use std::str::FromStr; use std::sync::OnceLock; use crate::stories::*; use anyhow::anyhow; use clap::builder::PossibleValue; use clap::ValueEnum; use gpui2::{view, AnyView, Context}; use strum::{EnumIter, EnumString, IntoEnumIterator}; use ui::prelude::*; #[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)] #[strum(serialize_all = "snake_case")] pub enum ElementStory { Avatar, Button, Details, Focus, Icon, Input, Label, Scroll, Text, ZIndex, } impl ElementStory { pub fn story(&self, cx: &mut WindowContext) -> AnyView { match self { Self::Avatar => { view(cx.entity(|cx| ()), |_, _| ui::AvatarStory::new().render()).into_any() } Self::Button => { view(cx.entity(|cx| ()), |_, _| ui::ButtonStory::new().render()).into_any() } Self::Details => view(cx.entity(|cx| ()), |_, _| { ui::DetailsStory::new().render() }) .into_any(), Self::Focus => FocusStory::view(cx).into_any(), Self::Icon => { view(cx.entity(|cx| ()), |_, _| ui::IconStory::new().render()).into_any() } Self::Input => { view(cx.entity(|cx| ()), |_, _| ui::InputStory::new().render()).into_any() } Self::Label => { view(cx.entity(|cx| ()), |_, _| ui::LabelStory::new().render()).into_any() } Self::Scroll => ScrollStory::view(cx).into_any(), Self::Text => TextStory::view(cx).into_any(), Self::ZIndex => { view(cx.entity(|cx| ()), |_, _| ZIndexStory::new().render()).into_any() } } } } #[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)] #[strum(serialize_all = "snake_case")] pub enum ComponentStory { AssistantPanel, Breadcrumb, Buffer, ChatPanel, CollabPanel, CommandPalette, Copilot, ContextMenu, Facepile, Keybinding, LanguageSelector, MultiBuffer, NotificationsPanel, Palette, Panel, ProjectPanel, RecentProjects, Tab, TabBar, Terminal, ThemeSelector, TitleBar, Toast, Toolbar, TrafficLights, Workspace, } impl ComponentStory { pub fn story(&self, cx: &mut WindowContext) -> AnyView { match self { Self::AssistantPanel => view(cx.entity(|cx| ()), |_, _| { ui::AssistantPanelStory::new().render() }) .into_any(), Self::Buffer => { view(cx.entity(|cx| ()), |_, _| ui::BufferStory::new().render()).into_any() } Self::Breadcrumb => view(cx.entity(|cx| ()), |_, _| { ui::BreadcrumbStory::new().render() }) .into_any(), Self::ChatPanel => view(cx.entity(|cx| ()), |_, _| { ui::ChatPanelStory::new().render() }) .into_any(), Self::CollabPanel => view(cx.entity(|cx| ()), |_, _| { ui::CollabPanelStory::new().render() }) .into_any(), Self::CommandPalette => view(cx.entity(|cx| ()), |_, _| { ui::CommandPaletteStory::new().render() }) .into_any(), Self::ContextMenu => view(cx.entity(|cx| ()), |_, _| { ui::ContextMenuStory::new().render() }) .into_any(), Self::Facepile => view(cx.entity(|cx| ()), |_, _| { ui::FacepileStory::new().render() }) .into_any(), Self::Keybinding => view(cx.entity(|cx| ()), |_, _| { ui::KeybindingStory::new().render() }) .into_any(), Self::LanguageSelector => view(cx.entity(|cx| ()), |_, _| { ui::LanguageSelectorStory::new().render() }) .into_any(), Self::MultiBuffer => view(cx.entity(|cx| ()), |_, _| { ui::MultiBufferStory::new().render() }) .into_any(), Self::NotificationsPanel => view(cx.entity(|cx| ()), |_, _| { ui::NotificationsPanelStory::new().render() }) .into_any(), Self::Palette => view(cx.entity(|cx| ()), |_, _| { ui::PaletteStory::new().render() }) .into_any(), Self::Panel => { view(cx.entity(|cx| ()), |_, _| ui::PanelStory::new().render()).into_any() } Self::ProjectPanel => view(cx.entity(|cx| ()), |_, _| { ui::ProjectPanelStory::new().render() }) .into_any(), Self::RecentProjects => view(cx.entity(|cx| ()), |_, _| { ui::RecentProjectsStory::new().render() }) .into_any(), Self::Tab => view(cx.entity(|cx| ()), |_, _| ui::TabStory::new().render()).into_any(), Self::TabBar => { view(cx.entity(|cx| ()), |_, _| ui::TabBarStory::new().render()).into_any() } Self::Terminal => view(cx.entity(|cx| ()), |_, _| { ui::TerminalStory::new().render() }) .into_any(), Self::ThemeSelector => view(cx.entity(|cx| ()), |_, _| { ui::ThemeSelectorStory::new().render() }) .into_any(), Self::TitleBar => ui::TitleBarStory::view(cx).into_any(), Self::Toast => { view(cx.entity(|cx| ()), |_, _| ui::ToastStory::new().render()).into_any() } Self::Toolbar => view(cx.entity(|cx| ()), |_, _| { ui::ToolbarStory::new().render() }) .into_any(), Self::TrafficLights => view(cx.entity(|cx| ()), |_, _| { ui::TrafficLightsStory::new().render() }) .into_any(), Self::Copilot => view(cx.entity(|cx| ()), |_, _| { ui::CopilotModalStory::new().render() }) .into_any(), Self::Workspace => ui::WorkspaceStory::view(cx).into_any(), } } } #[derive(Debug, PartialEq, Eq, Clone, Copy)] pub enum StorySelector { Element(ElementStory), Component(ComponentStory), KitchenSink, } impl FromStr for StorySelector { type Err = anyhow::Error; fn from_str(raw_story_name: &str) -> std::result::Result { use anyhow::Context; let story = raw_story_name.to_ascii_lowercase(); if story == "kitchen_sink" { return Ok(Self::KitchenSink); } if let Some((_, story)) = story.split_once("elements/") { let element_story = ElementStory::from_str(story) .with_context(|| format!("story not found for element '{story}'"))?; return Ok(Self::Element(element_story)); } if let Some((_, story)) = story.split_once("components/") { let component_story = ComponentStory::from_str(story) .with_context(|| format!("story not found for component '{story}'"))?; return Ok(Self::Component(component_story)); } Err(anyhow!("story not found for '{raw_story_name}'")) } } impl StorySelector { pub fn story(&self, cx: &mut WindowContext) -> AnyView { match self { Self::Element(element_story) => element_story.story(cx), Self::Component(component_story) => component_story.story(cx), Self::KitchenSink => KitchenSinkStory::view(cx).into_any(), } } } /// The list of all stories available in the storybook. static ALL_STORY_SELECTORS: OnceLock> = OnceLock::new(); impl ValueEnum for StorySelector { fn value_variants<'a>() -> &'a [Self] { let stories = ALL_STORY_SELECTORS.get_or_init(|| { let element_stories = ElementStory::iter().map(StorySelector::Element); let component_stories = ComponentStory::iter().map(StorySelector::Component); element_stories .chain(component_stories) .chain(std::iter::once(StorySelector::KitchenSink)) .collect::>() }); stories } fn to_possible_value(&self) -> Option { let value = match self { Self::Element(story) => format!("elements/{story}"), Self::Component(story) => format!("components/{story}"), Self::KitchenSink => "kitchen_sink".to_string(), }; Some(PossibleValue::new(value)) } }