Commit graph

16293 commits

Author SHA1 Message Date
Marshall Bowers
b0b4610a73 Fix positioning of right items 2023-12-20 13:05:21 -05:00
Nathan Sobo
fffb30ac6d Add InteractiveElement::block_mouse which renders an "opaque" layer
Co-Authored-By: Antonio <antonio@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-12-20 11:02:47 -07:00
Joseph T. Lyons
73b13b7dc6 v0.119.x dev 2023-12-20 13:00:01 -05:00
Max Brunsfeld
a125610f81
Assign draw order to surfaces using plane splitter (#3739)
It looks like we neglected to incorporate surfaces into the
plane-splitting code path, which assigns each graphics primitive's draw
order.

This fixes an issue where screensharing frames were not visible when the
screenshare tab was zoomed.
2023-12-20 09:54:03 -08:00
Marshall Bowers
87f879bfa9 Add text wrapping to notifications 2023-12-20 12:48:30 -05:00
Nathan Sobo
dc047437c6 Don't consider any element hovered when actively dragging
Co-Authored-By: Antonio <antonio@zed.dev>
2023-12-20 10:46:36 -07:00
Marshall Bowers
9c4e8699ba Remove unneeded wrapping element 2023-12-20 12:45:18 -05:00
Max Brunsfeld
8f677cc0c6 Assign draw order to surfaces using plane splitter 2023-12-20 09:43:04 -08:00
Julia
e1a4e8ea16
Reintroduce LSP diagnostic/status message (#3728)
Release Notes:

- N/A
2023-12-20 12:23:36 -05:00
Julia
11140a1d34 Use ButtonLike rather than ad-hoc button
Co-Authored-By: Marshall Bowers <marshall@zed.dev>
2023-12-20 12:15:13 -05:00
Antonio Scandurra
90db278724
Prevent ArenaRef from being cloned (#3738)
This could cause multiple mutable references to be acquired for the same
arena element, which is unsafe. I didn't see it cause problems in
practice, but I realized this could have been a problem and fixed it
before it bit us.

Release Notes:

- N/A
2023-12-20 17:52:16 +01:00
Marshall Bowers
636c12ec3f Style signed-out and empty states for the notification panel 2023-12-20 11:45:18 -05:00
Marshall Bowers
3886b1993d Fix formatting breakage 2023-12-20 11:41:51 -05:00
Kirill Bulatov
e72f56c432
Port language_tools crate to gpui2 (#3673)
Add back a way to show syntax trees and LSP logs in Zed.

Release Notes:

- N/A
2023-12-20 18:34:40 +02:00
Antonio Scandurra
6e2346c537 Prevent ArenaRef from being cloned 2023-12-20 17:32:59 +01:00
Julia
5840750b3d Avoid workspace use while leased 2023-12-20 11:28:56 -05:00
Kirill Bulatov
fc923a2a98 Close syntax tree view menu on click too 2023-12-20 18:28:32 +02:00
Marshall Bowers
5145795f33 Adjust styles for notification panel container 2023-12-20 11:27:28 -05:00
Kirill Bulatov
331af82cb1 Rework context menu's custom element API to handle clicks properly 2023-12-20 18:23:09 +02:00
Kirill Bulatov
19d1568140 Lsp log selector fixes 2023-12-20 18:23:09 +02:00
Kirill Bulatov
fe40e3920b Fix remaining z-index bugs
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2023-12-20 18:23:09 +02:00
Kirill Bulatov
1474816a93 Syntax tree panel style fixes 2023-12-20 18:23:08 +02:00
Kirill Bulatov
7b83d65deb Remove temporary imports, fix syntax_tree_view 2023-12-20 18:23:08 +02:00
Kirill Bulatov
6a90a76bf2 Use stock gpui2 ui components 2023-12-20 18:23:08 +02:00
Kirill Bulatov
3586bf8b6b Display something 2023-12-20 18:23:08 +02:00
Kirill Bulatov
c1f8929e43 Add new panels into zed2 2023-12-20 18:23:08 +02:00
Kirill Bulatov
7e6dac383e Uncomment tests 2023-12-20 18:23:08 +02:00
Kirill Bulatov
8471a5f80b Finish all but the styling 2023-12-20 18:23:08 +02:00
Kirill Bulatov
75074c3297 Apply more fixes to the visual part 2023-12-20 18:23:08 +02:00
Kirill Bulatov
676a07270e First fixes 2023-12-20 18:23:08 +02:00
Kirill Bulatov
64925231b0 Create a new crate 2023-12-20 18:23:08 +02:00
Marshall Bowers
229b5aa8f7
Style links in terminal (#3736)
This PR styles links in the terminal using the colors from the theme.

