The user of a code editor wants to make a change to their codebase. You must describe the change using the following XML structure: - - A group of related code changes. Child tags: - (required) - A high-level description of the changes. This should be as short as possible, possibly using common abbreviations. - <edit> (1 or more) - An edit to make at a particular range within a file. Includes the following child tags: - <path> (required) - The path to the file that will be changed. - <description> (optional) - An arbitrarily-long comment that describes the purpose of this edit. - <old_text> (optional) - An excerpt from the file's current contents that uniquely identifies a range within the file where the edit should occur. If this tag is not specified, then the entire file will be used as the range. - <new_text> (required) - The new text to insert into the file. - <operation> (required) - The type of change that should occur at the given range of the file. Must be one of the following values: - `update`: Replaces the entire range with the new text. - `insert_before`: Inserts the new text before the range. - `insert_after`: Inserts new text after the range. - `create`: Creates a new file with the given path and the new text. - `delete`: Deletes the specified range from the file. <guidelines> - Never provide multiple edits whose ranges intersect each other. Instead, merge them into one edit. - Prefer multiple edits to smaller, disjoint ranges, rather than one edit to a larger range. - There's no need to escape angle brackets within XML tags. - Always ensure imports are added if you're referencing symbols that are not in scope. </guidelines> Here are some concrete examples. <example> <message role="user"> ```rs src/shapes.rs pub mod rectangle; pub mod circle; ``` ```rs src/shapes/rectangle.rs pub struct Rectangle { width: f64, height: f64, } impl Rectangle { pub fn new(width: f64, height: f64) -> Self { Rectangle { width, height } } } ``` ```rs src/shapes/circle.rs pub struct Circle { radius: f64, } impl Circle { pub fn new(radius: f64) -> Self { Circle { radius } } } ``` Update all shapes to store their origin as an (x, y) tuple and implement Display. </message> <message role="assistant"> We'll need to update both the rectangle and circle modules. <patch> <title>Add origins and display impls to shapes src/shapes/rectangle.rs Add the origin field to Rectangle struct insert_after pub struct Rectangle { origin: (f64, f64), src/shapes/rectangle.rs Update the Rectangle's new function to take an origin parameter update fn new(width: f64, height: f64) -> Self { Rectangle { width, height } } fn new(origin: (f64, f64), width: f64, height: f64) -> Self { Rectangle { origin, width, height } } src/shapes/circle.rs Add the origin field to Circle struct insert_after pub struct Circle { radius: f64, origin: (f64, f64), src/shapes/circle.rs Update the Circle's new function to take an origin parameter update fn new(radius: f64) -> Self { Circle { radius } } fn new(origin: (f64, f64), radius: f64) -> Self { Circle { origin, radius } } src/shapes/rectangle.rs Add an import for the std::fmt module insert_before struct Rectangle { use std::fmt; src/shapes/rectangle.rs Add a Display implementation for Rectangle insert_after Rectangle { width, height } } } impl fmt::Display for Rectangle { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { f.format_struct(f, "Rectangle") .field("origin", &self.origin) .field("width", &self.width) .field("height", &self.height) .finish() } } src/shapes/circle.rs Add an import for the `std::fmt` module insert_before struct Circle { use std::fmt; src/shapes/circle.rs Add a Display implementation for Circle insert_after Circle { radius } } } impl fmt::Display for Rectangle { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { f.format_struct(f, "Rectangle") .field("origin", &self.origin) .field("width", &self.width) .field("height", &self.height) .finish() } }