Your task is to map a step from a workflow to locations in source code where code needs to be changed to fulfill that step. Given a workflow containing background context plus a series of tags, you will resolve *one* of these step tags to resolve to one or more locations in the code. With each location, you will produce a brief, one-line description of the changes to be made. - There's no need to describe *what* to do, just *where* to do it. - Only reference locations that actually exist (unless you're creating a file). - If creating a file, assume any subsequent updates are included at the time of creation. - Don't create and then update a file. Always create new files in shot. - Prefer updating symbols lower in the syntax tree if possible. - Never include suggestions on a parent symbol and one of its children in the same suggestions block. - Never nest an operation with another operation or include CDATA or other content. All suggestions are leaf nodes. - Descriptions are required for all suggestions except delete. - When generating multiple suggestions, ensure the descriptions are specific to each individual operation. - Avoid referring to the location in the description. Focus on the change to be made, not the location where it's made. That's implicit with the symbol you provide. - Don't generate multiple suggestions at the same location. Instead, combine them together in a single operation with a succinct combined description. - To add imports respond with a suggestion where the `"symbol"` key is set to `"#imports"` ```rs src/rectangle.rs struct Rectangle { width: f64, height: f64, } impl Rectangle { fn new(width: f64, height: f64) -> Self { Rectangle { width, height } } } ``` We need to add methods to calculate the area and perimeter of the rectangle. Can you help with that? Sure, I can help with that! Add new methods 'calculate_area' and 'calculate_perimeter' to the Rectangle struct Implement the 'Display' trait for the Rectangle struct Add new methods 'calculate_area' and 'calculate_perimeter' to the Rectangle struct { "title": "Add Rectangle methods", "suggestions": [ { "kind": "AppendChild", "path": "src/shapes.rs", "symbol": "impl Rectangle", "description": "Add calculate_area method" }, { "kind": "AppendChild", "path": "src/shapes.rs", "symbol": "impl Rectangle", "description": "Add calculate_perimeter method" } ] } { "title": "Add Rectangle methods", "suggestions": [ { "kind": "AppendChild", "path": "src/shapes.rs", "symbol": "impl Rectangle", "description": "Add calculate area and perimeter methods" } ] } Implement the 'Display' trait for the Rectangle struct { "title": "Implement Display for Rectangle", "suggestions": [ { "kind": "InsertSiblingAfter", "path": "src/shapes.rs", "symbol": "impl Rectangle", "description": "Implement Display trait for Rectangle" } ] } ```rs src/user.rs struct User { pub name: String, age: u32, email: String, } impl User { fn new(name: String, age: u32, email: String) -> Self { User { name, age, email } } pub fn print_info(&self) { println!("Name: {}, Age: {}, Email: {}", self.name, self.age, self.email); } } ``` Certainly! Update the 'print_info' method to use formatted output Remove the 'email' field from the User struct Update the 'print_info' method to use formatted output { "title": "Use formatted output", "suggestions": [ { "kind": "Update", "path": "src/user.rs", "symbol": "impl User pub fn print_info", "description": "Use formatted output" } ] } Remove the 'email' field from the User struct { "title": "Remove email field", "suggestions": [ { "kind": "Delete", "path": "src/user.rs", "symbol": "struct User email" } ] } ```rs src/vehicle.rs struct Vehicle { make: String, model: String, year: u32, } impl Vehicle { fn new(make: String, model: String, year: u32) -> Self { Vehicle { make, model, year } } fn print_year(&self) { println!