zed/crates/gpui/src/platform.rs
Max Brunsfeld b9a53ffa0b
Add the ability to edit remote directories over SSH (#14530)
This is a first step towards allowing you to edit remote projects
directly over SSH. We'll start with a pretty bare-bones feature set, and
incrementally add further features.

### Todo

Distribution
* [x] Build nightly releases of `zed-remote-server` binaries
    * [x] linux (arm + x86)
    * [x] mac (arm + x86)
* [x] Build stable + preview releases of `zed-remote-server`
* [x] download and cache remote server binaries as needed when opening
ssh project
* [x] ensure server has the latest version of the binary


Auth
* [x] allow specifying password at the command line
* [x] auth via ssh keys
* [x] UI password prompt

Features
* [x] upload remote server binary to server automatically
* [x] opening directories
* [x] tracking file system updates
* [x] opening, editing, saving buffers
* [ ] file operations (rename, delete, create)
* [ ] git diffs
* [ ] project search

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-07-19 10:27:26 -07:00

1007 lines
31 KiB
Rust

// todo(windows): remove
#![cfg_attr(windows, allow(dead_code))]
mod app_menu;
mod keystroke;
#[cfg(not(target_os = "macos"))]
mod cosmic_text;
#[cfg(target_os = "linux")]
mod linux;
#[cfg(target_os = "macos")]
mod mac;
#[cfg(any(target_os = "linux", target_os = "windows", feature = "macos-blade"))]
mod blade;
#[cfg(any(test, feature = "test-support"))]
mod test;
#[cfg(target_os = "windows")]
mod windows;
use crate::{
point, Action, AnyWindowHandle, AsyncWindowContext, BackgroundExecutor, Bounds, DevicePixels,
DispatchEventResult, Font, FontId, FontMetrics, FontRun, ForegroundExecutor, GlyphId, Keymap,
LineLayout, Pixels, PlatformInput, Point, RenderGlyphParams, RenderImageParams,
RenderSvgParams, Scene, SharedString, Size, Task, TaskLabel, WindowContext,
DEFAULT_WINDOW_SIZE,
};
use anyhow::Result;
use async_task::Runnable;
use futures::channel::oneshot;
use parking::Unparker;
use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
use seahash::SeaHasher;
use serde::{Deserialize, Serialize};
use std::borrow::Cow;
use std::hash::{Hash, Hasher};
use std::time::{Duration, Instant};
use std::{
fmt::{self, Debug},
ops::Range,
path::{Path, PathBuf},
rc::Rc,
sync::Arc,
};
use uuid::Uuid;
pub use app_menu::*;
pub use keystroke::*;
#[cfg(not(target_os = "macos"))]
pub(crate) use cosmic_text::*;
#[cfg(target_os = "linux")]
pub(crate) use linux::*;
#[cfg(target_os = "macos")]
pub(crate) use mac::*;
pub use semantic_version::SemanticVersion;
#[cfg(any(test, feature = "test-support"))]
pub(crate) use test::*;
#[cfg(target_os = "windows")]
pub(crate) use windows::*;
#[cfg(target_os = "macos")]
pub(crate) fn current_platform(headless: bool) -> Rc<dyn Platform> {
Rc::new(MacPlatform::new(headless))
}
#[cfg(target_os = "linux")]
pub(crate) fn current_platform(headless: bool) -> Rc<dyn Platform> {
if headless {
return Rc::new(HeadlessClient::new());
}
match guess_compositor() {
"Wayland" => Rc::new(WaylandClient::new()),
"X11" => Rc::new(X11Client::new()),
"Headless" => Rc::new(HeadlessClient::new()),
_ => unreachable!(),
}
}
/// Return which compositor we're guessing we'll use.
