use anyhow::Result; use gpui::{FontStyle, FontWeight, HighlightStyle, Hsla, WindowBackgroundAppearance}; use indexmap::IndexMap; use palette::FromColor; use schemars::gen::SchemaGenerator; use schemars::schema::{Schema, SchemaObject}; use schemars::JsonSchema; use serde::{Deserialize, Deserializer, Serialize}; use serde_json::Value; use serde_repr::{Deserialize_repr, Serialize_repr}; use crate::{StatusColorsRefinement, ThemeColorsRefinement}; pub(crate) fn try_parse_color(color: &str) -> Result { let rgba = gpui::Rgba::try_from(color)?; let rgba = palette::rgb::Srgba::from_components((rgba.r, rgba.g, rgba.b, rgba.a)); let hsla = palette::Hsla::from_color(rgba); let hsla = gpui::hsla( hsla.hue.into_positive_degrees() / 360., hsla.saturation, hsla.lightness, hsla.alpha, ); Ok(hsla) } #[derive(Debug, PartialEq, Clone, Copy, Serialize, Deserialize, JsonSchema)] #[serde(rename_all = "snake_case")] pub enum AppearanceContent { Light, Dark, } /// The background appearance of the window. #[derive(Debug, PartialEq, Clone, Copy, Serialize, Deserialize, JsonSchema)] #[serde(rename_all = "snake_case")] pub enum WindowBackgroundContent { Opaque, Transparent, Blurred, } impl From for WindowBackgroundAppearance { fn from(value: WindowBackgroundContent) -> Self { match value { WindowBackgroundContent::Opaque => WindowBackgroundAppearance::Opaque, WindowBackgroundContent::Transparent => WindowBackgroundAppearance::Transparent, WindowBackgroundContent::Blurred => WindowBackgroundAppearance::Blurred, } } } /// The content of a serialized theme family. #[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)] pub struct ThemeFamilyContent { pub name: String, pub author: String, pub themes: Vec, } /// The content of a serialized theme. #[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)] pub struct ThemeContent { pub name: String, pub appearance: AppearanceContent, pub style: ThemeStyleContent, } /// The content of a serialized theme. #[derive(Debug, Clone, Default, Serialize, Deserialize, JsonSchema)] #[serde(default)] pub struct ThemeStyleContent { #[serde(default, rename = "background.appearance")] pub window_background_appearance: Option, #[serde(default)] pub accents: Vec, #[serde(flatten, default)] pub colors: ThemeColorsContent, #[serde(flatten, default)] pub status: StatusColorsContent, #[serde(default)] pub players: Vec, /// The styles for syntax nodes. #[serde(default)] pub syntax: IndexMap, } impl ThemeStyleContent { /// Returns a [`ThemeColorsRefinement`] based on the colors in the [`ThemeContent`]. #[inline(always)] pub fn theme_colors_refinement(&self) -> ThemeColorsRefinement { self.colors.theme_colors_refinement() } /// Returns a [`StatusColorsRefinement`] based on the colors in the [`ThemeContent`]. #[inline(always)] pub fn status_colors_refinement(&self) -> StatusColorsRefinement { self.status.status_colors_refinement() } /// Returns the syntax style overrides in the [`ThemeContent`]. pub fn syntax_overrides(&self) -> Vec<(String, HighlightStyle)> { self.syntax .iter() .map(|(key, style)| { ( key.clone(), HighlightStyle { color: style .color .as_ref() .and_then(|color| try_parse_color(color).ok()), background_color: style .background_color .as_ref() .and_then(|color| try_parse_color(color).ok()), font_style: style .font_style .map(|font_style| FontStyle::from(font_style)), font_weight: style .font_weight .map(|font_weight| FontWeight::from(font_weight)), ..Default::default() }, ) }) .collect() } } #[derive(Debug, Clone, Default, Serialize, Deserialize, JsonSchema)] #[serde(default)] pub struct ThemeColorsContent { /// Border color. Used for most borders, is usually a high contrast color. #[serde(rename = "border")] pub border: Option, /// Border color. Used for deemphasized borders, like a visual divider between two sections #[serde(rename = "border.variant")] pub border_variant: Option, /// Border color. Used for focused elements, like keyboard focused list item. #[serde(rename = "border.focused")] pub border_focused: Option, /// Border color. Used for selected elements, like an active search filter or selected checkbox. #[serde(rename = "border.selected")] pub border_selected: Option, /// Border color. Used for transparent borders. Used for placeholder borders when an element gains a border on state change. #[serde(rename = "border.transparent")] pub border_transparent: Option, /// Border color. Used for disabled elements, like a disabled input or button. #[serde(rename = "border.disabled")] pub border_disabled: Option, /// Border color. Used for elevated surfaces, like a context menu, popup, or dialog. #[serde(rename = "elevated_surface.background")] pub elevated_surface_background: