use context_menu::ContextMenuItem; use gpui::{geometry::vector::Vector2F, impl_internal_actions, MutableAppContext, ViewContext}; use crate::{ DisplayPoint, Editor, EditorMode, FindAllReferences, GoToDefinition, Rename, SelectMode, ToggleCodeActions, }; #[derive(Clone, PartialEq)] pub struct DeployMouseContextMenu { pub position: Vector2F, pub point: DisplayPoint, } impl_internal_actions!(editor, [DeployMouseContextMenu]); pub fn init(cx: &mut MutableAppContext) { cx.add_action(deploy_context_menu); } pub fn deploy_context_menu( editor: &mut Editor, &DeployMouseContextMenu { position, point }: &DeployMouseContextMenu, cx: &mut ViewContext, ) { // Don't show context menu for inline editors if editor.mode() != EditorMode::Full { return; } // Don't show the context menu if there isn't a project associated with this editor if editor.project.is_none() { return; } // Move the cursor to the clicked location so that dispatched actions make sense editor.change_selections(None, cx, |s| { s.clear_disjoint(); s.set_pending_display_range(point..point, SelectMode::Character); }); editor.mouse_context_menu.update(cx, |menu, cx| { menu.show( position, vec![ ContextMenuItem::item("Rename Symbol", Rename), ContextMenuItem::item("Go To Definition", GoToDefinition), ContextMenuItem::item("Find All References", FindAllReferences), ContextMenuItem::item( "Code Actions", ToggleCodeActions { deployed_from_indicator: false, }, ), ], cx, ); }); cx.notify(); }