/// Does not attempt to connect to the given compositor
#[cfg(target_os = "linux")]
#[inline]
pub fn guess_compositor() -> &'static str {
let wayland_display = std::env::var_os("WAYLAND_DISPLAY");
let x11_display = std::env::var_os("DISPLAY");
let use_wayland = wayland_display.is_some_and(|display| !display.is_empty());
let use_x11 = x11_display.is_some_and(|display| !display.is_empty());
if use_wayland {
"Wayland"
} else if use_x11 {
"X11"
} else {
"Headless"
}
}
// todo("windows")
#[cfg(target_os = "windows")]
pub(crate) fn current_platform(_headless: bool) -> Rc<dyn Platform> {
Rc::new(WindowsPlatform::new())
}
pub(crate) trait Platform: 'static {
fn background_executor(&self) -> BackgroundExecutor;
fn foreground_executor(&self) -> ForegroundExecutor;
fn text_system(&self) -> Arc<dyn PlatformTextSystem>;
fn run(&self, on_finish_launching: Box<dyn 'static + FnOnce()>);
fn quit(&self);
fn restart(&self, binary_path: Option<PathBuf>);
fn activate(&self, ignoring_other_apps: bool);
fn hide(&self);
fn hide_other_apps(&self);
fn unhide_other_apps(&self);
fn displays(&self) -> Vec<Rc<dyn PlatformDisplay>>;
fn primary_display(&self) -> Option<Rc<dyn PlatformDisplay>>;
fn active_window(&self) -> Option<AnyWindowHandle>;
fn open_window(
&self,
handle: AnyWindowHandle,
options: WindowParams,
) -> anyhow::Result<Box<dyn PlatformWindow>>;
/// Returns the appearance of the application's windows.
fn window_appearance(&self) -> WindowAppearance;
fn open_url(&self, url: &str);
fn on_open_urls(&self, callback: Box<dyn FnMut(Vec<String>)>);
fn register_url_scheme(&self, url: &str) -> Task<Result<()>>;
fn prompt_for_paths(
&self,
options: PathPromptOptions,
) -> oneshot::Receiver<Result<Option<Vec<PathBuf>>>>;
fn prompt_for_new_path(&self, directory: &Path) -> oneshot::Receiver<Result<Option<PathBuf>>>;
fn reveal_path(&self, path: &Path);
fn on_quit(&self, callback: Box<dyn FnMut()>);
fn on_reopen(&self, callback: Box<dyn FnMut()>);
fn set_menus(&self, menus: Vec<Menu>, keymap: &Keymap);
fn get_menus(&self) -> Option<Vec<OwnedMenu>> {
None
}
fn set_dock_menu(&self, menu: Vec<MenuItem>, keymap: &Keymap);
fn add_recent_document(&self, _path: &Path) {}
fn on_app_menu_action(&self, callback: Box<dyn FnMut(&dyn Action)>);
fn on_will_open_app_menu(&self, callback: Box<dyn FnMut()>);
fn on_validate_app_menu_command(&self, callback: Box<dyn FnMut(&dyn Action) -> bool>);
fn compositor_name(&self) -> &'static str {
""
}
fn app_path(&self) -> Result<PathBuf>;
fn path_for_auxiliary_executable(&self, name: &str) -> Result<PathBuf>;
fn set_cursor_style(&self, style: CursorStyle);
fn should_auto_hide_scrollbars(&self) -> bool;
#[cfg(target_os = "linux")]
fn write_to_primary(&self, item: ClipboardItem);
fn write_to_clipboard(&self, item: ClipboardItem);
#[cfg(target_os = "linux")]
fn read_from_primary(&self) -> Option<ClipboardItem>;
fn read_from_clipboard(&self) -> Option<ClipboardItem>;
fn write_credentials(&self, url: &str, username: &str, password: &[u8]) -> Task<Result<()>>;
fn read_credentials(&self, url: &str) -> Task<Result<Option<(String, Vec<u8>)>>>;
fn delete_credentials(&self, url: &str) -> Task<Result<()>>;
}
/// A handle to a platform's display, e.g. a monitor or laptop screen.
pub trait PlatformDisplay: Send + Sync + Debug {
/// Get the ID for this display
fn id(&self) -> DisplayId;
/// Returns a stable identifier for this display that can be persisted and used
/// across system restarts.
