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d4ddc4c62c
Release Notes: - gpui: Fixed `cx.bounds` method to get correct `y` position on macOS. - gpui: Fixed `cx.open_window` position when macOS Dock is existed. - Fixed call notification and reopen window position. ## Before ![image](https://github.com/zed-industries/zed/assets/5518/4a435ffd-d7ef-4de7-a7de-44d21db4a719) https://github.com/zed-industries/zed/assets/5518/ab925779-4253-4b27-9084-01023888087f ## After <img width="533" alt="image" src="https://github.com/zed-industries/zed/assets/5518/142e9aaa-ae82-4a72-9acf-04097c545bf0"> https://github.com/zed-industries/zed/assets/5518/8793824a-8b74-4913-8204-7b39649aeeed --- The case is I have made a Popover by use child window, the coordinate of the window is always can't placement a right position. So, I make this example to test the `cx.bounds` and set bounds to window. --- By this test, is the `cx.bounds` have a bug? For example the **Top Left** window, we give it origin (150,150), but it `cx.bounds()` returns (150,262) > On the window label, middle line is the `bounds` that we set to the window, last line is `cx.bounds()` result. Display 1: <img width="1512" alt="CleanShot 2024-07-10 at 14 52 26@2x" src="https://github.com/zed-industries/zed/assets/5518/3adf9e79-f237-431a-a72b-02face7b2361"> --- Or is there something I missed. Is it correct to use `cx.bounds` method to get the bounds of the current window? At the same time, I also found that when there are multiple screens, the information obtained by cx.bounds is very different on different screens, and it seems that the origin is not relative to the screen. Display 2: <img width="2560" alt="SCR-20240710-nkmq" src="https://github.com/zed-industries/zed/assets/5518/d87d4151-0562-4bf8-b3b3-5da3b4d09d82">
213 lines
6.9 KiB
Rust
213 lines
6.9 KiB
Rust
use gpui::*;
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struct WindowContent {
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text: SharedString,
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bounds: Bounds<Pixels>,
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bg: Hsla,
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}
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impl Render for WindowContent {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
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let window_bounds = cx.bounds();
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div()
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.flex()
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.flex_col()
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.bg(self.bg)
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.size_full()
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.items_center()
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.text_color(rgb(0xffffff))
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.child(self.text.clone())
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.child(
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div()
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.flex()
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.flex_col()
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.text_sm()
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.items_center()
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.size_full()
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.child(format!(
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"origin: {}, {} size: {}, {}",
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self.bounds.origin.x,
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self.bounds.origin.y,
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self.bounds.size.width,
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self.bounds.size.height
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))
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.child(format!(
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"cx.bounds() origin: {}, {} size {}, {}",
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window_bounds.origin.x,
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window_bounds.origin.y,
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window_bounds.size.width,
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window_bounds.size.height
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)),
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)
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}
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}
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fn build_window_options(display_id: DisplayId, bounds: Bounds<Pixels>) -> WindowOptions {
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WindowOptions {
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// Set the bounds of the window in screen coordinates
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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// Specify the display_id to ensure the window is created on the correct screen
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display_id: Some(display_id),
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titlebar: None,
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window_background: WindowBackgroundAppearance::Transparent,
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focus: false,
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show: true,
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kind: WindowKind::PopUp,
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is_movable: false,
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app_id: None,
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window_min_size: None,
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window_decorations: None,
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}
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}
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fn main() {
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App::new().run(|cx: &mut AppContext| {
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// Create several new windows, positioned in the top right corner of each screen
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let size = Size {
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width: px(350.),
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height: px(75.),
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};
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let margin_offset = px(150.);
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for screen in cx.displays() {
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let bounds = Bounds {
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origin: point(margin_offset, margin_offset),
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size,
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};
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cx.open_window(build_window_options(screen.id(), bounds), |cx| {
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cx.new_view(|_| WindowContent {
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text: format!("Top Left {:?}", screen.id()).into(),
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bg: gpui::red(),
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bounds,
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})
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})
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.unwrap();
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let bounds = Bounds {
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origin: screen.bounds().upper_right()
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- point(size.width + margin_offset, -margin_offset),
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size,
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};
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cx.open_window(build_window_options(screen.id(), bounds), |cx| {
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cx.new_view(|_| WindowContent {
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text: format!("Top Right {:?}", screen.id()).into(),
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bg: gpui::red(),
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bounds,
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})
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})
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.unwrap();
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let bounds = Bounds {
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origin: screen.bounds().lower_left()
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- point(-margin_offset, size.height + margin_offset),
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size,
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};
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cx.open_window(build_window_options(screen.id(), bounds), |cx| {
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cx.new_view(|_| WindowContent {
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text: format!("Bottom Left {:?}", screen.id()).into(),
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bg: gpui::blue(),
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bounds,
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})
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})
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.unwrap();
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let bounds = Bounds {
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origin: screen.bounds().lower_right()
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- point(size.width + margin_offset, size.height + margin_offset),
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size,
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};
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cx.open_window(build_window_options(screen.id(), bounds), |cx| {
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cx.new_view(|_| WindowContent {
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text: format!("Bottom Right {:?}", screen.id()).into(),
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bg: gpui::blue(),
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bounds,
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})
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})
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.unwrap();
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let bounds = Bounds {
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origin: point(screen.bounds().center().x - size.center().x, margin_offset),
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size,
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};
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cx.open_window(build_window_options(screen.id(), bounds), |cx| {
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cx.new_view(|_| WindowContent {
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text: format!("Top Center {:?}", screen.id()).into(),
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bg: gpui::black(),
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bounds,
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})
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})
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.unwrap();
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let bounds = Bounds {
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origin: point(margin_offset, screen.bounds().center().y - size.center().y),
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size,
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};
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cx.open_window(build_window_options(screen.id(), bounds), |cx| {
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cx.new_view(|_| WindowContent {
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text: format!("Left Center {:?}", screen.id()).into(),
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bg: gpui::black(),
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bounds,
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})
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})
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.unwrap();
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let bounds = Bounds {
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origin: point(
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screen.bounds().center().x - size.center().x,
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screen.bounds().center().y - size.center().y,
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),
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size,
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};
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cx.open_window(build_window_options(screen.id(), bounds), |cx| {
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cx.new_view(|_| WindowContent {
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text: format!("Center {:?}", screen.id()).into(),
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bg: gpui::black(),
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bounds,
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})
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})
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.unwrap();
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let bounds = Bounds {
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origin: point(
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screen.bounds().size.width - size.width - margin_offset,
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screen.bounds().center().y - size.center().y,
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),
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size,
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};
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cx.open_window(build_window_options(screen.id(), bounds), |cx| {
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cx.new_view(|_| WindowContent {
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text: format!("Right Center {:?}", screen.id()).into(),
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bg: gpui::black(),
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bounds,
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})
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})
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.unwrap();
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let bounds = Bounds {
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origin: point(
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screen.bounds().center().x - size.center().x,
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screen.bounds().size.height - size.height - margin_offset,
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),
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size,
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};
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cx.open_window(build_window_options(screen.id(), bounds), |cx| {
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cx.new_view(|_| WindowContent {
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text: format!("Bottom Center {:?}", screen.id()).into(),
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bg: gpui::black(),
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bounds,
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})
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})
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.unwrap();
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}
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});
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}
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