Release Notes:

- N/A
2023-12-20 10:57:15 -05:00
Antonio Scandurra
57a372fcdc
Perform a bounds check when allocating in the arena (#3735)
This ensures we don't invoke undefined behavior when overflowing.

Release Notes:

- N/A
2023-12-20 16:56:14 +01:00
Nathan Sobo
5b29c89e1c Clear pending click state when dragging
Once a drag starts, we won't fire click listeners or style any elements
as active.

Co-Authored-By: Antonio <antonio@zed.dev>
2023-12-20 08:55:18 -07:00
Nathan Sobo
12bb13b9fc Perform a bounds check when allocating in the arena
This ensures we don't invoke undefined behavior when overflowing.

Co-Authored-By: Antonio <antonio@zed.dev>
2023-12-20 08:20:00 -07:00
Antonio Scandurra
8f9e813302
Show button as selected if screen sharing is on (#3734)
Release Notes:

- N/A
2023-12-20 14:44:24 +01:00
Antonio Scandurra
53a1b26ff5
Show a "disconnected overlay" when project becomes read-only (#3733)
<img width="1136" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/9daaf21a-90d6-4074-9c65-360df5661221">


Release Notes:

- N/A
2023-12-20 14:18:15 +01:00
Antonio Scandurra
6e1ba645f3 Show button as selected if screen sharing is on 2023-12-20 14:17:15 +01:00
Antonio Scandurra
57f3a882fe Render disconnected overlay when project becomes readonly 2023-12-20 14:10:59 +01:00
Antonio Scandurra
390ccbc6ad Disable focus when disconnecting from host 2023-12-20 14:10:56 +01:00
Antonio Scandurra
8273865fa3 Introduce InteractiveElement::capture_any_mouse_{down,up} 2023-12-20 14:00:12 +01:00
Antonio Scandurra
5781cf6604 Use InteractiveBounds everywhere we change the cursor style 2023-12-20 13:59:52 +01:00
Piotr Osiewicz
2f57a3ccfb
Popover buttons titlebar (#3732)
Migrate project picker/vcs menu to use popover_menu.

Release Notes:
- N/A
2023-12-20 12:47:53 +01:00
Antonio Scandurra
ed5a9eb552
Fix sluggish experience when dragging tabs (#3731)
The problem was caused by a missing call to `WindowContext::notify` when
moving the mouse. Actually, we *did* notify as part of a
`MouseMoveEvent` listener registered in `Interactivity` but that code
path was never exercised because we were clearing the
`pending_mouse_down`.

This pull request fixes the issue by automatically redrawing the window
in gpui when there is an active drag and the mouse moves.

Release Notes:

- N/A
2023-12-20 11:34:09 +01:00
Antonio Scandurra
00927db711 Fix sluggish experience when dragging tabs
The problem was caused by a missing call to `WindowContext::notify` when
moving the mouse. Actually, we *did* notify as part of a `MouseMoveEvent`
listener registered in `Interactivity` but that code path was never
exercised because we were clearing the `pending_mouse_down`.

This commit fixes the issue by automatically redrawing the window in gpui
when there is an active drag and the mouse moves.
2023-12-20 11:21:55 +01:00
Max Brunsfeld
dfed171627
Ensure that new view observers are called by WindowContext::replace_root_view (#3730)
This fixes a bug where the window got into a bad, non-interactive state
when opening a project from an empty window.
2023-12-19 17:16:30 -08:00
Max Brunsfeld
c81e89a4f4 Ensure that new view observers are called by WindowContext::replace_root_view 2023-12-19 17:04:42 -08:00
Max Brunsfeld
71d17e268d
Fix layout of diagnostic blocks (#3729)
Previously, all of the lines in a multi-line error message were painted
on top of each other. I also simplified the logic for highlighting
backtick-enclosed ranges in a diagnostic message.
2023-12-19 15:49:56 -08:00
Marshall Bowers
305cd9b288
Style go-to-definition links (#3727)
This PR styles go-to-definition links using the link color from the
theme.

Release Notes:

- N/A
2023-12-19 18:41:45 -05:00
Max Brunsfeld
3fccc648d6 Fix layout of diagnostic blocks 2023-12-19 15:41:00 -08:00