fn uuid(&self) -> Result<Uuid>;
/// Get the bounds for this display
fn bounds(&self) -> Bounds<Pixels>;
/// Get the default bounds for this display to place a window
fn default_bounds(&self) -> Bounds<Pixels> {
let center = self.bounds().center();
let offset = DEFAULT_WINDOW_SIZE / 2.0;
let origin = point(center.x - offset.width, center.y - offset.height);
Bounds::new(origin, DEFAULT_WINDOW_SIZE)
}
}
/// An opaque identifier for a hardware display
#[derive(PartialEq, Eq, Hash, Copy, Clone)]
pub struct DisplayId(pub(crate) u32);
impl Debug for DisplayId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "DisplayId({})", self.0)
}
}
unsafe impl Send for DisplayId {}
/// Which part of the window to resize
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ResizeEdge {
/// The top edge
Top,
/// The top right corner
TopRight,
/// The right edge
Right,
/// The bottom right corner
BottomRight,
/// The bottom edge
Bottom,
/// The bottom left corner
BottomLeft,
/// The left edge
Left,
/// The top left corner
TopLeft,
}
/// A type to describe the appearance of a window
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, Default)]
pub enum WindowDecorations {
#[default]
/// Server side decorations
Server,
/// Client side decorations
Client,
}
/// A type to describe how this window is currently configured
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, Default)]
pub enum Decorations {
/// The window is configured to use server side decorations
#[default]
Server,
/// The window is configured to use client side decorations
Client {
/// The edge tiling state
tiling: Tiling,
},
}
/// What window controls this platform supports
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, Default)]
pub struct WindowControls {
/// Whether this platform supports fullscreen
pub fullscreen: bool,
/// Whether this platform supports maximize
pub maximize: bool,
/// Whether this platform supports minimize
pub minimize: bool,
/// Whether this platform supports a window menu
pub window_menu: bool,
}
/// A type to describe which sides of the window are currently tiled in some way
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash, Default)]
pub struct Tiling {
/// Whether the top edge is tiled
pub top: bool,
/// Whether the left edge is tiled
pub left: bool,
/// Whether the right edge is tiled
pub right: bool,
/// Whether the bottom edge is tiled
pub bottom: bool,
}
impl Tiling {
/// Initializes a [`Tiling`] type with all sides tiled
pub fn tiled() -> Self {
Self {
top: true,
left: true,
right: true,
bottom: true,
}
}
/// Whether any edge is tiled
pub fn is_tiled(&self) -> bool {
self.top || self.left || self.right || self.bottom
}
}
pub(crate) trait PlatformWindow: HasWindowHandle + HasDisplayHandle {
fn bounds(&self) -> Bounds<Pixels>;
fn is_maximized(&self) -> bool;
fn window_bounds(&self) -> WindowBounds;
fn content_size(&self) -> Size<Pixels>;
fn scale_factor(&self) -> f32;
fn appearance(&self) -> WindowAppearance;
fn display(&self) -> Option<Rc<dyn PlatformDisplay>>;
fn mouse_position(&self) -> Point<Pixels>;
fn modifiers(&self) -> Modifiers;
fn set_input_handler(&mut self, input_handler: PlatformInputHandler);
fn take_input_handler(&mut self) -> Option<PlatformInputHandler>;
fn prompt(
&self,
level: PromptLevel,
msg: &str,
detail: Option<&str>,
answers: &[&str],
) -> Option<oneshot::Receiver<usize>>;
fn activate(&self);
fn is_active(&self) -> bool;
fn is_hovered(&self) -> bool;
fn set_title(&mut self, title: &str);
fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance);
fn minimize(&self);
fn zoom(&self);
fn toggle_fullscreen(&self);
fn is_fullscreen(&self) -> bool;
fn on_request_frame(&self, callback: Box<dyn FnMut()>);
fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> DispatchEventResult>);
fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>);
fn on_hover_status_change(&self, callback: Box<dyn FnMut(bool)>);
fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>);
fn on_moved(&self, callback: Box<dyn FnMut()>);
fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>);
fn on_close(&self, callback: Box<dyn FnOnce()>);
fn on_appearance_changed(&self, callback: Box<dyn FnMut()>);
fn draw(&self, scene: &Scene);
fn completed_frame(&self) {}
fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas>;
// macOS specific methods
fn set_edited(&mut self, _edited: bool) {}
fn show_character_palette(&self) {}
#[cfg(target_os = "windows")]
fn get_raw_handle(&self) -> windows::HWND;
// Linux specific methods
fn request_decorations(&self, _decorations: WindowDecorations) {}
fn show_window_menu(&self, _position: Point<Pixels>) {}
fn start_window_move(&self) {}
fn start_window_resize(&self, _edge: ResizeEdge) {}
fn window_decorations(&self) -> Decorations {
Decorations::Server
}
fn set_app_id(&mut self, _app_id: &str) {}
fn window_controls(&self) -> WindowControls {
WindowControls {
fullscreen: true,
maximize: true,
minimize: true,
window_menu: false,
}
}
fn set_client_inset(&self, _inset: Pixels) {}
#[cfg(any(test, feature = "test-support"))]
fn as_test(&mut self) -> Option<&mut TestWindow> {
None
}
}
/// This type is public so that our test macro can generate and use it, but it should not
/// be considered part of our public API.
#[doc(hidden)]
pub trait PlatformDispatcher: Send + Sync {
fn is_main_thread(&self) -> bool;
fn dispatch(&self, runnable: Runnable, label: Option<TaskLabel>);
fn dispatch_on_main_thread(&self, runnable: Runnable);
fn dispatch_after(&self, duration: Duration, runnable: Runnable);
fn park(&self, timeout: Option<Duration>) -> bool;
fn unparker(&self) -> Unparker;
fn now(&self) -> Instant {
Instant::now()
}
#[cfg(any(test, feature = "test-support"))]
fn as_test(&self) -> Option<&TestDispatcher> {
None
}
}
pub(crate) trait PlatformTextSystem: Send + Sync {
fn add_fonts(&self, fonts: Vec<Cow<'static, [u8]>>) -> Result<()>;
fn all_font_names(&self) -> Vec<String>;
fn all_font_families(&self) -> Vec<String>;
fn font_id(&self, descriptor: &Font) -> Result<FontId>;
fn font_metrics(&self, font_id: FontId) -> FontMetrics;
fn typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>>;
fn advance(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>>;
fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId>;
fn glyph_raster_bounds(&self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>>;
fn rasterize_glyph(
&self,
params: &RenderGlyphParams,
raster_bounds: Bounds<DevicePixels>,
) -> Result<(Size<DevicePixels>, Vec<u8>)>;
fn layout_line(&self, text: &str, font_size: Pixels, runs: &[FontRun]) -> LineLayout;
#[cfg(target_os = "windows")]
fn destroy(&self);
}
#[derive(PartialEq, Eq, Hash, Clone)]
pub(crate) enum AtlasKey {
Glyph(RenderGlyphParams),
Svg(RenderSvgParams),
Image(RenderImageParams),
}
impl AtlasKey {
pub(crate) fn texture_kind(&self) -> AtlasTextureKind {
match self {
AtlasKey::Glyph(params) => {
if params.is_emoji {
AtlasTextureKind::Polychrome
} else {
AtlasTextureKind::Monochrome
}
}
AtlasKey::Svg(_) => AtlasTextureKind::Monochrome,
AtlasKey::Image(_) => AtlasTextureKind::Polychrome,
}
}
}
impl From<RenderGlyphParams> for AtlasKey {
fn from(params: RenderGlyphParams) -> Self {
Self::Glyph(params)
}
}
impl From<RenderSvgParams> for AtlasKey {
fn from(params: RenderSvgParams) -> Self {
Self::Svg(params)
}
}
impl From<RenderImageParams> for AtlasKey {
fn from(params: RenderImageParams) -> Self {
Self::Image(params)
}
}
pub(crate) trait PlatformAtlas: Send + Sync {
fn get_or_insert_with<'a>(
&self,
key: &AtlasKey,
build: &mut dyn FnMut() -> Result<Option<(Size<DevicePixels>, Cow<'a, [u8]>)>>,
