use gpui::*; use prelude::FluentBuilder as _; struct SubWindow { custom_titlebar: bool, } fn button(text: &str, on_click: impl Fn(&mut WindowContext) + 'static) -> impl IntoElement { div() .id(SharedString::from(text.to_string())) .flex_none() .px_2() .bg(rgb(0xf7f7f7)) .active(|this| this.opacity(0.85)) .border_1() .border_color(rgb(0xe0e0e0)) .rounded_md() .cursor_pointer() .child(text.to_string()) .on_click(move |_, cx| on_click(cx)) } impl Render for SubWindow { fn render(&mut self, _: &mut ViewContext) -> impl IntoElement { div() .flex() .flex_col() .bg(rgb(0xffffff)) .size_full() .gap_2() .when(self.custom_titlebar, |cx| { cx.child( div() .flex() .h(px(32.)) .px_4() .bg(gpui::blue()) .text_color(gpui::white()) .w_full() .child( div() .flex() .items_center() .justify_center() .size_full() .child("Custom Titlebar"), ), ) }) .child( div() .p_8() .gap_2() .child("SubWindow") .child(button("Close", |cx| { cx.remove_window(); })), ) } } struct WindowDemo {} impl Render for WindowDemo { fn render(&mut self, cx: &mut ViewContext) -> impl IntoElement { let window_bounds = WindowBounds::Windowed(Bounds::centered(None, size(px(300.0), px(300.0)), cx)); div() .p_4() .flex() .flex_wrap() .bg(rgb(0xffffff)) .size_full() .justify_center() .items_center() .gap_2() .child(button("Normal", move |cx| { cx.open_window( WindowOptions { window_bounds: Some(window_bounds), ..Default::default() }, |cx| { cx.new_view(|_cx| SubWindow { custom_titlebar: false, }) }, ) .unwrap(); })) .child(button("Popup", move |cx| { cx.open_window( WindowOptions { window_bounds: Some(window_bounds), kind: WindowKind::PopUp, ..Default::default() }, |cx| { cx.new_view(|_cx| SubWindow { custom_titlebar: false, }) }, ) .unwrap(); })) .child(button("Custom Titlebar", move |cx| { cx.open_window( WindowOptions { titlebar: None, window_bounds: Some(window_bounds), ..Default::default() }, |cx| { cx.new_view(|_cx| SubWindow { custom_titlebar: true, }) }, ) .unwrap(); })) .child(button("Invisible", move |cx| { cx.open_window( WindowOptions { show: false, window_bounds: Some(window_bounds), ..Default::default() }, |cx| { cx.new_view(|_cx| SubWindow { custom_titlebar: false, }) }, ) .unwrap(); })) .child(button("Unmovable", move |cx| { cx.open_window( WindowOptions { is_movable: false, titlebar: None, window_bounds: Some(window_bounds), ..Default::default() }, |cx| { cx.new_view(|_cx| SubWindow { custom_titlebar: false, }) }, ) .unwrap(); })) .child(button("Hide Application", |cx| { cx.hide(); // Restore the application after 3 seconds cx.spawn(|mut cx| async move { Timer::after(std::time::Duration::from_secs(3)).await; cx.update(|cx| { cx.activate(false); }) }) .detach(); })) } } fn main() { App::new().run(|cx: &mut AppContext| { let bounds = Bounds::centered(None, size(px(800.0), px(600.0)), cx); cx.open_window( WindowOptions { window_bounds: Some(WindowBounds::Windowed(bounds)), ..Default::default() }, |cx| cx.new_view(|_cx| WindowDemo {}), ) .unwrap(); }); }