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4167c66b86
This PR fixes window showing up in the center of the monitor when `center: true` option is provided. The idea is to set the `window_wize` when creating the `window` using `native_window.initWithContentRect_styleMask_backing_defer_screen_()` Before: <img width="851" alt="SCR-20240227-qokf" src="https://github.com/zed-industries/zed/assets/20229808/27494966-2e97-4771-8837-ccb6658ced78"> After: <img width="1132" alt="SCR-20240227-qlmg" src="https://github.com/zed-industries/zed/assets/20229808/439568da-d380-4331-8d19-cd501f211c4c"> Release Notes: - N/A
40 lines
1 KiB
Rust
40 lines
1 KiB
Rust
use gpui::*;
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struct HelloWorld {
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text: SharedString,
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}
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impl Render for HelloWorld {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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div()
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.flex()
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.bg(rgb(0x2e7d32))
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.size(Length::Definite(Pixels(300.0).into()))
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.justify_center()
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.items_center()
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.shadow_lg()
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.border()
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.border_color(rgb(0x0000ff))
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.text_xl()
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.text_color(rgb(0xffffff))
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.child(format!("Hello, {}!", &self.text))
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}
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}
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fn main() {
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App::new().run(|cx: &mut AppContext| {
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let options = WindowOptions {
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bounds: WindowBounds::Fixed(Bounds {
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size: size(px(600.0), px(600.0)).into(),
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origin: Default::default(),
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}),
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center: true,
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..Default::default()
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};
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cx.open_window(options, |cx| {
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cx.new_view(|_cx| HelloWorld {
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text: "World".into(),
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})
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});
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});
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}
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