mirror of
https://github.com/zed-industries/zed.git
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500 lines
15 KiB
Rust
500 lines
15 KiB
Rust
use crate::{
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black, phi, point, rems, AbsoluteLength, BorrowAppContext, BorrowWindow, Bounds, ContentMask,
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Corners, CornersRefinement, CursorStyle, DefiniteLength, Edges, EdgesRefinement, Font,
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FontFeatures, FontStyle, FontWeight, Hsla, Length, Pixels, Point, PointRefinement, Rgba,
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SharedString, Size, SizeRefinement, Styled, TextRun, WindowContext,
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};
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use refineable::{Cascade, Refineable};
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use smallvec::SmallVec;
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pub use taffy::style::{
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AlignContent, AlignItems, AlignSelf, Display, FlexDirection, FlexWrap, JustifyContent,
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Overflow, Position,
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};
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pub type StyleCascade = Cascade<Style>;
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#[derive(Clone, Refineable, Debug)]
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#[refineable(Debug)]
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pub struct Style {
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/// What layout strategy should be used?
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pub display: Display,
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/// Should the element be painted on screen?
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pub visibility: Visibility,
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// Overflow properties
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/// How children overflowing their container should affect layout
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#[refineable]
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pub overflow: Point<Overflow>,
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/// How much space (in points) should be reserved for the scrollbars of `Overflow::Scroll` and `Overflow::Auto` nodes.
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pub scrollbar_width: f32,
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// Position properties
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/// What should the `position` value of this struct use as a base offset?
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pub position: Position,
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/// How should the position of this element be tweaked relative to the layout defined?
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#[refineable]
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pub inset: Edges<Length>,
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// Size properies
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/// Sets the initial size of the item
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#[refineable]
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pub size: Size<Length>,
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/// Controls the minimum size of the item
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#[refineable]
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pub min_size: Size<Length>,
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/// Controls the maximum size of the item
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#[refineable]
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pub max_size: Size<Length>,
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/// Sets the preferred aspect ratio for the item. The ratio is calculated as width divided by height.
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pub aspect_ratio: Option<f32>,
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// Spacing Properties
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/// How large should the margin be on each side?
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#[refineable]
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pub margin: Edges<Length>,
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/// How large should the padding be on each side?
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#[refineable]
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pub padding: Edges<DefiniteLength>,
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/// How large should the border be on each side?
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#[refineable]
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pub border_widths: Edges<AbsoluteLength>,
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// Alignment properties
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/// How this node's children aligned in the cross/block axis?
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pub align_items: Option<AlignItems>,
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/// How this node should be aligned in the cross/block axis. Falls back to the parents [`AlignItems`] if not set
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pub align_self: Option<AlignSelf>,
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/// How should content contained within this item be aligned in the cross/block axis
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pub align_content: Option<AlignContent>,
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/// How should contained within this item be aligned in the main/inline axis
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pub justify_content: Option<JustifyContent>,
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/// How large should the gaps between items in a flex container be?
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#[refineable]
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pub gap: Size<DefiniteLength>,
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// Flexbox properies
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/// Which direction does the main axis flow in?
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pub flex_direction: FlexDirection,
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/// Should elements wrap, or stay in a single line?
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pub flex_wrap: FlexWrap,
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/// Sets the initial main axis size of the item
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pub flex_basis: Length,
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/// The relative rate at which this item grows when it is expanding to fill space, 0.0 is the default value, and this value must be positive.
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pub flex_grow: f32,
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/// The relative rate at which this item shrinks when it is contracting to fit into space, 1.0 is the default value, and this value must be positive.
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pub flex_shrink: f32,
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/// The fill color of this element
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pub background: Option<Fill>,
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/// The border color of this element
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pub border_color: Option<Hsla>,
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/// The radius of the corners of this element
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#[refineable]
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pub corner_radii: Corners<AbsoluteLength>,
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/// Box Shadow of the element
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pub box_shadow: SmallVec<[BoxShadow; 2]>,
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/// TEXT
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pub text: TextStyleRefinement,
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/// The mouse cursor style shown when the mouse pointer is over an element.