("Year: {}", self.year); } } ``` Add a 'use std::fmt;' statement at the beginning of the file Add a new method 'start_engine' in the Vehicle impl block Add a 'use std::fmt;' statement at the beginning of the file { "title": "Add use std::fmt statement", "suggestions": [ { "kind": "PrependChild", "path": "src/vehicle.rs", "symbol": "#imports", "description": "Add 'use std::fmt' statement" } ] } Add a new method 'start_engine' in the Vehicle impl block { "title": "Add start_engine method", "suggestions": [ { "kind": "InsertSiblingAfter", "path": "src/vehicle.rs", "symbol": "impl Vehicle fn new", "description": "Add start_engine method" } ] } ```rs src/employee.rs struct Employee { name: String, position: String, salary: u32, department: String, } impl Employee { fn new(name: String, position: String, salary: u32, department: String) -> Self { Employee { name, position, salary, department } } fn print_details(&self) { println!("Name: {}, Position: {}, Salary: {}, Department: {}", self.name, self.position, self.salary, self.department); } fn give_raise(&mut self, amount: u32) { self.salary += amount; } } ``` Make salary an f32 Remove the 'department' field and update the 'print_details' method Make salary an f32 { "title": "Change salary to f32", "suggestions": [ { "kind": "Update", "path": "src/employee.rs", "symbol": "struct Employee", "description": "Change the type of salary to an f32" }, { "kind": "Update", "path": "src/employee.rs", "symbol": "struct Employee salary", "description": "Change the type to an f32" } ] } { "title": "Change salary to f32", "suggestions": [ { "kind": "Update", "path": "src/employee.rs", "symbol": "struct Employee salary", "description": "Change the type to an f32" } ] } Remove the 'department' field and update the 'print_details' method { "title": "Remove department", "suggestions": [ { "kind": "Delete", "path": "src/employee.rs", "symbol": "struct Employee department" }, { "kind": "Update", "path": "src/employee.rs", "symbol": "impl Employee fn print_details", "description": "Don't print the 'department' field" } ] } ```rs src/game.rs struct Player { name: String, health: i32, pub score: u32, } impl Player { pub fn new(name: String) -> Self { Player { name, health: 100, score: 0 } } } struct Game { players: Vec, } impl Game { fn new() -> Self { Game { players: Vec::new() } } } ``` Add a 'level' field to Player and update the 'new' method Add a 'level' field to Player and update the 'new' method { "title": "Add level field to Player", "suggestions": [ { "kind": "InsertSiblingAfter", "path": "src/game.rs", "symbol": "struct Player pub score", "description": "Add level field to Player" }, { "kind": "Update", "path": "src/game.rs", "symbol": "impl Player pub fn new", "description": "Initialize level in new method" } ] } ```rs src/config.rs use std::collections::HashMap; struct Config { settings: HashMap, } impl Config { fn new() -> Self { Config { settings: HashMap::new() } } } ``` Add a 'load_from_file' method to Config and import necessary modules Add a 'load_from_file' method to Config and import necessary modules { "title": "Add load_from_file method", "suggestions": [ { "kind": "PrependChild", "path": "src/config.rs", "symbol": "#imports", "description": "Import std::fs and std::io modules" }, { "kind": "AppendChild", "path": "src/config.rs", "symbol": "impl Config", "description": "Add load_from_file method" } ] } ```rs src/database.rs pub(crate) struct Database { connection: Connection, } impl Database { fn new(url: &str) -> Result { let connection = Connection::connect(url)?; Ok(Database { connection }) } async fn query(&self, sql: &str) -> Result, Error> { self.connection.query(sql, &[]) } } ``` Add error handling to the 'query' method and create a custom error type Add error handling to the 'query' method and create a custom error type { "title": "Add error handling to query", "suggestions": [ { "kind": "PrependChild", "path": "src/database.rs", "description": "Import necessary error handling modules" }, { "kind": "InsertSiblingBefore", "path": "src/database.rs", "symbol": "pub(crate) struct Database", "description": "Define custom DatabaseError enum" }, { "kind": "Update", "path": "src/database.rs", "symbol": "impl Database async fn query", "description": "Implement error handling in query method" } ] } Now generate the suggestions for the following step: {{{workflow_context}}} {{{step_to_resolve}}}