use assets::Assets; use gpui::*; use language::{language_settings::AllLanguageSettings, LanguageRegistry}; use markdown::{Markdown, MarkdownStyle}; use node_runtime::FakeNodeRuntime; use settings::SettingsStore; use std::sync::Arc; use theme::LoadThemes; use ui::div; use ui::prelude::*; const MARKDOWN_EXAMPLE: &str = r#" this text should be selectable wow so cool ## Heading 2 "#; pub fn main() { env_logger::init(); App::new().with_assets(Assets).run(|cx| { let store = SettingsStore::test(cx); cx.set_global(store); language::init(cx); SettingsStore::update(cx, |store, cx| { store.update_user_settings::(cx, |_| {}); }); cx.bind_keys([KeyBinding::new("cmd-c", markdown::Copy, None)]); let node_runtime = FakeNodeRuntime::new(); let language_registry = Arc::new(LanguageRegistry::new( Task::ready(()), cx.background_executor().clone(), )); languages::init(language_registry.clone(), node_runtime, cx); theme::init(LoadThemes::JustBase, cx); Assets.load_fonts(cx).unwrap(); cx.activate(true); let _ = cx.open_window(WindowOptions::default(), |cx| { cx.new_view(|cx| { let markdown_style = MarkdownStyle { base_text_style: gpui::TextStyle { font_family: "Zed Mono".into(), color: cx.theme().colors().text, ..Default::default() }, code_block: StyleRefinement { text: Some(gpui::TextStyleRefinement { font_family: Some("Zed Mono".into()), background_color: Some(cx.theme().colors().editor_background), ..Default::default() }), margin: gpui::EdgesRefinement { top: Some(Length::Definite(rems(4.).into())), left: Some(Length::Definite(rems(4.).into())), right: Some(Length::Definite(rems(4.).into())), bottom: Some(Length::Definite(rems(4.).into())), }, ..Default::default() }, inline_code: gpui::TextStyleRefinement { font_family: Some("Zed Mono".into()), background_color: Some(cx.theme().colors().editor_background), ..Default::default() }, rule_color: Color::Muted.color(cx), block_quote_border_color: Color::Muted.color(cx), block_quote: gpui::TextStyleRefinement { color: Some(Color::Muted.color(cx)), ..Default::default() }, link: gpui::TextStyleRefinement { color: Some(Color::Accent.color(cx)), underline: Some(gpui::UnderlineStyle { thickness: px(1.), color: Some(Color::Accent.color(cx)), wavy: false, }), ..Default::default() }, syntax: cx.theme().syntax().clone(), selection_background_color: { let mut selection = cx.theme().players().local().selection; selection.fade_out(0.7); selection }, break_style: Default::default(), heading: Default::default(), }; let markdown = cx.new_view(|cx| { Markdown::new(MARKDOWN_EXAMPLE.into(), markdown_style, None, cx, None) }); HelloWorld { markdown } }) }); }); } struct HelloWorld { markdown: View, } impl Render for HelloWorld { fn render(&mut self, _cx: &mut ViewContext) -> impl IntoElement { div() .flex() .bg(rgb(0x2e7d32)) .size(Length::Definite(Pixels(700.0).into())) .justify_center() .items_center() .shadow_lg() .border_1() .border_color(rgb(0x0000ff)) .text_xl() .text_color(rgb(0xffffff)) .child(div().child(self.markdown.clone()).p_20()) } }