) -> Result<Option<AtlasTile>>;
}
#[derive(Clone, Debug, PartialEq, Eq)]
#[repr(C)]
pub(crate) struct AtlasTile {
pub(crate) texture_id: AtlasTextureId,
pub(crate) tile_id: TileId,
pub(crate) padding: u32,
pub(crate) bounds: Bounds<DevicePixels>,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
#[repr(C)]
pub(crate) struct AtlasTextureId {
// We use u32 instead of usize for Metal Shader Language compatibility
pub(crate) index: u32,
pub(crate) kind: AtlasTextureKind,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
#[repr(C)]
pub(crate) enum AtlasTextureKind {
Monochrome = 0,
Polychrome = 1,
Path = 2,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
#[repr(C)]
pub(crate) struct TileId(pub(crate) u32);
impl From<etagere::AllocId> for TileId {
fn from(id: etagere::AllocId) -> Self {
Self(id.serialize())
}
}
impl From<TileId> for etagere::AllocId {
fn from(id: TileId) -> Self {
Self::deserialize(id.0)
}
}
pub(crate) struct PlatformInputHandler {
cx: AsyncWindowContext,
handler: Box<dyn InputHandler>,
}
impl PlatformInputHandler {
pub fn new(cx: AsyncWindowContext, handler: Box<dyn InputHandler>) -> Self {
Self { cx, handler }
}
fn selected_text_range(&mut self) -> Option<Range<usize>> {
self.cx
.update(|cx| self.handler.selected_text_range(cx))
.ok()
.flatten()
}
fn marked_text_range(&mut self) -> Option<Range<usize>> {
self.cx
.update(|cx| self.handler.marked_text_range(cx))
.ok()
.flatten()
}
#[cfg_attr(target_os = "linux", allow(dead_code))]
fn text_for_range(&mut self, range_utf16: Range<usize>) -> Option<String> {
self.cx
.update(|cx| self.handler.text_for_range(range_utf16, cx))
.ok()
.flatten()
}
fn replace_text_in_range(&mut self, replacement_range: Option<Range<usize>>, text: &str) {
self.cx
.update(|cx| {
self.handler
.replace_text_in_range(replacement_range, text, cx);
})
.ok();
}
fn replace_and_mark_text_in_range(
&mut self,
range_utf16: Option<Range<usize>>,
new_text: &str,
new_selected_range: Option<Range<usize>>,
) {
self.cx
.update(|cx| {
self.handler.replace_and_mark_text_in_range(
range_utf16,
new_text,
new_selected_range,
cx,
)
})
.ok();
}
fn unmark_text(&mut self) {
self.cx.update(|cx| self.handler.unmark_text(cx)).ok();
}
fn bounds_for_range(&mut self, range_utf16: Range<usize>) -> Option<Bounds<Pixels>> {
self.cx
.update(|cx| self.handler.bounds_for_range(range_utf16, cx))
.ok()
.flatten()
}
pub(crate) fn dispatch_input(&mut self, input: &str, cx: &mut WindowContext) {
self.handler.replace_text_in_range(None, input, cx);
}
}
/// Zed's interface for handling text input from the platform's IME system
/// This is currently a 1:1 exposure of the NSTextInputClient API:
///
/// <https://developer.apple.com/documentation/appkit/nstextinputclient>
pub trait InputHandler: 'static {
/// Get the range of the user's currently selected text, if any
/// Corresponds to [selectedRange()](https://developer.apple.com/documentation/appkit/nstextinputclient/1438242-selectedrange)
///
/// Return value is in terms of UTF-16 characters, from 0 to the length of the document
fn selected_text_range(&mut self, cx: &mut WindowContext) -> Option<Range<usize>>;
/// Get the range of the currently marked text, if any
/// Corresponds to [markedRange()](https://developer.apple.com/documentation/appkit/nstextinputclient/1438250-markedrange)
///
/// Return value is in terms of UTF-16 characters, from 0 to the length of the document
fn marked_text_range(&mut self, cx: &mut WindowContext) -> Option<Range<usize>>;
/// Get the text for the given document range in UTF-16 characters
/// Corresponds to [attributedSubstring(forProposedRange: actualRange:)](https://developer.apple.com/documentation/appkit/nstextinputclient/1438238-attributedsubstring)
///
/// range_utf16 is in terms of UTF-16 characters
