Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
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Antonio Scandurra 2b8b954c3e
Overhaul assistant panel (#2610)
Closes
https://linear.app/zed-industries/issue/Z-2368/use-a-different-icon-for-the-assistant-panel
Closes
https://linear.app/zed-industries/issue/Z-2363/ship-the-assistant-only-on-preview
Closes
https://linear.app/zed-industries/issue/Z-2331/scrolling-makes-it-hard-to-read
Closes
https://linear.app/zed-industries/issue/Z-2306/allow-undo-and-collaboration-in-assistant

This pull request is a significant overhaul of the assistant panel,
which now uses a simple `Buffer` as opposed to a `MultiBuffer` to show
messages. Specifically, we track the start of each message with an
anchor located right after the newline (or `Anchor::MIN` for the first
message). When the anchor becomes invalid (that is, the newline is
deleted), we merge the message with the preceding ones. Crucially,
messages don't actually get deleted so that, if the newline anchor
becomes valid again (such as when undoing/redoing), we can restore the
messages as well.

As part of this overhaul, we are also improving the scrolling behavior
to maintain the viewport stable only when editing or moving the cursor,
but otherwise leave the scroll position unchanged when manually
scrolling up or down.

Note that with these changes, we are limiting access to the assistant to
users on preview (and dev), as we want to polish the behavior a little
more before shipping to the general public. Users on stable will still
be able to see the default settings/keybindings of the assistant, but I
think that's okay, as they won't be able to do anything with them.

Release Notes:

- Added support for undo/redo in the assistant (preview-only)
- Improved the scrolling behavior of the assistant when it was
generating responses. Now Zed will keep the viewport stable only when
editing or moving the cursor, but otherwise leave the scroll position
unchanged when manually scrolling up or down (preview-only)
- Changed the icon of the assistant panel (preview-only)

**Note for @JosephTLyons: given that we're feature flagging this, let's
make sure things on stable look reasonable and work correctly. Things to
look out for: ensure a stock installation works, changing the settings
on stable works, changing the keybinding on stable works.**
2023-06-14 14:09:09 +02:00
.github Disable scheduled randomized test workflow for now 2023-06-07 09:20:25 -07:00
.vscode
assets Use robot icon for assistant to prevent confusion with conversations 2023-06-14 12:14:43 +02:00
crates Use robot icon for assistant to prevent confusion with conversations 2023-06-14 12:14:43 +02:00
plugins Use the same serde version across the entire workspace 2023-03-28 09:42:00 -07:00
script Remove code sending zed events to mixpanel 2023-06-05 15:33:17 -04:00
styles Improve the look of the syntax tree view UI 2023-06-12 15:14:57 -07:00
.dockerignore Removed old experiments settings and staff mode flag, added new StaffMode global that is set based on the webserver's staff bit 2023-01-27 15:43:12 -08:00
.gitignore Removed old experiments settings and staff mode flag, added new StaffMode global that is set based on the webserver's staff bit 2023-01-27 15:43:12 -08:00
.gitmodules
Cargo.lock Add Heex language 2023-06-12 17:32:20 -07:00
Cargo.toml Upgrade Tree-sitter 2023-06-12 15:31:59 -07:00
Dockerfile chore: bump MSRV to 1.70, add rust-toolchain (#2580) 2023-06-06 23:49:34 +02:00
Procfile
README.md Clarify GH Token scope requirements 2023-05-02 12:12:57 +03:00
rust-toolchain.toml chore: add targets to rust-toolchain.toml (#2581) 2023-06-07 00:12:47 +02:00

Zed

CI

Welcome to Zed, a lightning-fast, collaborative code editor that makes your dreams come true.

Development tips

Dependencies

  • Install Postgres.app and start it.

  • Install the LiveKit server and the foreman process supervisor:

    brew install livekit
    brew install foreman
    
  • Ensure the Zed.dev website is checked out in a sibling directory:

    cd ..
    git clone https://github.com/zed-industries/zed.dev
    
  • Initialize submodules

    git submodule update --init --recursive
    
  • Set up a local zed database and seed it with some initial users:

    Create a personal GitHub token to run script/bootstrap once successfully: the token needs to have an access to private repositories for the script to work (repo OAuth scope). Then delete that token.

    GITHUB_TOKEN=<$token> script/bootstrap
    

Testing against locally-running servers

Start the web and collab servers:

foreman start

If you want to run Zed pointed at the local servers, you can run:

script/zed-with-local-servers
# or...
script/zed-with-local-servers --release

Dump element JSON

If you trigger cmd-alt-i, Zed will copy a JSON representation of the current window contents to the clipboard. You can paste this in a tool like DJSON to navigate the state of on-screen elements in a structured way.

Licensing

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Wasm Plugins

Zed has a Wasm-based plugin runtime which it currently uses to embed plugins. To compile Zed, you'll need to have the wasm32-wasi toolchain installed on your system. To install this toolchain, run:

rustup target add wasm32-wasi

Plugins can be found in the plugins folder in the root. For more information about how plugins work, check the Plugin Guide in crates/plugin_runtime/README.md.