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pub mouse_cursor: Option<CursorStyle>,
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pub z_index: Option<u32>,
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}
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impl Styled for StyleRefinement {
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fn style(&mut self) -> &mut StyleRefinement {
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self
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}
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}
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#[derive(Default, Clone, Copy, Debug, Eq, PartialEq)]
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pub enum Visibility {
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#[default]
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Visible,
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Hidden,
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}
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#[derive(Clone, Debug)]
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pub struct BoxShadow {
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pub color: Hsla,
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pub offset: Point<Pixels>,
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pub blur_radius: Pixels,
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pub spread_radius: Pixels,
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}
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#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
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pub enum WhiteSpace {
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#[default]
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Normal,
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Nowrap,
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}
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#[derive(Refineable, Clone, Debug)]
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#[refineable(Debug)]
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pub struct TextStyle {
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pub color: Hsla,
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pub font_family: SharedString,
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pub font_features: FontFeatures,
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pub font_size: AbsoluteLength,
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pub line_height: DefiniteLength,
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pub font_weight: FontWeight,
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pub font_style: FontStyle,
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pub underline: Option<UnderlineStyle>,
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pub white_space: WhiteSpace,
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}
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impl Default for TextStyle {
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fn default() -> Self {
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TextStyle {
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color: black(),
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font_family: "Helvetica".into(), // todo!("Get a font we know exists on the system")
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font_features: FontFeatures::default(),
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font_size: rems(1.).into(),
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line_height: phi(),
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font_weight: FontWeight::default(),
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font_style: FontStyle::default(),
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underline: None,
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white_space: WhiteSpace::Normal,
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}
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}
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}
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impl TextStyle {
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pub fn highlight(mut self, style: HighlightStyle) -> Self {
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if let Some(weight) = style.font_weight {
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self.font_weight = weight;
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}
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if let Some(style) = style.font_style {
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self.font_style = style;
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}
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if let Some(color) = style.color {
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self.color = self.color.blend(color);
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}
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if let Some(factor) = style.fade_out {
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self.color.fade_out(factor);
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}
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if let Some(underline) = style.underline {
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self.underline = Some(underline);
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}
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self
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}
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pub fn font(&self) -> Font {
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Font {
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family: self.font_family.clone(),
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features: self.font_features.clone(),
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weight: self.font_weight,
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style: self.font_style,
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}
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}
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pub fn line_height_in_pixels(&self, rem_size: Pixels) -> Pixels {
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self.line_height.to_pixels(self.font_size, rem_size)
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}
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pub fn to_run(&self, len: usize) -> TextRun {
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TextRun {
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len,
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font: Font {
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family: self.font_family.clone(),
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features: Default::default(),
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weight: self.font_weight,
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style: self.font_style,
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},
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color: self.color,
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background_color: None,
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underline: self.underline.clone(),
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}
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}
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}
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#[derive(Copy, Clone, Debug, Default, PartialEq)]
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pub struct HighlightStyle {
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pub color: Option<Hsla>,
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pub font_weight: Option<FontWeight>,
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pub font_style: Option<FontStyle>,
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pub underline: Option<UnderlineStyle>,
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pub fade_out: Option<f32>,
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}
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impl Eq for HighlightStyle {}
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impl Style {
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pub fn text_style(&self) -> Option<&TextStyleRefinement> {
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if self.text.is_some() {
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Some(&self.text)
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} else {
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None
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}
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}
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pub fn overflow_mask(&self, bounds: Bounds<Pixels>) -> Option<ContentMask<Pixels>> {
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match self.overflow {
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Point {
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x: Overflow::Visible,
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y: Overflow::Visible,
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} => None,
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_ => {
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let current_mask = bounds;
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let min = current_mask.origin;
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let max = current_mask.lower_right();
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let bounds = match (
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self.overflow.x == Overflow::Visible,
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self.overflow.y == Overflow::Visible,
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) {
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// x and y both visible
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(true, true) => return None,
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// x visible, y hidden
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(true, false) => Bounds::from_corners(
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point(min.x, bounds.origin.y),
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point(max.x, bounds.lower_right().y),
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),
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// x hidden, y visible
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(false, true) => Bounds::from_corners(
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point(bounds.origin.x, min.y),
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point(bounds.lower_right().x, max.y),
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),
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// both hidden
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(false, false) => bounds,
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};
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Some(ContentMask { bounds })
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}
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}
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}
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pub fn apply_text_style<C, F, R>(&self, cx: &mut C, f: F) -> R
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where
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C: BorrowAppContext,
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F: FnOnce(&mut C) -> R,
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{
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if self.text.is_some() {
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cx.with_text_style(Some(self.text.clone()), f)
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} else {
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f(cx)
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}
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}
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/// Apply overflow to content mask
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pub fn apply_overflow<C, F, R>(&self, bounds: Bounds<Pixels>, cx: &mut C, f: F) -> R
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where
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C: BorrowWindow,
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F: FnOnce(&mut C) -> R,
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{
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let current_mask = cx.content_mask();
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let min = current_mask.bounds.origin;
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let max = current_mask.bounds.lower_right();
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let mask_bounds = match (
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self.overflow.x == Overflow::Visible,
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self.overflow.y == Overflow::Visible,
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) {
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// x and y both visible
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(true, true) => return f(cx),
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// x visible, y hidden
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(true, false) => Bounds::from_corners(
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point(min.x, bounds.origin.y),
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point(max.x, bounds.lower_right().y),
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),
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// x hidden, y visible
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(false, true) => Bounds::from_corners(
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point(bounds.origin.x, min.y),
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point(bounds.lower_right().x, max.y),
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),
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// both hidden
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(false, false) => bounds,
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};
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let mask = ContentMask {
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bounds: mask_bounds,
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};
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cx.with_content_mask(Some(mask), f)
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}
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/// Paints the background of an element styled with this style.
