//! # UI – Zed UI Primitives & Components //! //! This crate provides a set of UI primitives and components that are used to build all of the elements in Zed's UI. //! //! ## Work in Progress //! //! This crate is still a work in progress. The initial primitives and components are built for getting all the UI on the screen, //! much of the state and functionality is mocked or hard codeded, and performance has not been a focus. //! #![doc = include_str!("../docs/hello-world.md")] #![doc = include_str!("../docs/building-ui.md")] #![doc = include_str!("../docs/todo.md")] // TODO: Fix warnings instead of supressing. #![allow(dead_code, unused_variables)] mod components; mod elevation; pub mod prelude; pub mod settings; mod static_data; mod styled_ext; mod to_extract; pub mod utils; pub use components::*; pub use prelude::*; pub use static_data::*; pub use styled_ext::*; pub use to_extract::*; // This needs to be fully qualified with `crate::` otherwise we get a panic // at: // thread '' panicked at crates/gpui2/src/platform/mac/platform.rs:66:81: // called `Option::unwrap()` on a `None` value // // AFAICT this is something to do with conflicting names between crates and modules that // interfaces with declaring the `ClassDecl`. pub use crate::settings::*; #[cfg(feature = "stories")] mod story; #[cfg(feature = "stories")] pub use story::*;