zed/crates/audio/src/assets.rs
2023-07-03 13:30:04 -07:00

44 lines
1.2 KiB
Rust

use std::{io::Cursor, sync::Arc};
use anyhow::Result;
use collections::HashMap;
use gpui::{AppContext, AssetSource};
use rodio::{
source::{Buffered, SamplesConverter},
Decoder, Source,
};
type Sound = Buffered<SamplesConverter<Decoder<Cursor<Vec<u8>>>, f32>>;
pub struct SoundRegistry {
cache: Arc<parking_lot::Mutex<HashMap<String, Sound>>>,
assets: Box<dyn AssetSource>,
}
impl SoundRegistry {
pub fn new(source: impl AssetSource) -> Arc<Self> {
Arc::new(Self {
cache: Default::default(),
assets: Box::new(source),
})
}
pub fn global(cx: &AppContext) -> Arc<Self> {
cx.global::<Arc<Self>>().clone()
}
pub fn get(&self, name: &str) -> Result<impl Source<Item = f32>> {
if let Some(wav) = self.cache.lock().get(name) {
return Ok(wav.clone());
}
let path = format!("sounds/{}.wav", name);
let bytes = self.assets.load(&path)?.into_owned();
let cursor = Cursor::new(bytes);
let source = Decoder::new(cursor)?.convert_samples::<f32>().buffered();
self.cache.lock().insert(name.to_string(), source.clone());
Ok(source)
}
}