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6a4cd53fd8
Similar to #20826 but keeps the Swift implementation. There were quite a few changes in the `call` crate, and so that code now has two variants. Closes #13714 Release Notes: - Added preliminary Linux support for voice chat and viewing screenshares. --------- Co-authored-by: Kirill Bulatov <mail4score@gmail.com> Co-authored-by: Kirill Bulatov <kirill@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev>
301 lines
7.9 KiB
Protocol Buffer
301 lines
7.9 KiB
Protocol Buffer
syntax = "proto3";
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package livekit;
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option go_package = "github.com/livekit/protocol/livekit";
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option csharp_namespace = "LiveKit.Proto";
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option ruby_package = "LiveKit::Proto";
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import "livekit_models.proto";
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message SignalRequest {
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oneof message {
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// initial join exchange, for publisher
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SessionDescription offer = 1;
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// participant answering publisher offer
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SessionDescription answer = 2;
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TrickleRequest trickle = 3;
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AddTrackRequest add_track = 4;
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// mute the participant's published tracks
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MuteTrackRequest mute = 5;
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// Subscribe or unsubscribe from tracks
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UpdateSubscription subscription = 6;
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// Update settings of subscribed tracks
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UpdateTrackSettings track_setting = 7;
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// Immediately terminate session
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LeaveRequest leave = 8;
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// Set active published layers, deprecated in favor of automatic tracking
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// SetSimulcastLayers simulcast = 9;
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// Update published video layers
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UpdateVideoLayers update_layers = 10;
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// Update subscriber permissions
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SubscriptionPermission subscription_permission = 11;
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// sync client's subscribe state to server during reconnect
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SyncState sync_state = 12;
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// Simulate conditions, for client validations
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SimulateScenario simulate = 13;
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// client triggered ping to server
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int64 ping = 14;
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}
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}
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message SignalResponse {
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oneof message {
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// sent when join is accepted
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JoinResponse join = 1;
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// sent when server answers publisher
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SessionDescription answer = 2;
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// sent when server is sending subscriber an offer
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SessionDescription offer = 3;
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// sent when an ICE candidate is available
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TrickleRequest trickle = 4;
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// sent when participants in the room has changed
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ParticipantUpdate update = 5;
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// sent to the participant when their track has been published
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TrackPublishedResponse track_published = 6;
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// Immediately terminate session
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LeaveRequest leave = 8;
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// server initiated mute
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MuteTrackRequest mute = 9;
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// indicates changes to speaker status, including when they've gone to not speaking
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SpeakersChanged speakers_changed = 10;
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// sent when metadata of the room has changed
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RoomUpdate room_update = 11;
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// when connection quality changed
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ConnectionQualityUpdate connection_quality = 12;
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// when streamed tracks state changed, used to notify when any of the streams were paused due to
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// congestion
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StreamStateUpdate stream_state_update = 13;
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// when max subscribe quality changed, used by dynamic broadcasting to disable unused layers
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SubscribedQualityUpdate subscribed_quality_update = 14;
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// when subscription permission changed
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SubscriptionPermissionUpdate subscription_permission_update = 15;
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// update the token the client was using, to prevent an active client from using an expired token
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string refresh_token = 16;
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// server initiated track unpublish
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TrackUnpublishedResponse track_unpublished = 17;
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// respond to ping
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int64 pong = 18;
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}
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}
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enum SignalTarget {
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PUBLISHER = 0;
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SUBSCRIBER = 1;
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}
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message SimulcastCodec {
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string codec = 1;
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string cid = 2;
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bool enable_simulcast_layers = 3;
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}
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message AddTrackRequest {
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// client ID of track, to match it when RTC track is received
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string cid = 1;
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string name = 2;
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TrackType type = 3;
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// to be deprecated in favor of layers
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uint32 width = 4;
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uint32 height = 5;
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// true to add track and initialize to muted
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bool muted = 6;
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// true if DTX (Discontinuous Transmission) is disabled for audio
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bool disable_dtx = 7;
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TrackSource source = 8;
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repeated VideoLayer layers = 9;
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repeated SimulcastCodec simulcast_codecs = 10;
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// server ID of track, publish new codec to exist track
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string sid = 11;
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}
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message TrickleRequest {
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string candidateInit = 1;
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SignalTarget target = 2;
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}
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message MuteTrackRequest {
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string sid = 1;
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bool muted = 2;
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}
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message JoinResponse {
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Room room = 1;
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ParticipantInfo participant = 2;
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repeated ParticipantInfo other_participants = 3;
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// deprecated. use server_info.version instead.