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pub fn paint(&self, bounds: Bounds<Pixels>, cx: &mut WindowContext) {
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let rem_size = cx.rem_size();
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cx.with_z_index(0, |cx| {
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cx.paint_shadows(
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bounds,
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self.corner_radii.to_pixels(bounds.size, rem_size),
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&self.box_shadow,
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);
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});
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let background_color = self.background.as_ref().and_then(Fill::color);
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if background_color.is_some() || self.is_border_visible() {
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cx.with_z_index(1, |cx| {
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cx.paint_quad(
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bounds,
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self.corner_radii.to_pixels(bounds.size, rem_size),
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background_color.unwrap_or_default(),
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self.border_widths.to_pixels(rem_size),
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self.border_color.unwrap_or_default(),
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);
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});
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}
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}
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fn is_border_visible(&self) -> bool {
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self.border_color
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.map_or(false, |color| !color.is_transparent())
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&& self.border_widths.any(|length| !length.is_zero())
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}
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}
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impl Default for Style {
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fn default() -> Self {
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Style {
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display: Display::Block,
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visibility: Visibility::Visible,
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overflow: Point {
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x: Overflow::Visible,
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y: Overflow::Visible,
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},
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scrollbar_width: 0.0,
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position: Position::Relative,
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inset: Edges::auto(),
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margin: Edges::<Length>::zero(),
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padding: Edges::<DefiniteLength>::zero(),
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border_widths: Edges::<AbsoluteLength>::zero(),
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size: Size::auto(),
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min_size: Size::auto(),
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max_size: Size::auto(),
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aspect_ratio: None,
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gap: Size::zero(),
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// Aligment
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align_items: None,
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align_self: None,
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align_content: None,
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justify_content: None,
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// Flexbox
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flex_direction: FlexDirection::Row,
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flex_wrap: FlexWrap::NoWrap,
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flex_grow: 0.0,
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flex_shrink: 1.0,
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flex_basis: Length::Auto,
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background: None,
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border_color: None,
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corner_radii: Corners::default(),
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box_shadow: Default::default(),
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text: TextStyleRefinement::default(),
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mouse_cursor: None,
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z_index: None,
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}
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}
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}
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#[derive(Refineable, Copy, Clone, Default, Debug, PartialEq, Eq)]
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#[refineable(Debug)]
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pub struct UnderlineStyle {
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pub thickness: Pixels,
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pub color: Option<Hsla>,
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pub wavy: bool,
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}
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#[derive(Clone, Debug)]
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pub enum Fill {
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Color(Hsla),
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}
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impl Fill {
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pub fn color(&self) -> Option<Hsla> {
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match self {
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Fill::Color(color) => Some(*color),
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}
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}
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}
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impl Default for Fill {
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fn default() -> Self {
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Self::Color(Hsla::default())
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}
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}
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impl From<Hsla> for Fill {
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fn from(color: Hsla) -> Self {
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Self::Color(color)
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}
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}
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impl From<TextStyle> for HighlightStyle {
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fn from(other: TextStyle) -> Self {
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Self::from(&other)
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}
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}
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impl From<&TextStyle> for HighlightStyle {
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fn from(other: &TextStyle) -> Self {
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Self {
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color: Some(other.color),
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font_weight: Some(other.font_weight),
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font_style: Some(other.font_style),
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underline: other.underline.clone(),
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fade_out: None,
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}
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}
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}
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impl HighlightStyle {
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pub fn highlight(&mut self, other: HighlightStyle) {
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match (self.color, other.color) {
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(Some(self_color), Some(other_color)) => {
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self.color = Some(Hsla::blend(other_color, self_color));
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}
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(None, Some(other_color)) => {
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self.color = Some(other_color);
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}
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_ => {}
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}
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if other.font_weight.is_some() {
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self.font_weight = other.font_weight;
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}
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if other.font_style.is_some() {
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self.font_style = other.font_style;
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}
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if other.underline.is_some() {
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self.underline = other.underline;
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}
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match (other.fade_out, self.fade_out) {
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(Some(source_fade), None) => self.fade_out = Some(source_fade),
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(Some(source_fade), Some(dest_fade)) => {
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self.fade_out = Some((dest_fade * (1. + source_fade)).clamp(0., 1.));
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}
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_ => {}
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}
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}
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}
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impl From<Hsla> for HighlightStyle {
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fn from(color: Hsla) -> Self {
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Self {
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color: Some(color),
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..Default::default()
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}
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}
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}
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impl From<Rgba> for HighlightStyle {
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fn from(color: Rgba) -> Self {
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Self {
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color: Some(color.into()),
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..Default::default()
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}
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}
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}
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