothing
2022-09-13 14:10:13 +02:00
Antonio Scandurra
c4110edb78
Extract io_surface
crate and invoke custom callback on frame sample
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
e12eaf8c58
Start on Scene::push_surface
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Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
30a3c0fb46
WIP
2022-09-13 14:10:13 +02:00
Antonio Scandurra
45519cdd27
WIP
2022-09-13 14:10:13 +02:00
Nathan Sobo
7918bf39f5
Make capture example its own crate
2022-09-13 14:10:13 +02:00
Nathan Sobo
ad0f75f386
Add capture example to GPUI
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Added a linker arg to the GPUI build script. Not sure if we'll want to bake
this into GPUI or do it via another crate, but this is convenient for
exploration for now.
2022-09-13 14:10:13 +02:00
K Simmons
28965dc5b6
Make MouseRegion Click handlers, also handle Down events by default.
2022-09-11 14:19:35 -07:00
Mikayla Maki
d189972a0d
Merge branch 'terminal-scrolling-sensitivity' into terminal-polishing
2022-09-02 15:48:49 -07:00
Mikayla Maki
1502c19208
Polished scrolling significantly
2022-09-02 15:47:35 -07:00
Mikayla Maki
7730039e31
Sketched out program manager API
2022-09-01 20:07:30 -07:00
K Simmons
227cc66594
Simulate mouse up if mouse was released outside window, don't report dragged payload if it was dragged from a different window
2022-08-31 14:06:38 -07:00
K Simmons
3cc07c1099
Fix some drag and drop issues including the mouse cursor not being locked to pointer, tooltips being incorrect when a dragged tab is used, and some subscription leaks from panes
2022-08-26 15:43:15 -07:00
K Simmons
042ece00b1
Drag and drop tabs working. all known bugs fixed
2022-08-25 11:14:24 -07:00
K Simmons
de3acbd75b
Introduce ReorderBehavior to pane, and address drag and drop offset error
2022-08-23 15:41:59 -07:00
K Simmons
13e9336049
Merge branch 'main' into drag-and-drop
2022-08-22 17:18:29 -07:00
K Simmons
e44536344a
Removed EventHandler from workspace in favor of mouse event handler
2022-08-22 16:49:14 -07:00
K Simmons
0f43ef9331
Dispatch Event refactoring. Appears to be workingCo-Authored-By: nathan@zed.dev
2022-08-22 16:16:40 -07:00
K Simmons
b97940be9b
more wip but currently beach balling
2022-08-22 16:16:39 -07:00
K Simmons
3fb4e6356c
Rework presenter dispatch_event to allow isolated propogation of individual MouseRegionEvent types Co-Authored-By: mikayla@zed.dev
2022-08-22 16:16:39 -07:00
K Simmons
0d6125889f
WIP
2022-08-22 16:16:39 -07:00
K Simmons
ab9f073443
fixed merge errors
2022-08-22 16:16:39 -07:00
K Simmons
133c194f4a
wip tab drag and drop
2022-08-22 16:16:39 -07:00
K Simmons
86fdd55fd4
Combined presenter mouse region event dispatching and added support up_out, and drag_over
2022-08-22 16:16:39 -07:00
K Simmons
a650c146f1
more event wip
2022-08-22 16:16:39 -07:00
K Simmons
53add253b6
wip new mouse region events
2022-08-22 16:16:39 -07:00
Mikayla Maki
1de68a724c
Debugged mouse reporting for now. Remaining bugs are GPUI level bugs
2022-08-19 15:11:49 -07:00
Mikayla Maki
9f9bafd2a7
Merge branch 'terminal-mouse' of github.com:zed-industries/zed into terminal-mouse
2022-08-19 13:04:34 -07:00
Mikayla Maki
efd3247ce4
Added modifiers to scroll wheel eevent
2022-08-19 12:10:12 -07:00
Mikayla Maki
cb0bd340b9
Merge branch 'main' into terminal-mouse
2022-08-18 17:41:19 -07:00
Mikayla Maki
37ca7a6658
Half way done with mouse reporting
2022-08-18 17:37:24 -07:00
Julia
1f7db46d98
Merge pull request #1537 from zed-industries/fix-goto-links-with-selections
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Fix goto links with selections
2022-08-18 18:49:21 -04:00
ForLoveOfCats
b8b951deab
Clear last-mouse-moved pressed button when that button gets a mouse-up
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This fixes an annoying issue where if the last mouse moved event was
during a drag it would never trigger mouse cursor changes until next
mouse move reset it. It makes sense to continue to not change the cursor
while the button is pressed so instead this tracks when the mouse button
is released in order to update the mouse move event
2022-08-18 18:34:01 -04:00
Mikayla Maki
0fef72ac5f
Merge pull request #1524 from zed-industries/ime-finalize
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IME Changes: Tracking PR
2022-08-18 13:27:30 -07:00
Mikayla Maki
6652d41864
Fixed cursor blinking, added other cursor shape rendering
2022-08-18 11:28:18 -07:00
Antonio Scandurra
06f9516d31
Fix crash when closing a window while in full-screen mode
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This commit delays closing the native window to the next tick to
avoid borrowing either `WindowState` or `MutableAppContext` twice.
2022-08-18 14:59:17 +02:00
Antonio Scandurra
75c9b90c76
Add failing unit test for buffer opening cancellation
2022-08-17 11:55:34 +02:00