Option, /// Background Color. Used for grounded surfaces like a panel or tab. #[serde(rename = "surface.background")] pub surface_background: Option, /// Background Color. Used for the app background and blank panels or windows. #[serde(rename = "background")] pub background: Option, /// Background Color. Used for the background of an element that should have a different background than the surface it's on. /// /// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons... /// /// For an element that should have the same background as the surface it's on, use `ghost_element_background`. #[serde(rename = "element.background")] pub element_background: Option, /// Background Color. Used for the hover state of an element that should have a different background than the surface it's on. /// /// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen. #[serde(rename = "element.hover")] pub element_hover: Option, /// Background Color. Used for the active state of an element that should have a different background than the surface it's on. /// /// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd. #[serde(rename = "element.active")] pub element_active: Option, /// Background Color. Used for the selected state of an element that should have a different background than the surface it's on. /// /// Selected states are triggered by the element being selected (or "activated") by the user. /// /// This could include a selected checkbox, a toggleable button that is toggled on, etc. #[serde(rename = "element.selected")] pub element_selected: Option, /// Background Color. Used for the disabled state of an element that should have a different background than the surface it's on. /// /// Disabled states are shown when a user cannot interact with an element, like a disabled button or input. #[serde(rename = "element.disabled")] pub element_disabled: Option, /// Background Color. Used for the area that shows where a dragged element will be dropped. #[serde(rename = "drop_target.background")] pub drop_target_background: Option, /// Used for the background of a ghost element that should have the same background as the surface it's on. /// /// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons... /// /// For an element that should have a different background than the surface it's on, use `element_background`. #[serde(rename = "ghost_element.background")] pub ghost_element_background: Option, /// Background Color. Used for the hover state of a ghost element that should have the same background as the surface it's on. /// /// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen. #[serde(rename = "ghost_element.hover")] pub ghost_element_hover: Option, /// Background Color. Used for the active state of a ghost element that should have the same background as the surface it's on. /// /// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd. #[serde(rename = "ghost_element.active")] pub ghost_element_active: Option, /// Background Color. Used for the selected state of a ghost element that should have the same background as the surface it's on. /// /// Selected states are triggered by the element being selected (or "activated") by the user. /// /// This could include a selected checkbox, a toggleable button that is toggled on, etc. #[serde(rename = "ghost_element.selected")] pub ghost_element_selected: Option, /// Background Color. Used for the disabled state of a ghost element that should have the same background as the surface it's on. /// /// Disabled states are shown when a user cannot interact with an element, like a disabled button or input. #[serde(rename = "ghost_element.disabled")] pub ghost_element_disabled: Option, /// Text Color. Default text color used for most text. #[serde(rename = "text")] pub text: Option, /// Text Color. Color of muted or deemphasized text. It is a subdued version of the standard text color. #[serde(rename = "text.muted")] pub text_muted: Option, /// Text Color. Color of the placeholder text typically shown in input fields to guide the user to enter valid data. #[serde(rename = "text.placeholder")] pub text_placeholder: Option, /// Text Color. Color used for text denoting disabled elements. Typically, the color is faded or grayed out to emphasize the disabled state. #[serde(rename = "text.disabled")] pub text_disabled: Option, /// Text Color. Color used for emphasis or highlighting certain text, like an active filter or a matched character in a search. #[serde(rename = "text.accent")] pub text_accent: Option, /// Fill Color. Used for the default fill color of an icon. #[serde(rename = "icon")] pub icon: Option, /// Fill Color. Used for the muted or deemphasized fill color of an icon. /// /// This