Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
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Mikayla Maki 361801e527
WIP: Remove V parameter on elements (#3366)
This is an exploration of what it would take to remove the `V` generic
from the element type. Answer: less than I expected.

I added a new struct to GPUI2: `CallbackHandle<Event>`, and reworked the
interactivity related APIs to take this type. I also added a
`.callback()` function to `ViewContext` that can construct a
`CallbackHandle` to wrap our current `|&mut View, &Evt, &mut
ViewContext| {...}` based APIs. With these two changes, we can now
capture the context of the callsite of a click handler, allowing us to
capture all relevant types and data _before_ sending them into GPUI.
This lets us achieve a similar programing style to the existing system,
while also letting us remove all of the generics from the entire element
system. For an example of what this looks like in practice, here's a
side by side diff of the test in `interactive.rs` (which compiles and
passes):

<img width="1310" alt="Screenshot 2023-11-19 at 7 32 08 PM"
src="https://github.com/zed-industries/zed/assets/2280405/596f2a9a-9c8e-4158-bf6d-0003cf973015">

Note how the new arrangement of types is more amenable to rust's type
inference, allowing the code to be just as terse as before despite the
extra function call in the middle.

This approach also allows components to provide well typed APIs to
views, without ever knowing that view's type. This PR includes an
example rewrite of the button component in `ui2`, here's what it's
struct could look like now:

<img width="1105" alt="Screenshot 2023-11-19 at 7 24 28 PM"
src="https://github.com/zed-industries/zed/assets/2280405/fc98d3c2-6831-4c0f-a324-ab0fae33b0bc">

However, I have not yet ported the derive macro for Component to this
new structure, as I know @nathansobo is currently reworking that code.

Once that macro has been rewritten, it should be relatively easy to
rewrite the rest of Zed2 with this approach, the only major difference
that I can foresee is that the editor element would need to wrap it's
operations in an update callback. Though I can think of a few ways to
fix this with a new `ViewElement` trait, that does the wrapping for you.
2023-11-20 16:24:01 -08:00
.cargo
.config
.github Fix auto update command 2023-11-17 21:52:49 -08:00
.vscode
.zed
assets Update diagnostic status bar tool 2023-11-18 00:54:01 -05:00
crates Fix stories 2023-11-20 16:06:10 -08:00
docs
plugins
script Add deploy-docs script (#3373) 2023-11-20 18:07:37 -05:00
styles
.dockerignore
.gitignore
.gitmodules
Cargo.lock Merge branch 'main' into callback-handles 2023-11-20 16:28:35 -07:00
Cargo.toml WIP 2023-11-20 14:46:01 -08:00
Dockerfile
Procfile
README.md
rust-toolchain.toml
test.rs Account for element's bounds in Editor::bounds_for_range 2023-11-08 16:15:10 -08:00

Zed

CI

Welcome to Zed, a lightning-fast, collaborative code editor that makes your dreams come true.

Development tips

Dependencies

  • Install Xcode from https://apps.apple.com/us/app/xcode/id497799835?mt=12, and accept the license:

    sudo xcodebuild -license
    
  • Install homebrew, node and rustup-init (rustup, rust, cargo, etc.)

    /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
    brew install node rustup-init
    rustup-init # follow the installation steps
    
  • Install postgres and configure the database

    brew install postgresql@15
    brew services start postgresql@15
    psql -c "CREATE ROLE postgres SUPERUSER LOGIN" postgres
    psql -U postgres -c "CREATE DATABASE zed"
    
  • Install the LiveKit server, the PostgREST API server, and the foreman process supervisor:

    brew install livekit
    brew install postgrest
    brew install foreman
    
  • Ensure the Zed.dev website is checked out in a sibling directory and install its dependencies:

    cd ..
    git clone https://github.com/zed-industries/zed.dev
    cd zed.dev && npm install
    npm install -g vercel
    
  • Return to Zed project directory and Initialize submodules

    cd zed
    git submodule update --init --recursive
    
  • Set up a local zed database and seed it with some initial users:

    Create a personal GitHub token to run script/bootstrap once successfully: the token needs to have an access to private repositories for the script to work (repo OAuth scope). Then delete that token.

    GITHUB_TOKEN=<$token> script/bootstrap
    
  • Now try running zed with collaboration disabled:

    cargo run
    

Common errors

  • xcrun: error: unable to find utility "metal", not a developer tool or in PATH

Testing against locally-running servers

Start the web and collab servers:

foreman start

If you want to run Zed pointed at the local servers, you can run:

script/zed-local

Dump element JSON

If you trigger cmd-alt-i, Zed will copy a JSON representation of the current window contents to the clipboard. You can paste this in a tool like DJSON to navigate the state of on-screen elements in a structured way.

Licensing

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Wasm Plugins

Zed has a Wasm-based plugin runtime which it currently uses to embed plugins. To compile Zed, you'll need to have the wasm32-wasi toolchain installed on your system. To install this toolchain, run:

rustup target add wasm32-wasi

Plugins can be found in the plugins folder in the root. For more information about how plugins work, check the Plugin Guide in crates/plugin_runtime/README.md.