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string server_version = 4;
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repeated ICEServer ice_servers = 5;
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// use subscriber as the primary PeerConnection
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bool subscriber_primary = 6;
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// when the current server isn't available, return alternate url to retry connection
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// when this is set, the other fields will be largely empty
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string alternative_url = 7;
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ClientConfiguration client_configuration = 8;
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// deprecated. use server_info.region instead.
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string server_region = 9;
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int32 ping_timeout = 10;
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int32 ping_interval = 11;
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ServerInfo server_info = 12;
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}
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message TrackPublishedResponse {
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string cid = 1;
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TrackInfo track = 2;
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}
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message TrackUnpublishedResponse {
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string track_sid = 1;
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}
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message SessionDescription {
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string type = 1; // "answer" | "offer" | "pranswer" | "rollback"
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string sdp = 2;
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}
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message ParticipantUpdate {
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repeated ParticipantInfo participants = 1;
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}
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message UpdateSubscription {
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repeated string track_sids = 1;
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bool subscribe = 2;
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repeated ParticipantTracks participant_tracks = 3;
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}
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message UpdateTrackSettings {
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repeated string track_sids = 1;
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// when true, the track is placed in a paused state, with no new data returned
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bool disabled = 3;
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// deprecated in favor of width & height
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VideoQuality quality = 4;
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// for video, width to receive
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uint32 width = 5;
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// for video, height to receive
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uint32 height = 6;
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}
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message LeaveRequest {
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// sent when server initiates the disconnect due to server-restart
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// indicates clients should attempt full-reconnect sequence
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bool can_reconnect = 1;
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DisconnectReason reason = 2;
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}
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// message to indicate published video track dimensions are changing
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message UpdateVideoLayers {
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string track_sid = 1;
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repeated VideoLayer layers = 2;
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}
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message ICEServer {
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repeated string urls = 1;
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string username = 2;
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string credential = 3;
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}
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message SpeakersChanged {
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repeated SpeakerInfo speakers = 1;
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}
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message RoomUpdate {
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Room room = 1;
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}
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message ConnectionQualityInfo {
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string participant_sid = 1;
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ConnectionQuality quality = 2;
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float score = 3;
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}
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message ConnectionQualityUpdate {
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repeated ConnectionQualityInfo updates = 1;
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}
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enum StreamState {
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ACTIVE = 0;
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PAUSED = 1;
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}
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message StreamStateInfo {
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string participant_sid = 1;
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string track_sid = 2;
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StreamState state = 3;
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}
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message StreamStateUpdate {
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repeated StreamStateInfo stream_states = 1;
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}
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message SubscribedQuality {
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VideoQuality quality = 1;
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bool enabled = 2;
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}
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message SubscribedCodec {
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string codec = 1;
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repeated SubscribedQuality qualities = 2;
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}
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message SubscribedQualityUpdate {
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string track_sid = 1;
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repeated SubscribedQuality subscribed_qualities = 2;
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repeated SubscribedCodec subscribed_codecs = 3;
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}
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message TrackPermission {
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// permission could be granted either by participant sid or identity
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string participant_sid = 1;
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bool all_tracks = 2;
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repeated string track_sids = 3;
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string participant_identity = 4;
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}
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message SubscriptionPermission {
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bool all_participants = 1;
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repeated TrackPermission track_permissions = 2;
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}
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message SubscriptionPermissionUpdate {
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string participant_sid = 1;
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string track_sid = 2;
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bool allowed = 3;
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}
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message SyncState {
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// last subscribe answer before reconnecting
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SessionDescription answer = 1;
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UpdateSubscription subscription = 2;
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repeated TrackPublishedResponse publish_tracks = 3;
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repeated DataChannelInfo data_channels = 4;
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// last received server side offer before reconnecting
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SessionDescription offer = 5;
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}
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message DataChannelInfo {
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string label = 1;
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uint32 id = 2;
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SignalTarget target = 3;
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}
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enum CandidateProtocol {
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UDP = 0;
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TCP = 1;
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TLS = 2;
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}
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message SimulateScenario {
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oneof scenario {
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// simulate N seconds of speaker activity
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int32 speaker_update = 1;
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// simulate local node failure
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bool node_failure = 2;
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// simulate migration
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bool migration = 3;
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// server to send leave
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bool server_leave = 4;
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// switch candidate protocol to tcp
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CandidateProtocol switch_candidate_protocol = 5;
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}
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}
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