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Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
204af9cac5
Closes #21406 Context: A few weeks ago on Linux, we resolved an [issue](https://github.com/zed-industries/zed/issues/20070) where users could not open more than one file from the file explorer. This was fixed by replacing `zed-editor` (zed binary in the code) with `zed` (cli binary in the code) in the `.desktop` file. The reason for this change was that using the cli to open files is more convenient - it determines weather to spawn a new Zed instance or use an existing one, if we use main binary instead it would throw error `Zed is already running`. You can read the complete PR here: [linux: Fix file not opening from file explorer](https://github.com/zed-industries/zed/pull/21137). While this fix resolved the original issue, it introduced a new one. Problem: When the cli binary is used, it assumes it is always being invoked from a terminal and relies on `std::env::vars()` to retrieve the environment variables needed to spawn Zed. These env vars are then passed to the worktree, and eventually, languages use the `PATH` from this env to find binaries. This leads to the "Failed to start language server" error when the `.desktop` entry is used on Linux. Solution: When the `zed-editor` binary is used, it uses some clever Unix-specific logic to retrieve the default shell (`load_shell_from_passwd`) and then fetch the env vars from that shell (`load_login_shell_environment`). This same logic should be used in the cli binary when it is invoked via a `.desktop` entry rather than from a terminal. Approach: I moved these two functions mentioned above to a utils file and reused them in cli binary to fetch env vars only on Linux when it is not run from a terminal. This provides missing paths, and fix the issue. It is also possible to handle this in the `zed-editor` binary by modifying the logic in `handle_cli_connection`, where `CliRequest::Open` is processed. There we can discard incoming env, and use our logic. But discarding incoming envs felt weird, and I thought it's better to handle this at source. Release Notes: - Fixed `Failed to start language server` errors when starting from dekstop entry on Linux |
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.cloudflare | ||
.config | ||
.github | ||
.zed | ||
assets | ||
crates | ||
docs | ||
extensions | ||
legal | ||
nix | ||
script | ||
tooling/xtask | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitignore | ||
.mailmap | ||
Cargo.lock | ||
Cargo.toml | ||
clippy.toml | ||
CODE_OF_CONDUCT.md | ||
compose.yml | ||
CONTRIBUTING.md | ||
Cross.toml | ||
debug.plist | ||
default.nix | ||
docker-compose.sql | ||
Dockerfile-collab | ||
Dockerfile-collab.dockerignore | ||
Dockerfile-cross | ||
Dockerfile-cross.dockerignore | ||
Dockerfile-distros | ||
Dockerfile-distros.dockerignore | ||
flake.lock | ||
flake.nix | ||
LICENSE-AGPL | ||
LICENSE-APACHE | ||
LICENSE-GPL | ||
livekit.yaml | ||
Procfile | ||
Procfile.postgrest | ||
README.md | ||
renovate.json | ||
rust-toolchain.toml | ||
shell.nix | ||
typos.toml |
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about
to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specified
error for a crate you've created? If so, addpublish = false
under[package]
in your crate's Cargo.toml. - Is the error
failed to satisfy license requirements
for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theaccepted
array inscript/licenses/zed-licenses.toml
. - Is
cargo-about
unable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml
, as specified in the cargo-about book.