zed/crates/gpui/src/assets.rs
Nathan Sobo fdfed3d7db Move all crates to a top-level crates folder
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-10-04 13:22:21 -06:00

46 lines
1.2 KiB
Rust

use anyhow::{anyhow, Result};
use std::{borrow::Cow, cell::RefCell, collections::HashMap};
pub trait AssetSource: 'static + Send + Sync {
fn load(&self, path: &str) -> Result<Cow<[u8]>>;
fn list(&self, path: &str) -> Vec<Cow<'static, str>>;
}
impl AssetSource for () {
fn load(&self, path: &str) -> Result<Cow<[u8]>> {
Err(anyhow!(
"get called on empty asset provider with \"{}\"",
path
))
}
fn list(&self, _: &str) -> Vec<Cow<'static, str>> {
vec![]
}
}
pub struct AssetCache {
source: Box<dyn AssetSource>,
svgs: RefCell<HashMap<String, usvg::Tree>>,
}
impl AssetCache {
pub fn new(source: impl AssetSource) -> Self {
Self {
source: Box::new(source),
svgs: RefCell::new(HashMap::new()),
}
}
pub fn svg(&self, path: &str) -> Result<usvg::Tree> {
let mut svgs = self.svgs.borrow_mut();
if let Some(svg) = svgs.get(path) {
Ok(svg.clone())
} else {
let bytes = self.source.load(path)?;
let svg = usvg::Tree::from_data(&bytes, &usvg::Options::default())?;
svgs.insert(path.to_string(), svg.clone());
Ok(svg)
}
}
}