use gpui::{ div, prelude::*, px, rgb, size, App, AppContext, Bounds, SharedString, ViewContext, WindowBounds, WindowOptions, }; struct HelloWorld { text: SharedString, } impl Render for HelloWorld { fn render(&mut self, _cx: &mut ViewContext) -> impl IntoElement { div() .flex() .flex_col() .gap_3() .bg(rgb(0x505050)) .size(px(500.0)) .justify_center() .items_center() .shadow_lg() .border_1() .border_color(rgb(0x0000ff)) .text_xl() .text_color(rgb(0xffffff)) .child(format!("Hello, {}!", &self.text)) .child( div() .flex() .gap_2() .child(div().size_8().bg(gpui::red())) .child(div().size_8().bg(gpui::green())) .child(div().size_8().bg(gpui::blue())) .child(div().size_8().bg(gpui::yellow())) .child(div().size_8().bg(gpui::black())) .child(div().size_8().bg(gpui::white())), ) } } fn main() { App::new().run(|cx: &mut AppContext| { let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx); cx.open_window( WindowOptions { window_bounds: Some(WindowBounds::Windowed(bounds)), ..Default::default() }, |cx| { cx.new_view(|_cx| HelloWorld { text: "World".into(), }) }, ) .unwrap(); }); }