zed/gpui/src/scene.rs
Nathan Sobo 04665800c0 Scale quads by scale factor before writing to Metal buffer
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2021-03-21 09:19:12 -06:00

138 lines
3 KiB
Rust

use core::f32;
use crate::{color::ColorU, geometry::rect::RectF};
pub struct Scene {
scale_factor: f32,
layers: Vec<Layer>,
active_layer_stack: Vec<usize>,
}
#[derive(Default)]
pub struct Layer {
clip_bounds: Option<RectF>,
quads: Vec<Quad>,
}
#[derive(Default, Debug)]
pub struct Quad {
pub bounds: RectF,
pub background: Option<ColorU>,
pub border: Border,
pub corder_radius: f32,
}
#[derive(Clone, Copy, Default, Debug)]
pub struct Border {
pub width: f32,
pub color: Option<ColorU>,
pub top: bool,
pub right: bool,
pub bottom: bool,
pub left: bool,
}
impl Scene {
pub fn new(scale_factor: f32) -> Self {
Scene {
scale_factor,
layers: vec![Layer::default()],
active_layer_stack: vec![0],
}
}
pub fn scale_factor(&self) -> f32 {
self.scale_factor
}
pub fn layers(&self) -> &[Layer] {
self.layers.as_slice()
}
// pub fn push_layer(&mut self, clip_bounds: Option<RectF>) {
// }
// pub fn pop_layer(&mut self) {
// assert!(self.active_layer_stack.len() > 1);
// self.active_layer_stack.pop();
// }
pub fn push_quad(&mut self, quad: Quad) {
self.active_layer().push_quad(quad)
}
fn active_layer(&mut self) -> &mut Layer {
&mut self.layers[*self.active_layer_stack.last().unwrap()]
}
}
impl Layer {
fn push_quad(&mut self, quad: Quad) {
self.quads.push(quad);
}
pub fn quads(&self) -> &[Quad] {
self.quads.as_slice()
}
}
impl Border {
pub fn new(width: f32, color: impl Into<ColorU>) -> Self {
Self {
width,
color: Some(color.into()),
top: false,
left: false,
bottom: false,
right: false,
}
}
pub fn all(width: f32, color: impl Into<ColorU>) -> Self {
Self {
width,
color: Some(color.into()),
top: true,
left: true,
bottom: true,
right: true,
}
}
pub fn top(width: f32, color: impl Into<ColorU>) -> Self {
let mut border = Self::new(width, color);
border.top = true;
border
}
pub fn left(width: f32, color: impl Into<ColorU>) -> Self {
let mut border = Self::new(width, color);
border.left = true;
border
}
pub fn bottom(width: f32, color: impl Into<ColorU>) -> Self {
let mut border = Self::new(width, color);
border.bottom = true;
border
}
pub fn right(width: f32, color: impl Into<ColorU>) -> Self {
let mut border = Self::new(width, color);
border.right = true;
border
}
pub fn with_sides(mut self, top: bool, left: bool, bottom: bool, right: bool) -> Self {
self.top = top;
self.left = left;
self.bottom = bottom;
self.right = right;
self
}
fn all_sides(&self) -> bool {
self.top && self.left && self.bottom && self.right
}
}