zed/crates/gpui/examples/window_positioning.rs
Mikayla Maki 47aa761ca9
Linux window decorations (#13611)
This PR adds support for full client side decorations on X11 and Wayland

TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)

Release Notes:

- N/A

---------

Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-03 11:28:09 -07:00

67 lines
2 KiB
Rust

use gpui::*;
struct WindowContent {
text: SharedString,
}
impl Render for WindowContent {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.flex()
.bg(rgb(0x1e2025))
.size_full()
.justify_center()
.items_center()
.text_xl()
.text_color(rgb(0xffffff))
.child(self.text.clone())
}
}
fn main() {
App::new().run(|cx: &mut AppContext| {
// Create several new windows, positioned in the top right corner of each screen
for screen in cx.displays() {
let options = {
let margin_right = px(16.);
let margin_height = px(-48.);
let size = Size {
width: px(400.),
height: px(72.),
};
let bounds = gpui::Bounds::<Pixels> {
origin: screen.bounds().upper_right()
- point(size.width + margin_right, margin_height),
size,
};
WindowOptions {
// Set the bounds of the window in screen coordinates
window_bounds: Some(WindowBounds::Windowed(bounds)),
// Specify the display_id to ensure the window is created on the correct screen
display_id: Some(screen.id()),
titlebar: None,
window_background: WindowBackgroundAppearance::default(),
focus: false,
show: true,
kind: WindowKind::PopUp,
is_movable: false,
app_id: None,
window_min_size: None,
window_decorations: None,
}
};
cx.open_window(options, |cx| {
cx.new_view(|_| WindowContent {
text: format!("{:?}", screen.id()).into(),
})
})
.unwrap();
}
});
}