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a8afc63a91
This PR removes the use of `use gpui::*` in the GPUI examples, as this is not how consumers should be importing GPUI. Release Notes: - N/A
46 lines
1.4 KiB
Rust
46 lines
1.4 KiB
Rust
use gpui::{
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div, prelude::*, px, rgb, size, uniform_list, App, AppContext, Bounds, ViewContext,
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WindowBounds, WindowOptions,
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};
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struct UniformListExample {}
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impl Render for UniformListExample {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
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div().size_full().bg(rgb(0xffffff)).child(
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uniform_list(cx.view().clone(), "entries", 50, |_this, range, _cx| {
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let mut items = Vec::new();
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for ix in range {
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let item = ix + 1;
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items.push(
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div()
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.id(ix)
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.px_2()
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.cursor_pointer()
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.on_click(move |_event, _cx| {
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println!("clicked Item {item:?}");
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})
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.child(format!("Item {item}")),
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);
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}
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items
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})
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.h_full(),
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)
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}
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}
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fn main() {
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App::new().run(|cx: &mut AppContext| {
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let bounds = Bounds::centered(None, size(px(300.0), px(300.0)), cx);
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cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|cx| cx.new_view(|_cx| UniformListExample {}),
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)
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.unwrap();
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});
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}
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