zed/gpui/src/elements/constrained_box.rs
Max Brunsfeld 3f71867af8 Improve styling of tabs
* Enforce a min width per tab
* Center the title within tab, regardless of icon
* Render icon over the top of the tab title
* Ensure there is always a fixed minimum amount of filler to the right of all tabs

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-04-14 15:14:46 -07:00

109 lines
2.7 KiB
Rust

use json::ToJson;
use serde_json::json;
use crate::{
geometry::{rect::RectF, vector::Vector2F},
json, AfterLayoutContext, DebugContext, Element, ElementBox, Event, EventContext,
LayoutContext, PaintContext, SizeConstraint,
};
pub struct ConstrainedBox {
child: ElementBox,
constraint: SizeConstraint,
}
impl ConstrainedBox {
pub fn new(child: ElementBox) -> Self {
Self {
child,
constraint: SizeConstraint {
min: Vector2F::zero(),
max: Vector2F::splat(f32::INFINITY),
},
}
}
pub fn with_min_width(mut self, min_width: f32) -> Self {
self.constraint.min.set_x(min_width);
self
}
pub fn with_max_width(mut self, max_width: f32) -> Self {
self.constraint.max.set_x(max_width);
self
}
pub fn with_max_height(mut self, max_height: f32) -> Self {
self.constraint.max.set_y(max_height);
self
}
pub fn with_width(mut self, width: f32) -> Self {
self.constraint.min.set_x(width);
self.constraint.max.set_x(width);
self
}
pub fn with_height(mut self, height: f32) -> Self {
self.constraint.min.set_y(height);
self.constraint.max.set_y(height);
self
}
}
impl Element for ConstrainedBox {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
mut constraint: SizeConstraint,
ctx: &mut LayoutContext,
) -> (Vector2F, Self::LayoutState) {
constraint.min = constraint.min.max(self.constraint.min);
constraint.max = constraint.max.min(self.constraint.max);
constraint.max = constraint.max.max(constraint.min);
let size = self.child.layout(constraint, ctx);
(size, ())
}
fn after_layout(
&mut self,
_: Vector2F,
_: &mut Self::LayoutState,
ctx: &mut AfterLayoutContext,
) {
self.child.after_layout(ctx);
}
fn paint(
&mut self,
bounds: RectF,
_: &mut Self::LayoutState,
ctx: &mut PaintContext,
) -> Self::PaintState {
self.child.paint(bounds.origin(), ctx);
}
fn dispatch_event(
&mut self,
event: &Event,
_: RectF,
_: &mut Self::LayoutState,
_: &mut Self::PaintState,
ctx: &mut EventContext,
) -> bool {
self.child.dispatch_event(event, ctx)
}
fn debug(
&self,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
ctx: &DebugContext,
) -> json::Value {
json!({"type": "ConstrainedBox", "set_constraint": self.constraint.to_json(), "child": self.child.debug(ctx)})
}
}