zed/crates/gpui/examples/window_positioning.rs
Marshall Bowers a8afc63a91
gpui: Remove use of use gpui::* in examples (#22311)
This PR removes the use of `use gpui::*` in the GPUI examples, as this
is not how consumers should be importing GPUI.

Release Notes:

- N/A
2024-12-20 23:09:30 +00:00

217 lines
7.1 KiB
Rust

use gpui::{
div, point, prelude::*, px, rgb, App, AppContext, Bounds, DisplayId, Hsla, Pixels,
SharedString, Size, ViewContext, WindowBackgroundAppearance, WindowBounds, WindowKind,
WindowOptions,
};
struct WindowContent {
text: SharedString,
bounds: Bounds<Pixels>,
bg: Hsla,
}
impl Render for WindowContent {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let window_bounds = cx.bounds();
div()
.flex()
.flex_col()
.bg(self.bg)
.size_full()
.items_center()
.text_color(rgb(0xffffff))
.child(self.text.clone())
.child(
div()
.flex()
.flex_col()
.text_sm()
.items_center()
.size_full()
.child(format!(
"origin: {}, {} size: {}, {}",
self.bounds.origin.x,
self.bounds.origin.y,
self.bounds.size.width,
self.bounds.size.height
))
.child(format!(
"cx.bounds() origin: {}, {} size {}, {}",
window_bounds.origin.x,
window_bounds.origin.y,
window_bounds.size.width,
window_bounds.size.height
)),
)
}
}
fn build_window_options(display_id: DisplayId, bounds: Bounds<Pixels>) -> WindowOptions {
WindowOptions {
// Set the bounds of the window in screen coordinates
window_bounds: Some(WindowBounds::Windowed(bounds)),
// Specify the display_id to ensure the window is created on the correct screen
display_id: Some(display_id),
titlebar: None,
window_background: WindowBackgroundAppearance::Transparent,
focus: false,
show: true,
kind: WindowKind::PopUp,
is_movable: false,
app_id: None,
window_min_size: None,
window_decorations: None,
}
}
fn main() {
App::new().run(|cx: &mut AppContext| {
// Create several new windows, positioned in the top right corner of each screen
let size = Size {
width: px(350.),
height: px(75.),
};
let margin_offset = px(150.);
for screen in cx.displays() {
let bounds = Bounds {
origin: point(margin_offset, margin_offset),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |cx| {
cx.new_view(|_| WindowContent {
text: format!("Top Left {:?}", screen.id()).into(),
bg: gpui::red(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: screen.bounds().top_right()
- point(size.width + margin_offset, -margin_offset),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |cx| {
cx.new_view(|_| WindowContent {
text: format!("Top Right {:?}", screen.id()).into(),
bg: gpui::red(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: screen.bounds().bottom_left()
- point(-margin_offset, size.height + margin_offset),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |cx| {
cx.new_view(|_| WindowContent {
text: format!("Bottom Left {:?}", screen.id()).into(),
bg: gpui::blue(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: screen.bounds().bottom_right()
- point(size.width + margin_offset, size.height + margin_offset),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |cx| {
cx.new_view(|_| WindowContent {
text: format!("Bottom Right {:?}", screen.id()).into(),
bg: gpui::blue(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: point(screen.bounds().center().x - size.center().x, margin_offset),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |cx| {
cx.new_view(|_| WindowContent {
text: format!("Top Center {:?}", screen.id()).into(),
bg: gpui::black(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: point(margin_offset, screen.bounds().center().y - size.center().y),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |cx| {
cx.new_view(|_| WindowContent {
text: format!("Left Center {:?}", screen.id()).into(),
bg: gpui::black(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: point(
screen.bounds().center().x - size.center().x,
screen.bounds().center().y - size.center().y,
),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |cx| {
cx.new_view(|_| WindowContent {
text: format!("Center {:?}", screen.id()).into(),
bg: gpui::black(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: point(
screen.bounds().size.width - size.width - margin_offset,
screen.bounds().center().y - size.center().y,
),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |cx| {
cx.new_view(|_| WindowContent {
text: format!("Right Center {:?}", screen.id()).into(),
bg: gpui::black(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: point(
screen.bounds().center().x - size.center().x,
screen.bounds().size.height - size.height - margin_offset,
),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |cx| {
cx.new_view(|_| WindowContent {
text: format!("Bottom Center {:?}", screen.id()).into(),
bg: gpui::black(),
bounds,
})
})
.unwrap();
}
});
}