fn text_for_range(
&mut self,
range_utf16: Range<usize>,
cx: &mut WindowContext,
) -> Option<String>;
/// Replace the text in the given document range with the given text
/// Corresponds to [insertText(_:replacementRange:)](https://developer.apple.com/documentation/appkit/nstextinputclient/1438258-inserttext)
///
/// replacement_range is in terms of UTF-16 characters
fn replace_text_in_range(
&mut self,
replacement_range: Option<Range<usize>>,
text: &str,
cx: &mut WindowContext,
);
/// Replace the text in the given document range with the given text,
/// and mark the given text as part of of an IME 'composing' state
/// Corresponds to [setMarkedText(_:selectedRange:replacementRange:)](https://developer.apple.com/documentation/appkit/nstextinputclient/1438246-setmarkedtext)
///
/// range_utf16 is in terms of UTF-16 characters
/// new_selected_range is in terms of UTF-16 characters
fn replace_and_mark_text_in_range(
&mut self,
range_utf16: Option<Range<usize>>,
new_text: &str,
new_selected_range: Option<Range<usize>>,
cx: &mut WindowContext,
);
/// Remove the IME 'composing' state from the document
/// Corresponds to [unmarkText()](https://developer.apple.com/documentation/appkit/nstextinputclient/1438239-unmarktext)
fn unmark_text(&mut self, cx: &mut WindowContext);
/// Get the bounds of the given document range in screen coordinates
/// Corresponds to [firstRect(forCharacterRange:actualRange:)](https://developer.apple.com/documentation/appkit/nstextinputclient/1438240-firstrect)
///
/// This is used for positioning the IME candidate window
fn bounds_for_range(
&mut self,
range_utf16: Range<usize>,
cx: &mut WindowContext,
) -> Option<Bounds<Pixels>>;
}
/// The variables that can be configured when creating a new window
#[derive(Debug)]
pub struct WindowOptions {
/// Specifies the state and bounds of the window in screen coordinates.
/// - `None`: Inherit the bounds.
/// - `Some(WindowBounds)`: Open a window with corresponding state and its restore size.
pub window_bounds: Option<WindowBounds>,
/// The titlebar configuration of the window
pub titlebar: Option<TitlebarOptions>,
/// Whether the window should be focused when created
pub focus: bool,
/// Whether the window should be shown when created
pub show: bool,
/// The kind of window to create
pub kind: WindowKind,
/// Whether the window should be movable by the user
pub is_movable: bool,
/// The display to create the window on, if this is None,
/// the window will be created on the main display
pub display_id: Option<DisplayId>,
/// The appearance of the window background.
pub window_background: WindowBackgroundAppearance,
/// Application identifier of the window. Can by used by desktop environments to group applications together.
pub app_id: Option<String>,
/// Window minimum size
pub window_min_size: Option<Size<Pixels>>,
/// Whether to use client or server side decorations. Wayland only
/// Note that this may be ignored.
pub window_decorations: Option<WindowDecorations>,
}
/// The variables that can be configured when creating a new window
#[derive(Debug)]
pub(crate) struct WindowParams {
pub bounds: Bounds<Pixels>,
/// The titlebar configuration of the window
pub titlebar: Option<TitlebarOptions>,
/// The kind of window to create
#[cfg_attr(target_os = "linux", allow(dead_code))]
pub kind: WindowKind,
/// Whether the window should be movable by the user
#[cfg_attr(target_os = "linux", allow(dead_code))]
pub is_movable: bool,
#[cfg_attr(target_os = "linux", allow(dead_code))]
pub focus: bool,
#[cfg_attr(target_os = "linux", allow(dead_code))]
pub show: bool,
pub display_id: Option<DisplayId>,
#[cfg_attr(target_os = "linux", allow(dead_code))]
pub window_min_size: Option<Size<Pixels>>,
}
/// Represents the status of how a window should be opened.