might be used to show an icon in an inactive pane, or to demphasize a series of icons to give them less visual weight. #[serde(rename = "icon.muted")] pub icon_muted: Option, /// Fill Color. Used for the disabled fill color of an icon. /// /// Disabled states are shown when a user cannot interact with an element, like a icon button. #[serde(rename = "icon.disabled")] pub icon_disabled: Option, /// Fill Color. Used for the placeholder fill color of an icon. /// /// This might be used to show an icon in an input that disappears when the user enters text. #[serde(rename = "icon.placeholder")] pub icon_placeholder: Option, /// Fill Color. Used for the accent fill color of an icon. /// /// This might be used to show when a toggleable icon button is selected. #[serde(rename = "icon.accent")] pub icon_accent: Option, #[serde(rename = "status_bar.background")] pub status_bar_background: Option, #[serde(rename = "title_bar.background")] pub title_bar_background: Option, #[serde(rename = "title_bar.inactive_background")] pub title_bar_inactive_background: Option, #[serde(rename = "toolbar.background")] pub toolbar_background: Option, #[serde(rename = "tab_bar.background")] pub tab_bar_background: Option, #[serde(rename = "tab.inactive_background")] pub tab_inactive_background: Option, #[serde(rename = "tab.active_background")] pub tab_active_background: Option, #[serde(rename = "search.match_background")] pub search_match_background: Option, #[serde(rename = "panel.background")] pub panel_background: Option, #[serde(rename = "panel.focused_border")] pub panel_focused_border: Option, #[serde(rename = "pane.focused_border")] pub pane_focused_border: Option, #[serde(rename = "pane_group.border")] pub pane_group_border: Option, /// The deprecated version of `scrollbar.thumb.background`. /// /// Don't use this field. #[serde(rename = "scrollbar_thumb.background", skip_serializing)] #[schemars(skip)] pub deprecated_scrollbar_thumb_background: Option, /// The color of the scrollbar thumb. #[serde(rename = "scrollbar.thumb.background")] pub scrollbar_thumb_background: Option, /// The color of the scrollbar thumb when hovered over. #[serde(rename = "scrollbar.thumb.hover_background")] pub scrollbar_thumb_hover_background: Option, /// The border color of the scrollbar thumb. #[serde(rename = "scrollbar.thumb.border")] pub scrollbar_thumb_border: Option, /// The background color of the scrollbar track. #[serde(rename = "scrollbar.track.background")] pub scrollbar_track_background: Option, /// The border color of the scrollbar track. #[serde(rename = "scrollbar.track.border")] pub scrollbar_track_border: Option, #[serde(rename = "editor.foreground")] pub editor_foreground: Option, #[serde(rename = "editor.background")] pub editor_background: Option, #[serde(rename = "editor.gutter.background")] pub editor_gutter_background: Option, #[serde(rename = "editor.subheader.background")] pub editor_subheader_background: Option, #[serde(rename = "editor.active_line.background")] pub editor_active_line_background: Option, #[serde(rename = "editor.highlighted_line.background")] pub editor_highlighted_line_background: Option, /// Text Color. Used for the text of the line number in the editor gutter. #[serde(rename = "editor.line_number")] pub editor_line_number: Option, /// Text Color. Used for the text of the line number in the editor gutter when the line is highlighted. #[serde(rename = "editor.active_line_number")] pub editor_active_line_number: Option, /// Text Color. Used to mark invisible characters in the editor. /// /// Example: spaces, tabs, carriage returns, etc. #[serde(rename = "editor.invisible")] pub editor_invisible: Option, #[serde(rename = "editor.wrap_guide")] pub editor_wrap_guide: Option, #[serde(rename = "editor.active_wrap_guide")] pub editor_active_wrap_guide: Option, #[serde(rename = "editor.indent_guide")] pub editor_indent_guide: Option, #[serde(rename = "editor.indent_guide_active")] pub editor_indent_guide_active: Option, /// Read-access of a symbol, like reading a variable. /// /// A document highlight is a range inside a text document which deserves /// special attention. Usually a document highlight is visualized by changing /// the background color of its range. #[serde(rename = "editor.document_highlight.read_background")] pub editor_document_highlight_read_background: Option, /// Read-access of a symbol, like reading a variable. /// /// A document highlight is a range inside a text document which deserves /// special attention. Usually a document highlight is visualized by changing /// the background color of its range. #[serde(rename = "editor.document_highlight.write_background")] pub