use crate::{ geometry::{rect::RectF, vector::Vector2F}, json::{self, json, ToJson}, DebugContext, Element, ElementBox, Event, EventContext, LayoutContext, PaintContext, SizeConstraint, }; pub struct Stack { children: Vec, } impl Stack { pub fn new() -> Self { Stack { children: Vec::new(), } } } impl Element for Stack { type LayoutState = (); type PaintState = (); fn layout( &mut self, constraint: SizeConstraint, cx: &mut LayoutContext, ) -> (Vector2F, Self::LayoutState) { let mut size = constraint.min; for child in &mut self.children { size = size.max(child.layout(constraint, cx)); } (size, ()) } fn paint( &mut self, bounds: RectF, visible_bounds: RectF, _: &mut Self::LayoutState, cx: &mut PaintContext, ) -> Self::PaintState { for child in &mut self.children { cx.scene.push_layer(None); child.paint(bounds.origin(), visible_bounds, cx); cx.scene.pop_layer(); } } fn dispatch_event( &mut self, event: &Event, _: RectF, _: RectF, _: &mut Self::LayoutState, _: &mut Self::PaintState, cx: &mut EventContext, ) -> bool { for child in self.children.iter_mut().rev() { if child.dispatch_event(event, cx) { return true; } } false } fn debug( &self, bounds: RectF, _: &Self::LayoutState, _: &Self::PaintState, cx: &DebugContext, ) -> json::Value { json!({ "type": "Stack", "bounds": bounds.to_json(), "children": self.children.iter().map(|child| child.debug(cx)).collect::>() }) } } impl Extend for Stack { fn extend>(&mut self, children: T) { self.children.extend(children) } }