use gpui::{elements::*, CursorStyle, Entity, MouseButton, RenderContext, View, ViewContext}; use settings::Settings; use workspace::{item::ItemHandle, StatusItemView}; use crate::feedback_editor::{FeedbackEditor, GiveFeedback}; pub struct DeployFeedbackButton { active: bool, } impl Entity for DeployFeedbackButton { type Event = (); } impl DeployFeedbackButton { pub fn new() -> Self { DeployFeedbackButton { active: false } } } impl View for DeployFeedbackButton { fn ui_name() -> &'static str { "DeployFeedbackButton" } fn render(&mut self, cx: &mut RenderContext<'_, Self>) -> ElementBox { let active = self.active; let theme = cx.global::().theme.clone(); Stack::new() .with_child( MouseEventHandler::::new(0, cx, |state, _| { let style = &theme .workspace .status_bar .sidebar_buttons .item .style_for(state, active); Svg::new("icons/feedback_16.svg") .with_color(style.icon_color) .constrained() .with_width(style.icon_size) .aligned() .constrained() .with_width(style.icon_size) .with_height(style.icon_size) .contained() .with_style(style.container) .boxed() }) .with_cursor_style(CursorStyle::PointingHand) .on_click(MouseButton::Left, move |_, cx| { if !active { cx.dispatch_action(GiveFeedback) } }) .with_tooltip::( 0, "Send Feedback".into(), Some(Box::new(GiveFeedback)), theme.tooltip.clone(), cx, ) .boxed(), ) .boxed() } } impl StatusItemView for DeployFeedbackButton { fn set_active_pane_item(&mut self, item: Option<&dyn ItemHandle>, cx: &mut ViewContext) { if let Some(item) = item { if let Some(_) = item.downcast::() { self.active = true; cx.notify(); return; } } self.active = false; cx.notify(); } }