Commit graph

12 commits

Author SHA1 Message Date
Nathan Sobo
ee9ed936e4 Don't try keychain after authentication fails
Previously, we were achieving this by deleting the keychain item, but this can sometimes fail which leads to an infinite loop. Now, we explicitly never try the keychain when reattempting authentication after authentication fails.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2022-03-23 12:15:36 -06:00
Max Brunsfeld
fab115e549 Adjust test connection to treat the half-open state more realistically
When a network connection is lost without being explicitly closed by the
other end, writes to that connection will error, but reads will just wait
indefinitely.

This allows the tests to exercise our heartbeat logic.
2022-03-04 16:47:55 -08:00
Max Brunsfeld
9017a1363b Send websocket pings from both the client and the server
Remove the client-only logic for sending protobuf pings.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2022-03-04 15:21:18 -08:00
Max Brunsfeld
ab59f02316 Fix chat channel unit test
Also, improve error in tests when FakeServer never receives a request,
using the new `start_waiting` method on the DeterministicExecutor.
2022-02-16 13:54:00 -08:00
Max Brunsfeld
d4fe1115e7 Use an unbounded channel for peer's outgoing messages
Using a bounded channel may have blocked the collaboration server
from making progress handling RPC traffic.

There's no need to apply backpressure to calling code within the
same process - suspending a task that is attempting to call `send` has
an even greater memory cost than just buffering a protobuf message.

We do still want a bounded channel for incoming messages, so that
we provide backpressure to noisy peers - blocking their writes as opposed
to allowing them to buffer arbitrarily many messages in our server.

Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-02-07 12:27:13 -08:00
Max Brunsfeld
2b8685c1a2 Insert random delays when sending and receiving websocket messages in tests
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-01-24 16:37:22 -08:00
Antonio Scandurra
8b53868f8a Preserve the order of responses with respect to all other incoming messages
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2022-01-12 18:26:00 +01:00
Antonio Scandurra
9e4b118214 Use synchronous locks for Peer state
We hold these locks for a short amount of time anyway, and using an
async lock could cause parallel sends to happen in an order different
than the order in which `send`/`request` was called.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-01-12 18:02:41 +01:00
Nathan Sobo
b307a7e91d Populate the user data of worktree collaborators
This will make it possible for us to render their avatars. Previously we only had the user ids. During rendering, everything needs to be available synchronously. So now, whenever collaborators are added, we perform the async I/O to fetch their user data prior to adding them to the worktree.
2021-11-26 20:35:50 -07:00
Nathan Sobo
9930e92412 WIP: Give worktrees a reference to the UserStore
This will allow them to fetch user data when peers are added or removed. Still work to do though.
2021-11-26 19:12:12 -07:00
Max Brunsfeld
bbb27b9654 Move ChannelList, UserStore into client crate
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-10-04 17:30:11 -07:00
Max Brunsfeld
94209d2b6d Rename rpc_client -> client
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-10-04 17:14:21 -07:00
Renamed from crates/rpc_client/src/test.rs (Browse further)