editor_document_highlight_write_background: Option, /// Terminal background color. #[serde(rename = "terminal.background")] pub terminal_background: Option, /// Terminal foreground color. #[serde(rename = "terminal.foreground")] pub terminal_foreground: Option, /// Bright terminal foreground color. #[serde(rename = "terminal.bright_foreground")] pub terminal_bright_foreground: Option, /// Dim terminal foreground color. #[serde(rename = "terminal.dim_foreground")] pub terminal_dim_foreground: Option, /// Black ANSI terminal color. #[serde(rename = "terminal.ansi.black")] pub terminal_ansi_black: Option, /// Bright black ANSI terminal color. #[serde(rename = "terminal.ansi.bright_black")] pub terminal_ansi_bright_black: Option, /// Dim black ANSI terminal color. #[serde(rename = "terminal.ansi.dim_black")] pub terminal_ansi_dim_black: Option, /// Red ANSI terminal color. #[serde(rename = "terminal.ansi.red")] pub terminal_ansi_red: Option, /// Bright red ANSI terminal color. #[serde(rename = "terminal.ansi.bright_red")] pub terminal_ansi_bright_red: Option, /// Dim red ANSI terminal color. #[serde(rename = "terminal.ansi.dim_red")] pub terminal_ansi_dim_red: Option, /// Green ANSI terminal color. #[serde(rename = "terminal.ansi.green")] pub terminal_ansi_green: Option, /// Bright green ANSI terminal color. #[serde(rename = "terminal.ansi.bright_green")] pub terminal_ansi_bright_green: Option, /// Dim green ANSI terminal color. #[serde(rename = "terminal.ansi.dim_green")] pub terminal_ansi_dim_green: Option, /// Yellow ANSI terminal color. #[serde(rename = "terminal.ansi.yellow")] pub terminal_ansi_yellow: Option, /// Bright yellow ANSI terminal color. #[serde(rename = "terminal.ansi.bright_yellow")] pub terminal_ansi_bright_yellow: Option, /// Dim yellow ANSI terminal color. #[serde(rename = "terminal.ansi.dim_yellow")] pub terminal_ansi_dim_yellow: Option, /// Blue ANSI terminal color. #[serde(rename = "terminal.ansi.blue")] pub terminal_ansi_blue: Option, /// Bright blue ANSI terminal color. #[serde(rename = "terminal.ansi.bright_blue")] pub terminal_ansi_bright_blue: Option, /// Dim blue ANSI terminal color. #[serde(rename = "terminal.ansi.dim_blue")] pub terminal_ansi_dim_blue: Option, /// Magenta ANSI terminal color. #[serde(rename = "terminal.ansi.magenta")] pub terminal_ansi_magenta: Option, /// Bright magenta ANSI terminal color. #[serde(rename = "terminal.ansi.bright_magenta")] pub terminal_ansi_bright_magenta: Option, /// Dim magenta ANSI terminal color. #[serde(rename = "terminal.ansi.dim_magenta")] pub terminal_ansi_dim_magenta: Option, /// Cyan ANSI terminal color. #[serde(rename = "terminal.ansi.cyan")] pub terminal_ansi_cyan: Option, /// Bright cyan ANSI terminal color. #[serde(rename = "terminal.ansi.bright_cyan")] pub terminal_ansi_bright_cyan: Option, /// Dim cyan ANSI terminal color. #[serde(rename = "terminal.ansi.dim_cyan")] pub terminal_ansi_dim_cyan: Option, /// White ANSI terminal color. #[serde(rename = "terminal.ansi.white")] pub terminal_ansi_white: Option, /// Bright white ANSI terminal color. #[serde(rename = "terminal.ansi.bright_white")] pub terminal_ansi_bright_white: Option, /// Dim white ANSI terminal color. #[serde(rename = "terminal.ansi.dim_white")] pub terminal_ansi_dim_white: Option, #[serde(rename = "link_text.hover")] pub link_text_hover: Option, } impl ThemeColorsContent { /// Returns a [`ThemeColorsRefinement`] based on the colors in the [`ThemeColorsContent`]. pub fn theme_colors_refinement(&self) -> ThemeColorsRefinement { let border = self .border .as_ref() .and_then(|color| try_parse_color(color).ok()); ThemeColorsRefinement { border, border_variant: self .border_variant .as_ref() .and_then(|color| try_parse_color(color).ok()), border_focused: self .border_focused .as_ref() .and_then(|color| try_parse_color(color).ok()), border_selected: self .border_selected .as_ref() .and_then(|color| try_parse_color(color).ok()), border_transparent: self .border_transparent .as_ref() .and_then(|color| try_parse_color(color).ok()), border_disabled: self .border_disabled .as_ref() .and_then(|color| try_parse_color(color).ok()), elevated_surface_background: self .elevated_surface_background .as_ref() .and_then(|color| try_parse_color(color).ok()), surface_background: self .surface_background .as_ref() .and_then(|color| try_parse_color(color).ok()), background: self .background .as_ref() .and_then(|color| try_parse_color(color).ok()), element_background: self .element_background .as_ref() .and_then(|color| try_parse_color(color).ok()), element_hover: self .element_hover .as_ref() .and_then(|color| try_parse_color(color).ok()), element_active: self .element_active .as_ref() .and_then(|color| try_parse_color(color).ok()), element_selected: self .element_selected .as_ref() .and_then(|color| try_parse_color(color).ok()), element_disabled: self .element_disabled .as_ref() .and_then(|color| try_parse_color(color).ok()), drop_target_background: self .drop_target_background .as_ref() .and_then(|color| try_parse_color(color).ok()), ghost_element_background: self .ghost_element_background .as_ref() .and_then(|color| try_parse_color(color).ok()), ghost_element_hover: self .ghost_element_hover .as_ref() .and_then(|color| try_parse_color(color).ok()), ghost_element_active: self .ghost_element_active .as_ref() .and_then(|color| try_parse_color(color).ok()), ghost_element_selected: self .ghost_element_selected .as_ref() .and_then(|color| try_parse_color(color).ok()), ghost_element_disabled: self .ghost_element_disabled .as_ref() .and_then(|color| try_parse_color(color).ok()), text: self .text .as_ref() .and_then(|color| try_parse_color(color).ok()), text_muted: self .text_muted .as_ref() .and_then(|color| try_parse_color(color).ok()), text_placeholder: self .text_placeholder .as_ref() .and_then(|color| try_parse_color(color).ok()), text_disabled: self .text_disabled .as_ref() .and_then(|color| try_parse_color(color).ok()), text_accent: self .text_accent .as_ref() .and_then(|color| try_parse_color(color).ok()), icon: self .icon .as_ref() .and_then(|color| try_parse_color(color).ok()), icon_muted: self .icon_muted .as_ref() .and_then(|color| try_parse_color(color).ok()), icon_disabled: self .icon_disabled .as_ref() .and_then(|color| try_parse_color(color).ok()), icon_placeholder: self .icon_placeholder .as_ref() .and_then(|color| try_parse_color(color).ok()), icon_accent: self .icon_accent .as_ref() .and_then(|color| try_parse_color(color).ok()), status_bar_background: self .status_bar_background .as_ref() .and_then(|color| try_parse_color(color).ok()), title_bar_background: self .title_bar_background .as_ref() .and_then(|color| try_parse_color(color).ok()), title_bar_inactive_background: self .title_bar_inactive_background .as_ref() .and_then(|color| try_parse_color(color).ok()), toolbar_background: self .toolbar_background .as_ref() .and_then(|color| try_parse_color(color).ok()), tab_bar_background: self .tab_bar_background .as_ref() .and_then(|color| try_parse_color(color).ok()), tab_inactive_background: self .tab_inactive_background .as_ref() .and_then(|color| try_parse_color(color).ok()), tab_active_background: self .tab_active_background .as_ref() .and_then(|color| try_parse_color(color).ok()), search_match_background: self .search_match_background .as_ref() .and_then(|color| try_parse_color(color).ok()), panel_background: self .panel_background .as_ref() .and_then(|color| try_parse_color(color).ok()), panel_focused_border: self .panel_focused_border .as_ref() .and_then(|color| try_parse_color(color).ok()), pane_focused_border: self .pane_focused_border .as_ref() .and_then(|color| try_parse_color(color).ok()), pane_group_border: self .pane_group_border .as_ref() .and_then(|color| try_parse_color(color).ok()) .or(border), scrollbar_thumb_background: self .scrollbar_thumb_background .as_ref() .and_then(|color| try_parse_color(color).ok()) .or_else(|| { self.deprecated_scrollbar_thumb_background .as_ref() .and_then(|color| try_parse_color(color).ok()) }), scrollbar_thumb_hover_background: self .scrollbar_thumb_hover_background .as_ref() .and_then(|color| try_parse_color(color).ok()), scrollbar_thumb_border: self .scrollbar_thumb_border .as_ref() .and_then(|color| try_parse_color(color).ok()), scrollbar_track_background: self .scrollbar_track_background .as_ref() .and_then(|color| try_parse_color(color).ok()), scrollbar_track_border: self .scrollbar_track_border .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_foreground: self .editor_foreground .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_background: self .editor_background .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_gutter_background: self .editor_gutter_background .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_subheader_background: self .editor_subheader_background .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_active_line_background: self .editor_active_line_background .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_highlighted_line_background: self .editor_highlighted_line_background .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_line_number: self .editor_line_number .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_active_line_number: self .editor_active_line_number .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_invisible: self .editor_invisible .