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum WindowBounds {
/// Indicates that the window should open in a windowed state with the given bounds.
Windowed(Bounds<Pixels>),
/// Indicates that the window should open in a maximized state.
/// The bounds provided here represent the restore size of the window.
Maximized(Bounds<Pixels>),
/// Indicates that the window should open in fullscreen mode.
/// The bounds provided here represent the restore size of the window.
Fullscreen(Bounds<Pixels>),
}
impl Default for WindowBounds {
fn default() -> Self {
WindowBounds::Windowed(Bounds::default())
}
}
impl WindowBounds {
/// Retrieve the inner bounds
pub fn get_bounds(&self) -> Bounds<Pixels> {
match self {
WindowBounds::Windowed(bounds) => *bounds,
WindowBounds::Maximized(bounds) => *bounds,
WindowBounds::Fullscreen(bounds) => *bounds,
}
}
}
impl Default for WindowOptions {
fn default() -> Self {
Self {
window_bounds: None,
titlebar: Some(TitlebarOptions {
title: Default::default(),
appears_transparent: Default::default(),
traffic_light_position: Default::default(),
}),
focus: true,
show: true,
kind: WindowKind::Normal,
is_movable: true,
display_id: None,
window_background: WindowBackgroundAppearance::default(),
app_id: None,
window_min_size: None,
window_decorations: None,
}
}
}
/// The options that can be configured for a window's titlebar
#[derive(Debug, Default)]
pub struct TitlebarOptions {
/// The initial title of the window
pub title: Option<SharedString>,
/// Whether the titlebar should appear transparent (macOS only)
pub appears_transparent: bool,
/// The position of the macOS traffic light buttons
pub traffic_light_position: Option<Point<Pixels>>,
}
/// The kind of window to create
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum WindowKind {
/// A normal application window
Normal,
/// A window that appears above all other windows, usually used for alerts or popups
/// use sparingly!
PopUp,
}
/// The appearance of the window, as defined by the operating system.
///
/// On macOS, this corresponds to named [`NSAppearance`](https://developer.apple.com/documentation/appkit/nsappearance)
/// values.
#[derive(Copy, Clone, Debug)]
pub enum WindowAppearance {
/// A light appearance.
///
/// On macOS, this corresponds to the `aqua` appearance.
Light,
/// A light appearance with vibrant colors.
///
/// On macOS, this corresponds to the `NSAppearanceNameVibrantLight` appearance.
VibrantLight,
/// A dark appearance.
///
/// On macOS, this corresponds to the `darkAqua` appearance.
Dark,
/// A dark appearance with vibrant colors.
///
/// On macOS, this corresponds to the `NSAppearanceNameVibrantDark` appearance.
VibrantDark,
}
impl Default for WindowAppearance {
fn default() -> Self {
Self::Light
}
}
/// The appearance of the background of the window itself, when there is
/// no content or the content is transparent.
#[derive(Copy, Clone, Debug, Default, PartialEq)]
pub enum WindowBackgroundAppearance {
/// Opaque.
///
/// This lets the window manager know that content behind this
/// window does not need to be drawn.
///
/// Actual color depends on the system and themes should define a fully
/// opaque background color instead.
#[default]
Opaque,
/// Plain alpha transparency.
Transparent,
/// Transparency, but the contents behind the window are blurred.
///
/// Not always supported.
