zed/crates/language/src/outline.rs
Mikayla Maki a1bd7a1297
Feature/fallback fonts (#15306)
Supersedes https://github.com/zed-industries/zed/pull/12090

fixes #5180
fixes #5055

See original PR for an example of the feature at work.

This PR changes the settings interface to be backwards compatible, and
adds the `ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks` settings.

Release Notes:

- Added support for font fallbacks via three new settings:
`ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks`.(#5180, #5055).

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2024-07-26 16:42:21 -07:00

177 lines
6.3 KiB
Rust

use fuzzy::{StringMatch, StringMatchCandidate};
use gpui::{relative, AppContext, BackgroundExecutor, HighlightStyle, StyledText, TextStyle};
use settings::Settings;
use std::ops::Range;
use theme::{color_alpha, ActiveTheme, ThemeSettings};
/// An outline of all the symbols contained in a buffer.
#[derive(Debug)]
pub struct Outline<T> {
pub items: Vec<OutlineItem<T>>,
candidates: Vec<StringMatchCandidate>,
pub path_candidates: Vec<StringMatchCandidate>,
path_candidate_prefixes: Vec<usize>,
}
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub struct OutlineItem<T> {
pub depth: usize,
pub range: Range<T>,
pub text: String,
pub highlight_ranges: Vec<(Range<usize>, HighlightStyle)>,
pub name_ranges: Vec<Range<usize>>,
pub body_range: Option<Range<T>>,
}
impl<T> Outline<T> {
pub fn new(items: Vec<OutlineItem<T>>) -> Self {
let mut candidates = Vec::new();
let mut path_candidates = Vec::new();
let mut path_candidate_prefixes = Vec::new();
let mut path_text = String::new();
let mut path_stack = Vec::new();
for (id, item) in items.iter().enumerate() {
if item.depth < path_stack.len() {
path_stack.truncate(item.depth);
path_text.truncate(path_stack.last().copied().unwrap_or(0));
}
if !path_text.is_empty() {
path_text.push(' ');
}
path_candidate_prefixes.push(path_text.len());
path_text.push_str(&item.text);
path_stack.push(path_text.len());
let candidate_text = item
.name_ranges
.iter()
.map(|range| &item.text[range.start..range.end])
.collect::<String>();
path_candidates.push(StringMatchCandidate::new(id, path_text.clone()));
candidates.push(StringMatchCandidate::new(id, candidate_text));
}
Self {
candidates,
path_candidates,
path_candidate_prefixes,
items,
}
}
pub async fn search(&self, query: &str, executor: BackgroundExecutor) -> Vec<StringMatch> {
let query = query.trim_start();
let is_path_query = query.contains(' ');
let smart_case = query.chars().any(|c| c.is_uppercase());
let mut matches = fuzzy::match_strings(
if is_path_query {
&self.path_candidates
} else {
&self.candidates
},
query,
smart_case,
100,
&Default::default(),
executor.clone(),
)
.await;
matches.sort_unstable_by_key(|m| m.candidate_id);
let mut tree_matches = Vec::new();
let mut prev_item_ix = 0;
for mut string_match in matches {
let outline_match = &self.items[string_match.candidate_id];
string_match.string.clone_from(&outline_match.text);
if is_path_query {
let prefix_len = self.path_candidate_prefixes[string_match.candidate_id];
string_match
.positions
.retain(|position| *position >= prefix_len);
for position in &mut string_match.positions {
*position -= prefix_len;
}
} else {
let mut name_ranges = outline_match.name_ranges.iter();
let mut name_range = name_ranges.next().unwrap();
let mut preceding_ranges_len = 0;
for position in &mut string_match.positions {
while *position >= preceding_ranges_len + name_range.len() {
preceding_ranges_len += name_range.len();
name_range = name_ranges.next().unwrap();
}
*position = name_range.start + (*position - preceding_ranges_len);
}
}
let insertion_ix = tree_matches.len();
let mut cur_depth = outline_match.depth;
for (ix, item) in self.items[prev_item_ix..string_match.candidate_id]
.iter()
.enumerate()
.rev()
{
if cur_depth == 0 {
break;
}
let candidate_index = ix + prev_item_ix;
if item.depth == cur_depth - 1 {
tree_matches.insert(
insertion_ix,
StringMatch {
candidate_id: candidate_index,
score: Default::default(),
positions: Default::default(),
string: Default::default(),
},
);
cur_depth -= 1;
}
}
prev_item_ix = string_match.candidate_id + 1;
tree_matches.push(string_match);
}
tree_matches
}
}
pub fn render_item<T>(
outline_item: &OutlineItem<T>,
match_ranges: impl IntoIterator<Item = Range<usize>>,
cx: &AppContext,
) -> StyledText {
let mut highlight_style = HighlightStyle::default();
highlight_style.background_color = Some(color_alpha(cx.theme().colors().text_accent, 0.3));
let custom_highlights = match_ranges
.into_iter()
.map(|range| (range, highlight_style));
let settings = ThemeSettings::get_global(cx);
// TODO: We probably shouldn't need to build a whole new text style here
// but I'm not sure how to get the current one and modify it.
// Before this change TextStyle::default() was used here, which was giving us the wrong font and text color.
let text_style = TextStyle {
color: cx.theme().colors().text,
font_family: settings.buffer_font.family.clone(),
font_features: settings.buffer_font.features.clone(),
font_fallbacks: settings.buffer_font.fallbacks.clone(),
font_size: settings.buffer_font_size(cx).into(),
font_weight: settings.buffer_font.weight,
line_height: relative(1.),
..Default::default()
};
let highlights = gpui::combine_highlights(
custom_highlights,
outline_item.highlight_ranges.iter().cloned(),
);
StyledText::new(outline_item.text.clone()).with_highlights(&text_style, highlights)
}