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_wrap_guide: self .editor_wrap_guide .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_active_wrap_guide: self .editor_active_wrap_guide .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_indent_guide: self .editor_indent_guide .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_indent_guide_active: self .editor_indent_guide_active .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_document_highlight_read_background: self .editor_document_highlight_read_background .as_ref() .and_then(|color| try_parse_color(color).ok()), editor_document_highlight_write_background: self .editor_document_highlight_write_background .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_background: self .terminal_background .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_foreground: self .terminal_foreground .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_bright_foreground: self .terminal_bright_foreground .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_dim_foreground: self .terminal_dim_foreground .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_black: self .terminal_ansi_black .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_bright_black: self .terminal_ansi_bright_black .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_dim_black: self .terminal_ansi_dim_black .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_red: self .terminal_ansi_red .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_bright_red: self .terminal_ansi_bright_red .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_dim_red: self .terminal_ansi_dim_red .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_green: self .terminal_ansi_green .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_bright_green: self .terminal_ansi_bright_green .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_dim_green: self .terminal_ansi_dim_green .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_yellow: self .terminal_ansi_yellow .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_bright_yellow: self .terminal_ansi_bright_yellow .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_dim_yellow: self .terminal_ansi_dim_yellow .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_blue: self .terminal_ansi_blue .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_bright_blue: self .terminal_ansi_bright_blue .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_dim_blue: self .terminal_ansi_dim_blue .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_magenta: self .terminal_ansi_magenta .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_bright_magenta: self .terminal_ansi_bright_magenta .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_dim_magenta: self .terminal_ansi_dim_magenta .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_cyan: self .terminal_ansi_cyan .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_bright_cyan: self .terminal_ansi_bright_cyan .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_dim_cyan: self .terminal_ansi_dim_cyan .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_white: self .terminal_ansi_white .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_bright_white: self .terminal_ansi_bright_white .as_ref() .and_then(|color| try_parse_color(color).ok()), terminal_ansi_dim_white: self .terminal_ansi_dim_white .as_ref() .and_then(|color| try_parse_color(color).ok()), link_text_hover: self .link_text_hover .as_ref() .and_then(|color| try_parse_color(color).ok()), } } } #[derive(Debug, Clone, Default, Serialize, Deserialize, JsonSchema)] #[serde(default)] pub struct StatusColorsContent { /// Indicates some kind of conflict, like a file changed on disk while it was open, or /// merge conflicts in a Git repository. #[serde(rename = "conflict")] pub conflict: Option, #[serde(rename = "conflict.background")] pub conflict_background: Option, #[serde(rename = "conflict.border")] pub conflict_border: Option, /// Indicates something new, like a new file added to a Git repository. #[serde(rename = "created")] pub created: Option, #[serde(rename = "created.background")] pub created_background: Option, #[serde(rename = "created.border")] pub created_border: Option, /// Indicates that something no longer exists, like a deleted file. #[serde(rename = "deleted")] pub deleted: Option, #[serde(rename = "deleted.background")] pub deleted_background: Option, #[serde(rename = "deleted.border")] pub deleted_border: Option, /// Indicates a system error, a failed operation or a diagnostic error. #[serde(rename = "error")] pub error: Option, #[serde(rename = "error.background")] pub error_background: Option, #[serde(rename = "error.border")] pub error_border: Option, /// Represents a hidden status, such as a file being hidden in a file tree. #[serde(rename = "hidden")] pub hidden: Option, #[serde(rename = "hidden.background")] pub hidden_background: Option, #[serde(rename = "hidden.border")] pub hidden_border: Option, /// Indicates a hint or some kind of additional information. #[serde(rename = "hint")] pub hint: Option, #[serde(rename = "hint.background")] pub hint_background: Option, #[serde(rename = "hint.border")] pub hint_border: Option, /// Indicates that something is deliberately ignored, such as a file or operation ignored by Git. #[serde(rename = "ignored")] pub ignored: Option, #[serde(rename = "ignored.background")] pub ignored_background: Option, #[serde(rename = "ignored.border")] pub ignored_border: Option, /// Represents informational status updates or messages. #[serde(rename = "info")] pub info: Option, #[serde(rename = "info.background")] pub info_background: Option, #[serde(rename = "info.border")] pub info_border: Option, /// Indicates a changed or altered status, like a file that has been edited. #[serde(rename = "modified")] pub modified: Option, #[serde(rename = "modified.background")] pub modified_background: Option, #[serde(rename = "modified.border")] pub modified_border: Option, /// Indicates something that is predicted, like automatic code completion, or generated code. #[serde(rename = "predictive")] pub predictive: Option, #[serde(rename = "predictive.background")] pub predictive_background: Option, #[serde(rename = "predictive.border")] pub predictive_border: Option, /// Represents a renamed status, such as a file that has been renamed. #[serde(rename = "renamed")] pub renamed: Option, #[serde(rename = "renamed.background")] pub renamed_background: Option, #[serde(rename = "renamed.border")] pub renamed_border: Option, /// Indicates a successful operation or task completion. #[serde(rename = "success")] pub success: Option, #[serde(rename = "success.background")] pub success_background: Option, #[serde(rename = "success.border")] pub success_border: Option, /// Indicates some kind of unreachable status, like a block of code that can never be reached. #[serde(rename = "unreachable")] pub unreachable: Option, #[serde(rename = "unreachable.background")] pub unreachable_background: Option, #[serde(rename = "unreachable.border")] pub unreachable_border: Option, /// Represents a warning status, like an operation that is about to fail. #[serde(rename = "warning")] pub warning: Option, #[serde(rename = "warning.background")] pub warning_background: Option, #[serde(rename = "warning.border")] pub warning_border: Option, } impl StatusColorsContent { /// Returns a [`StatusColorsRefinement`] based on the colors in the [`StatusColorsContent`]. pub fn status_colors_refinement(&self) -> StatusColorsRefinement { StatusColorsRefinement { conflict: self .conflict .as_ref() .and_then(|color| try_parse_color(color).ok()), conflict_background: self .conflict_background .as_ref() .and_then(|color| try_parse_color(color).ok()), conflict_border: self .conflict_border .as_ref() .and_then(|color| try_parse_color(color).ok()), created: self .created .as_ref() .and_then(|color| try_parse_color(color).ok()), created_background: self .created_background .as_ref() .and_then(|color| try_parse_color(color).ok()), created_border: self .created_border .as_ref() .and_then(|color| try_parse_color(color).ok()), deleted: self .deleted .as_ref() .and_then(|color| try_parse_color(color).ok()), deleted_background: self .deleted_background .as_ref() .and_then(|color| try_parse_color(color).ok()), deleted_border: self .deleted_border .as_ref() .and_then(|color| try_parse_color(color).ok()), error: self .error .as_ref() .and_then(|color| try_parse_color(color).ok()), error_background: self .error_background .as_ref() .and_then(|color| try_parse_color(color).ok()), error_border: self .error_border .as_ref() .and_then(|color| try_parse_color(color).ok()), hidden: self .hidden .as_ref() .and_then(|color| try_parse_color(color).ok()), hidden_background: self .hidden_background .as_ref() .and_then(|color| try_parse_color(color).ok()), hidden_border: self .hidden_border .as_ref() .and_then(|color| try_parse_color(color).ok()), hint: self .hint .as_ref() .and_then(|color| try_parse_color(color).ok()), hint_background: self .hint_background .as_ref() .and_then(|color| try_parse_color(color).ok()), hint_border: self .hint_border .as_ref() .and_then(|color| try_parse_color(color).ok()), ignored: self .ignored .as_ref() .and_then(|color| try_parse_color(color).ok()), ignored_background: self .ignored_background .as_ref() .and_then(|color| try_parse_color(color).ok()), ignored_border: self .ignored_border .as_ref() .and_then(|color| try_parse_color(color).ok()), info: self .info .as_ref() .and_then(|color| try_parse_color(color).ok()), info_background: self .info_background .as_ref() .and_then(|color| try_parse_color(color).ok()), info_border: self .info_border .as_ref() .and_then(|color| try_parse_color(color).ok()), modified: self .modified .as_ref() .and_then(|color| try_parse_color(color).ok()), modified_background: self .modified_background .as_ref() .and_then(|color| try_parse_color(color).ok()), modified_border: self .modified_border .as_ref() .and_then(|color| try_parse_color(color).ok()), predictive: self .predictive .as_ref() .and_then(|color| try_parse_color(color).ok()), predictive_background: self .predictive_background .as_ref() .and_then(|color| try_parse_color(color).ok()), predictive_border: self .predictive_border .as_ref() .and_then(|color| try_parse_color(color).ok()), renamed: self .renamed .as_ref() .and_then(|color| try_parse_color(color).ok()), renamed_background: self .renamed_background .as_ref() .and_then(|color| try_parse_color(color).ok()), renamed_border: self .renamed_border .as_ref() .and_then(|color| try_parse_color(color).ok()), success: self .success .as_ref() .and_then(|color| try_parse_color(color).ok()), success_background: self .success_background .as_ref() .and_then(|color| try_parse_color(color).ok()), success_border: self .success_border .as_ref() .and_then(|color| try_parse_color(color).ok()), unreachable: self .unreachable .as_ref() .and_then(|color| try_parse_color(color).ok()), unreachable_background: self .unreachable_background .as_ref() .and_then(|color| try_parse_color(color).ok()), unreachable_border: self .unreachable_border .as_ref() .and_then(|color| try_parse_color(color).ok()), warning: self .warning .as_ref() .and_then(|color| try_parse_color(color).ok()), warning_background: self .warning_background .as_ref() .and_then(|color| try_parse_color(color).ok()), warning_border: self .warning_border .as_ref() .and_then(|color| try_parse_color(color).ok()), } } } #[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)] pub struct AccentContent(pub Option); #[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)] pub struct PlayerColorContent { pub cursor: Option, pub background: Option, pub selection: Option, } #[derive(Debug, Clone, Copy, Serialize, Deserialize, JsonSchema)] #[serde(rename_all = "snake_case")] pub enum FontStyleContent { Normal, Italic, Oblique, } impl From for FontStyle { fn from(value: FontStyleContent) -> Self { match value { FontStyleContent::Normal => FontStyle::Normal, FontStyleContent::Italic => FontStyle::Italic, FontStyleContent::Oblique => FontStyle::Oblique, } } } #[derive(Debug, Clone, Copy, Serialize_repr, Deserialize_repr)] #[repr(u16)] pub enum FontWeightContent { Thin = 100, ExtraLight = 200, Light = 300, Normal = 400, Medium = 500, Semibold = 600, Bold = 700, ExtraBold = 800, Black = 900, } impl JsonSchema for FontWeightContent { fn schema_name() -> String { "FontWeightContent".to_owned() } fn is_referenceable() -> bool { false } fn json_schema(_: &mut SchemaGenerator) -> Schema { SchemaObject { enum_values: Some(vec![ 100.into(), 200.into(), 300.into(), 400.into(), 500.into(), 600.into(), 700.into(), 800.into(), 900.into(), ]), ..Default::default() } .into() } } impl From for FontWeight { fn from(value: FontWeightContent) -> Self { match value { FontWeightContent::Thin => FontWeight::THIN, FontWeightContent::ExtraLight => FontWeight::EXTRA_LIGHT, FontWeightContent::Light => FontWeight::LIGHT, FontWeightContent::Normal => FontWeight::NORMAL, FontWeightContent::Medium => FontWeight::MEDIUM, FontWeightContent::Semibold => FontWeight::SEMIBOLD, FontWeightContent::Bold => FontWeight::BOLD, FontWeightContent::ExtraBold => FontWeight::EXTRA_BOLD, FontWeightContent::Black => FontWeight::BLACK, } } } #[derive(Debug, Clone, Default, Serialize, Deserialize, JsonSchema)] #[serde(default)] pub struct HighlightStyleContent { pub color: Option, #[serde(deserialize_with = "treat_error_as_none")] pub background_color: Option, #[serde(deserialize_with = "treat_error_as_none")] pub font_style: Option, #[serde(deserialize_with = "treat_error_as_none")] pub font_weight: Option, } impl HighlightStyleContent { pub fn is_empty(&self) -> bool { self.color.is_none() && self.background_color.is_none() && self.font_style.is_none() && self.font_weight.is_none() } } fn treat_error_as_none<'de, T, D>(deserializer: D) -> Result, D::Error> where T: Deserialize<'de>, D: Deserializer<'de>, { let value: Value = Deserialize::deserialize(deserializer)?; Ok(T::deserialize(value).ok()) }