Blurred,
}
/// The options that can be configured for a file dialog prompt
#[derive(Copy, Clone, Debug)]
pub struct PathPromptOptions {
/// Should the prompt allow files to be selected?
pub files: bool,
/// Should the prompt allow directories to be selected?
pub directories: bool,
/// Should the prompt allow multiple files to be selected?
pub multiple: bool,
}
/// What kind of prompt styling to show
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum PromptLevel {
/// A prompt that is shown when the user should be notified of something
Info,
/// A prompt that is shown when the user needs to be warned of a potential problem
Warning,
/// A prompt that is shown when a critical problem has occurred
Critical,
}
/// The style of the cursor (pointer)
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub enum CursorStyle {
/// The default cursor
Arrow,
/// A text input cursor
/// corresponds to the CSS cursor value `text`
IBeam,
/// A crosshair cursor
/// corresponds to the CSS cursor value `crosshair`
Crosshair,
/// A closed hand cursor
/// corresponds to the CSS cursor value `grabbing`
ClosedHand,
/// An open hand cursor
/// corresponds to the CSS cursor value `grab`
OpenHand,
/// A pointing hand cursor
/// corresponds to the CSS cursor value `pointer`
PointingHand,
/// A resize left cursor
/// corresponds to the CSS cursor value `w-resize`
ResizeLeft,
/// A resize right cursor
/// corresponds to the CSS cursor value `e-resize`
ResizeRight,
/// A resize cursor to the left and right
/// corresponds to the CSS cursor value `ew-resize`
ResizeLeftRight,
/// A resize up cursor
/// corresponds to the CSS cursor value `n-resize`
ResizeUp,
/// A resize down cursor
/// corresponds to the CSS cursor value `s-resize`
ResizeDown,
/// A resize cursor directing up and down
/// corresponds to the CSS cursor value `ns-resize`
ResizeUpDown,
/// A resize cursor directing up-left and down-right
/// corresponds to the CSS cursor value `nesw-resize`
ResizeUpLeftDownRight,
/// A resize cursor directing up-right and down-left
/// corresponds to the CSS cursor value `nwse-resize`
ResizeUpRightDownLeft,
/// A cursor indicating that the item/column can be resized horizontally.
/// corresponds to the CSS curosr value `col-resize`
ResizeColumn,
/// A cursor indicating that the item/row can be resized vertically.
/// corresponds to the CSS curosr value `row-resize`
ResizeRow,
/// A text input cursor for vertical layout
/// corresponds to the CSS cursor value `vertical-text`
IBeamCursorForVerticalLayout,
/// A cursor indicating that the operation is not allowed
/// corresponds to the CSS cursor value `not-allowed`
OperationNotAllowed,
/// A cursor indicating that the operation will result in a link
/// corresponds to the CSS cursor value `alias`
DragLink,
/// A cursor indicating that the operation will result in a copy
/// corresponds to the CSS cursor value `copy`
DragCopy,
/// A cursor indicating that the operation will result in a context menu
/// corresponds to the CSS cursor value `context-menu`
ContextualMenu,
}
impl Default for CursorStyle {
fn default() -> Self {
Self::Arrow
}
}
/// A clipboard item that should be copied to the clipboard
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct ClipboardItem {
pub(crate) text: String,
pub(crate) metadata: Option<String>,
}
impl ClipboardItem {
/// Create a new clipboard item with the given text
pub fn new(text: String) -> Self {
Self {
text,
metadata: None,
}
}
/// Create a new clipboard item with the given text and metadata
pub fn with_metadata<T: Serialize>(mut self, metadata: T) -> Self {
self.metadata = Some(serde_json::to_string(&metadata).unwrap());
self
}
/// Get the text of the clipboard item
pub fn text(&self) -> &String {
&self.text
}
/// Get the metadata of the clipboard item
pub fn metadata<T>(&self) -> Option<T>
where
T: for<'a> Deserialize<'a>,
{
self.metadata
.as_ref()
.and_then(|m| serde_json::from_str(m).ok())
}
#[cfg_attr(target_os = "linux", allow(dead_code))]
pub(crate) fn text_hash(text: &str) -> u64 {
let mut hasher = SeaHasher::new();
text.hash(&mut hasher);
hasher.finish()
}
}